Free aom9 charges in combat ?

Started 1 May 2019
by t4coops
in RvR
have crap dex and all the melee now got free aom9 charges every fight ? rofl

now we have to pop a potion at the beginning of every single time a fight starts just to be on par ?

you want to make it so items/uses determine the outcome of fights rather then good play ?


we play here because we don't like live, please understand that before your big step into that direction becomes a huge leap
Wed 1 May 2019 9:05 PM by t4coops
and you need to understand how balance works, putting 2 things the same delve isn't necessarily balanced

20% pd to a caster does nothing, you cant cast when they are hitting you anyway, all you do is die in 1 more hit


therefor magic resists to melee that are trying to make it to you before they die is huge, a caster dieing in 3 swings and still 3 swings cuz the 3rd was already way over kill anyway is...


you have to have people who understand how the game actualy plays, than some people who try to use numbers and calculations without feeling the flow of real play


(can see how some of this argument is invalid for 8v8, but cant just make it dumb for anyone else, which by my experience playing is a big part of the population ;\)


(altho tbh it is just the fact we gota pop an item every single fight now to be good as everyone else, that was the lamest part of live, not counting when they added the duel spots and killed action)
Thu 2 May 2019 8:06 PM by Kappu
It is balanced and if you are a caster and not kiting properly you're playing poorly...... Oh and if you aren't using items and charges available to you then again you're playing poorly.

How is it okay for a caster to stun and gun a melee before they get in range? Is that balance? Maybe you can only use a stun defensively? Would that be balanced?

The server is fine and using those items won't be a pop on incoming. It'll be an "Oh, I made a mistake or etc. and I need to have time for my group or me to correct it" which is what everyone will have access to. PD and AoM are already in the game.

Is it balanced that casters can debuff resists? Why don't we have melee resist debuffs?

Quit crying until it's actually implemented and see how it goes they have done a fine job on this Freeshard so far.
Thu 2 May 2019 10:02 PM by Dariussdars
Kappu wrote:
Thu 2 May 2019 8:06 PM
It is balanced and if you are a caster and not kiting properly you're playing poorly...... Oh and if you aren't using items and charges available to you then again you're playing poorly.

How is it okay for a caster to stun and gun a melee before they get in range? Is that balance? Maybe you can only use a stun defensively? Would that be balanced?

The server is fine and using those items won't be a pop on incoming. It'll be an "Oh, I made a mistake or etc. and I need to have time for my group or me to correct it" which is what everyone will have access to. PD and AoM are already in the game.

Is it balanced that casters can debuff resists? Why don't we have melee resist debuffs?

Quit crying until it's actually implemented and see how it goes they have done a fine job on this Freeshard so far.

Which Mid caster has that 'stun and gun" ability? Which Alb caster has the same? is it balanced that melee still swings and there is no interrupting them? Why don't we have a way for casters to not be interruptable like melees are? Aside from spending a ton of RA points for MoC.

Where are the castable melee resist buffs? Tanks get access to magic resist, so where is the melee version?
Thu 2 May 2019 11:20 PM by t4coops
Kappu wrote:
Thu 2 May 2019 8:06 PM
It is balanced and if you are a caster and not kiting properly you're playing poorly......

exactly its useless to casters which is just a huge gain for the melee, just like I said, which part did you get confused on again ?


and already barely any casters mostly all melee types out in solo or duo w/e, so was just surprised to see free aom9 in combat charges for everyone -_- lol
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