Fix GTAOE in Towers or Server dies

Started 24 Apr 2020
by Bobbahunter
in RvR
Basically you cannot defend against this. Its broken with no LOS inside towers.
YES I know all three realms can do it but it doesn't make it right. They fixed Volley. Fix this.
Sat 25 Apr 2020 12:06 PM by Messerjockel
Hi, as you said, all reams have it and it also works if you defend a tower. Another earth wizard and me sync that we cast with a gap of 3 seconds and bibs were constantly interrupted on the lower level.

Messerjockel
Sat 25 Apr 2020 2:48 PM by Toss
People saying "All realms have it" Kinda misses the point...
GTAOE is nearly useless if you defend, and very very strong if you Attack.
Make height restrictions to Gtaoe = Fixed.... It must go thru walls to be useful at all. But Hitting LORD ROOM From downstairs? Nah thats bullshit

You are supposed to have a upper hand Defending right? In this case its the other way around. People inside Tower/inner keep are sitting ducks, Many many times on my Bard or Shaman i cant cast a single spell... i just slowly die cause its Gtaoe shit EVERYWHERE.

Very fun gameplay indeed... GJ Devs ignoring this totally
Sat 25 Apr 2020 3:09 PM by Azrael
Serious question. If you would nerf/remove gtaoe, would it be possible for attackers to successfully raid a tower or a keep? Especially since you can't siege down structures like on live?
Would this problem be solved automatically if you "nerf" wizards?
Sat 25 Apr 2020 3:12 PM by Toss
Azrael wrote:
Sat 25 Apr 2020 3:09 PM
Serious question. If you would nerf/remove gtaoe, would it be possible for attackers to successfully raid a tower or a keep? Especially since you can't siege down structures like on live?
Would this problem be solved automatically if you "nerf" wizards?

Good questions. Will be alot harder to take keeps/towers if many are defending.
Either Height restrictions or longer cooldown imo... Because sometimes as i said earlier, you cant cast a single spell cause you have 20 Wizards flooding the tower/keep
Sat 25 Apr 2020 3:19 PM by Azrael
Toss wrote:
Sat 25 Apr 2020 3:12 PM
Azrael wrote:
Sat 25 Apr 2020 3:09 PM
Serious question. If you would nerf/remove gtaoe, would it be possible for attackers to successfully raid a tower or a keep? Especially since you can't siege down structures like on live?
Would this problem be solved automatically if you "nerf" wizards?

Good questions. Will be alot harder to take keeps/towers if many are defending.
Either Height restrictions or longer cooldown imo... Because sometimes as i said earlier, you cant cast a single spell cause you have 20 Wizards flooding the tower/keep

Yep, not sure if would height restirctions help if there are that many wizards out. Perhaps removing the aoe dot from lvl 49 would help so ppl have to decide to play some rupting/hitting everything inside or do more damage like cabbalist on multiple visible targets.
Sat 25 Apr 2020 3:39 PM by Toss
No matter what realm... GTAOE meta right now is bullshit. When you have 100 vs 100. The attackers have huge upper hand, you cant cast a single spell in towers/inner keep.
I rather just die 1 vs 8. Thats more fun to me. Than running around in a building looking for some safe place so i can use my spells. Or is it working as intended?
Im blown away that this GTAOE crap isnt on the "to do" list for devs. But they do other crap like nerfing Bard amensia?... sigh
Sat 25 Apr 2020 6:40 PM by Horus
Baby steps...

1st fix: Do not allow necro shade form to set GTs

2nd if needed: eliminate ground assist altogether
Sat 25 Apr 2020 7:23 PM by gotwqqd
Can ground targets be set via coordinates?
X.y.z?
Sat 25 Apr 2020 8:12 PM by Horus
gotwqqd wrote:
Sat 25 Apr 2020 7:23 PM
Can ground targets be set via coordinates?
X.y.z?

No, just a range....no z axis

like 1500 units, etc

at least that I am aware of...
Sat 25 Apr 2020 10:36 PM by Messerjockel
You can also change the height with the mouse wheel. I did my testing and measuring and hit exactly in the middle of the tower in tower lord level.
As said earlier, we stalled hibs 3 times in 3 different towers early this morning US time because we interrupted the hibs on the lower level.
It works in defense as in offense and that is the time when earth wizards shine with NS and gtaoe.

Roteflut, Albion

Edited: height change only up, not down. I prepared my GT when stormed into the tower.
Sun 26 Apr 2020 12:13 AM by daytonchambers
This has been discussed to death. There's well over a dozen "Nerf GTAoE" threads in various forum categories.

Nothing has been done, nor has there been any official comments from the server admins regarding this to my knowledge.

It's fucked up, but it seems like this is how they want siege RvR to operate. And that's a bummer.
Sun 26 Apr 2020 1:12 AM by Forlornhope
daytonchambers wrote:
Sun 26 Apr 2020 12:13 AM
This has been discussed to death. There's well over a dozen "Nerf GTAoE" threads in various forum categories.

