Hib Mana Ench Baseline nuke hits too hard after debuff

Started 1 Mar 2019
by sprinkle
in RvR
I played a mana ench on live and other servers, the debuff is good but it should not be hitting for 500+ like it is here

its way overpowered and needs to be toned down, baseline nukes are exactly that, baseline unspec

( a mana ench spends his points on mana not light )

honestly all debuffs are too effective
Fri 1 Mar 2019 5:38 PM by Falken
Memories aren't taken as evidence... go post some logs from live or test server and put a ticket on the bug tracker with evidence if you care enough to put in some work to get the game in line with your memory.
Fri 1 Mar 2019 5:57 PM by Dimir
sprinkle wrote:
Fri 1 Mar 2019 3:15 PM
I played a mana ench on live and other servers, the debuff is good but it should not be hitting for 500+ like it is here

its way overpowered and needs to be toned down, baseline nukes are exactly that, baseline unspec

( a mana ench spends his points on mana not light )

honestly all debuffs are too effective

Resist debuffs have gone through several changes in DAoC history. IIRC they were more powerful before 1.65 but still very good. However I am 99% sure live uses different DELVEs for the debuffs so they aren't the same as the 1.65 versions. So you can't just compare them.
Fri 1 Mar 2019 9:33 PM by Zansobar
People are gaining RRs at a very fast clip here and therefore you will be facing enchanters with 22 + 11 + 8 (or more) effective spec in light for the baseline nuke damage to be higher. That and most serious casters are running with +75 acuity charges, then add in all the realm abilities to up their damage and 500 damage is not unusual at all.
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