The concept of having rvr tasks is a good one I think, it promotes rvr and it promotes having people try to participate even if they aren’t sure of getting kills.
However, the current rvr tasks sre just plain wierd, you get s bunch of different objectives that aren’t really connected and that don’t really connect with the daoc DNA. It feels more like a console game than the mmorpg that it once was.
In the begging of beta, there weren’t any RvR tasks. They came along because people started complaining that there was no action. However, the beta population had iirc around 500 people online at once, now we have at peak over 3k.
The rvr tasks are concentrating the rvr into very small areas and therefore leads to massive zerging. It removes a really fun aspect of daoc which is roaming.
I’d be curious to see what would happen if they removed rvr tasks for a weekend. See how the players react and how that will change action.
I know we need to find a way to get casuals in the game and keepnthem there and that’s where zerging is beneficial to the game, but right now zerging represents 99% of the rvr action, which isn’t healthy.
Depending on what happens, I think a roll back to simplify the rvr tasks is needed. My opinion is that the current tasks are over complicated to solve an issue (lack of rvr action) that might not even be a problem.
What I would do:
1. Remove tasks for a weekend to observe how players behavior change
2. Depending on the results, implement extremely simple rvr tasks.
Example:
Task #1 : participate in open field rvr (get bonus rps for showing up to fights) - get a bit of rps (not a lot)
Task #2 : roaming with friends - in a group, get task credit by getting deathblows in open field rvr. Make this in levels. Bonus rps bigger than task #1
Task #3 : keep kills - get task credit for getting deathblows within a radius of a keep. In levels as well.
The biggest mistake of the current tasks is that specify a zone to be in tonget credit. I think the devs should roll back by starting to reward RvR participation in general, then if action is too spread out and feels like a ghost town, then go and start implementing zone specific tasks.
My 2 cents.
However, the current rvr tasks sre just plain wierd, you get s bunch of different objectives that aren’t really connected and that don’t really connect with the daoc DNA. It feels more like a console game than the mmorpg that it once was.
In the begging of beta, there weren’t any RvR tasks. They came along because people started complaining that there was no action. However, the beta population had iirc around 500 people online at once, now we have at peak over 3k.
The rvr tasks are concentrating the rvr into very small areas and therefore leads to massive zerging. It removes a really fun aspect of daoc which is roaming.
I’d be curious to see what would happen if they removed rvr tasks for a weekend. See how the players react and how that will change action.
I know we need to find a way to get casuals in the game and keepnthem there and that’s where zerging is beneficial to the game, but right now zerging represents 99% of the rvr action, which isn’t healthy.
Depending on what happens, I think a roll back to simplify the rvr tasks is needed. My opinion is that the current tasks are over complicated to solve an issue (lack of rvr action) that might not even be a problem.
What I would do:
1. Remove tasks for a weekend to observe how players behavior change
2. Depending on the results, implement extremely simple rvr tasks.
Example:
Task #1 : participate in open field rvr (get bonus rps for showing up to fights) - get a bit of rps (not a lot)
Task #2 : roaming with friends - in a group, get task credit by getting deathblows in open field rvr. Make this in levels. Bonus rps bigger than task #1
Task #3 : keep kills - get task credit for getting deathblows within a radius of a keep. In levels as well.
The biggest mistake of the current tasks is that specify a zone to be in tonget credit. I think the devs should roll back by starting to reward RvR participation in general, then if action is too spread out and feels like a ghost town, then go and start implementing zone specific tasks.
My 2 cents.