Nothing has been done, nor has there been any official comments from the server admins regarding this to my knowledge.

It's fucked up, but it seems like this is how they want siege RvR to operate. And that's a bummer.

There was a vote in the discord today about them changing gtaoe, along with options.
Sun 26 Apr 2020 3:38 AM by daytonchambers
Forlornhope wrote:
Sun 26 Apr 2020 1:12 AM
There was a vote in the discord today about them changing gtaoe, along with options.


wow, good to know it's being looked at, at least. Thanks!
Sun 26 Apr 2020 7:24 AM by Jeterix
I know of a fix for this. Make it so that you can only cast GTAE on a ruined keep or tower that is at 0% hp
Sun 26 Apr 2020 12:32 PM by Toss
Yes there was a vote about this..... finally..... And looks like it will be changed, but noone knows to what yet. I think GTAOE has a place in keep rvr for sure, but not to this extent... Its ridiculus to say the least
Sun 26 Apr 2020 11:29 PM by Tyrlaan
And after GTAE got nerfed we nerf Hib PBAE ´cause they have it too easy to stack dozens of them. Playing GTAE to rupt people outside LoS is as much a tactic as instantly killing everything that enters LoS. And it´s kinda funny that Hibs would complain about GTAE (being more common in Alb and Mid) while Alb and Mid casters can barely show their face on the walls or at windows to defend against an attacking Hib force without being stun nuked to death.

I agree that necros shouldn´t be able to set GTs though. Set and check visibility from the pet IMO. And make next target ignore shades.
Mon 27 Apr 2020 12:36 AM by daytonchambers
Tyrlaan wrote:
Sun 26 Apr 2020 11:29 PM
And after GTAE got nerfed we nerf Hib PBAE ´cause they have it too easy to stack dozens of them. Playing GTAE to rupt people outside LoS is as much a tactic as instantly killing everything that enters LoS. And it´s kinda funny that Hibs would complain about GTAE (being more common in Alb and Mid) while Alb and Mid casters can barely show their face on the walls or at windows to defend against an attacking Hib force without being stun nuked to death.

I agree that necros shouldn´t be able to set GTs though. Set and check visibility from the pet IMO. And make next target ignore shades.


You can't expect me to believe that neither Mids nor Albs bitch about gtae when they're getting zerged at a keep, and that ONLY Hibs have an issue with it therefore it's justified cause stun-nuke and pbae.

GTFO w that nonsense
Mon 27 Apr 2020 12:55 AM by Tyrlaan
daytonchambers wrote:
Mon 27 Apr 2020 12:36 AM
Tyrlaan wrote:
Sun 26 Apr 2020 11:29 PM
And after GTAE got nerfed we nerf Hib PBAE ´cause they have it too easy to stack dozens of them. Playing GTAE to rupt people outside LoS is as much a tactic as instantly killing everything that enters LoS. And it´s kinda funny that Hibs would complain about GTAE (being more common in Alb and Mid) while Alb and Mid casters can barely show their face on the walls or at windows to defend against an attacking Hib force without being stun nuked to death.

I agree that necros shouldn´t be able to set GTs though. Set and check visibility from the pet IMO. And make next target ignore shades.


You can't expect me to believe that neither Mids nor Albs bitch about gtae when they're getting zerged at a keep, and that ONLY Hibs have an issue with it therefore it's justified cause stun-nuke and pbae.

GTFO w that nonsense

I don´t care what you believe. GTAE is needed to break otherwise unbreakable defenses. It has a RUT and needs quite a couple to actually cover a tower´s area, we´re talking zerg vs zerg (or some PBAE farm group hiding inside a tower?) here. And complaining about being a sitting duck while inside a tower... well, welcome to the life of every non-Hib caster (except GTAEers) in a tower or keep besieged by Hibs. You can GTFO too.
Mon 27 Apr 2020 5:26 AM by daytonchambers
Tyrlaan wrote:
Mon 27 Apr 2020 12:55 AM
I don´t care what you believe. GTAE is needed to break otherwise unbreakable defenses. It has a RUT and needs quite a couple to actually cover a tower´s area, we´re talking zerg vs zerg (or some PBAE farm group hiding inside a tower?) here. And complaining about being a sitting duck while inside a tower... well, welcome to the life of every non-Hib caster (except GTAEers) in a tower or keep besieged by Hibs. You can GTFO too.


I never said tower. I said keep. Big difference.

And a well defended keep SHOULD be hard to take. Otherwise what's the fucking point of defending? In a 50 vs 50 battle at a keep the defenders inside should not be the ones at a disadvantage. And gtae spam gives the advantage to the attackers. That's fundamentally broken, despite your hollow denial that that's the case.

Your weaksauce strawman pointing fingers at base stun or shrooms does not change that fact.
Mon 27 Apr 2020 12:57 PM by Messerjockel
I don’t think changes are required.

