gruenesschaf wrote: ↑Sun 21 Apr 2019 7:19 PM
Speccing a weapon on live moves your minimum and maximum base (aka unstyled) damage higher, until enemy level + 2, or in other words increases your average damage. There is always variance which is always a random number between 1 and 50 (that's where most descriptions get the 50% difference, ie 75 - 125, from but there are no break points like 2/3 for 75 - 125), regardless of spec (this also means there are at most 50 different damage values you can see given the same attacker and defender stats).
The only difference here is that the rng 1 - 50 is always a 25.
Here a test case comparing our damage via our formula vs observed dmg on live:
BM 70% cond mainhand weapon against dummy (70% to not have variance due to weapon con loss). First line is output of our stuff, next line is minium and maximum observed after whacking at it unstyled for some time and comparing to our stuff. We still got a couple rounding differences but so far it looks close enough. Medium is the number you would always see here ingame.
1 + 9 spec, buffed
medium: 59.02, min: 46.00, max: 72.57
Observed minimum damage: 45, we got 102.22% of that
Observed maximum damage: 72, we got 100.80% of that
1 + 9 spec, unbuffed
medium: 43.39, min: 33.82, max: 53.36
Observed minimum damage: 34, we got 99.48% of that
Observed maximum damage: 54, we got 98.82% of that
21 + 9 spec, unbuffed
medium: 52.24, min: 42.48, max: 62.41
Observed minimum damage: 42, we got 101.13% of that
Observed maximum damage: 62, we got 100.65% of that
21 + 9 spec, buffed
medium: 69.65, min: 56.63, max: 83.21
Observed minimum damage: 57, we got 99.36% of that
Observed maximum damage: 84, we got 99.06% of that
42 + 9 spec, buffed
medium: 80.82, min: 67.80, max: 94.37
Observed minimum damage: 68, we got 99.71% of that
Observed maximum damage: 95, we got 99.34% of that