Reasons)

1) all 3 realms have access to it
2) in one tower you are a defender and in the next you are the attacker, it balances it.
3) The damage is not high, the interrupt feature is what player don’t like. Tanks are much less affected by it. There healers are
4) it is good in towers, not as good in keeps
5) Especially in keeps it favors the defender because attackers are usually located at the corners or in front of the keep when on first gate.
6) get MOC to counter it when the keep/tower is stormed.
7) you can always counter attack out of a keep/tower. If you cannot do it because too many enemies are outside than this is a big reason if you loose the tower/keep anyway.

No changes required just for the strongest argument that all realms have access to it and nobody stops you from speccing into it. Could be that GTAOE is not in the favorite spec line but that it a personal decision.

BR
Roteflut, Albion
Mon 27 Apr 2020 2:41 PM by Sepplord
Weekly reminder that:
1) all 3 realms have access to it
2) in one tower you are a defender and in the next you are the attacker

Are not arguments that mean something is balanced (or fun).
Every caster could get a instant-kill-button without cooldown and turn the game into a clicker game. Would that be balanced?
What about if every single character in the game had it, regardless of class? Balanced...totally. A good thing for the game? Hell no


Disclaimer:
I have no stakes in this discussion. I probably raid 0-3structures per week, and usually that only happens when i come across a friendly zerg that has basically opened the doors already.
Mon 27 Apr 2020 3:45 PM by joshisanonymous
Messerjockel wrote:
Mon 27 Apr 2020 12:57 PM
I don’t think changes are required.

Reasons)

1) all 3 realms have access to it
2) in one tower you are a defender and in the next you are the attacker, it balances it.
3) The damage is not high, the interrupt feature is what player don’t like. Tanks are much less affected by it. There healers are
4) it is good in towers, not as good in keeps
5) Especially in keeps it favors the defender because attackers are usually located at the corners or in front of the keep when on first gate.
6) get MOC to counter it when the keep/tower is stormed.
7) you can always counter attack out of a keep/tower. If you cannot do it because too many enemies are outside than this is a big reason if you loose the tower/keep anyway.

No changes required just for the strongest argument that all realms have access to it and nobody stops you from speccing into it. Could be that GTAOE is not in the favorite spec line but that it a personal decision.

BR
Roteflut, Albion

Maybe (3) was true back in the day when no one specced in the lines with GTAoE, but I regularly get hit for about 300 by each GTAoE. That's not a small amount of damage.

Really, the only reasonable defense you suggested was (7), which is always a big gamble but typically the only option.
Mon 27 Apr 2020 3:57 PM by gotwqqd
Here’s my fix

Have a resist for the damage/interrupt
Once resisted you are granted 30 seconds immunity from gtaoe damage of that type
Mon 27 Apr 2020 5:07 PM by thirian24
gotwqqd wrote:
Mon 27 Apr 2020 3:57 PM
Here’s my fix

Have a resist for the damage/interrupt
Once resisted you are granted 30 seconds immunity from gtaoe damage of that type

Please stop using the forums and any other method to express your ideas on changes/ideas for this server. They are terrible.
Tue 28 Apr 2020 1:19 AM by daytonchambers
Messerjockel wrote:
Mon 27 Apr 2020 12:57 PM
7) you can always counter attack out of a keep/tower. If you cannot do it because too many enemies are outside than this is a big reason if you loose the tower/keep anyway.



This is the core argument as to why it NEEDS to be changed. What the fk is the point of a defensive structure if your forced to LEAVE that structure in order to defend yourselves?
Tue 28 Apr 2020 6:47 AM by Sepplord
daytonchambers wrote:
Tue 28 Apr 2020 1:19 AM
Messerjockel wrote:
Mon 27 Apr 2020 12:57 PM
7) you can always counter attack out of a keep/tower. If you cannot do it because too many enemies are outside than this is a big reason if you loose the tower/keep anyway.



This is the core argument as to why it NEEDS to be changed. What the fk is the point of a defensive structure if your forced to LEAVE that structure in order to defend yourselves?


Agree on that point. A counter-attack to the oputside is something that can work, but only because it is NOT the default tactic and your best chance. Because then it is expected and it is just a slaughtering having to run into the spread out attackers through a small funnel (or jumping out taking a huge HP-loss). It works when you can use your surprise moment and catch the enemies off guard.
When the enemies know, that your best bet is to charge out of the structure, there is no surprise
Thu 7 May 2020 11:45 PM by Anelyn77
Game should be more about fighting factions over towers / keeps instead of we press our buttons and you can't do anything inside, it beats the whole point of having the upper hand in a siege where you are inside the "defensive" structure if it doesn't actually defend you from outside attacks.

Is the reason why I left the game several months ago, because sieges were all pre-scripted, always same thing happening where the attacker has GTAOE casters in places that can't be reach by defenders on walls / side ramps etc, literally rupting and damaging whole floors of the keep / towers with no consequence and immune to any dmg / CC themselves. I've done it myself like everyone else, and it wasn't any fun or challenging or rewarding gameplay. Hopefully now with the new GTAOE fixes for RA's and spells alike it got better in this regard.
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