Whats the deal with the overly generous added dmg,hitting lobies and harsh reduction hitting oj and red/purp players? ex 33 infil trust at lvl critstrike at lvl hitting crap geared shaman red con in chain..backstab II hitting for 100 -11 despite decent weaponskill and chain weak to trust thats quite a drop from from hitting yellow con mobs that arent weak to trust for 180-200 ish halved dmg on top of alot extra flat out miss % for both main and offhand,for lvl reduced rewards (task) i mean..my time is the same as other peoples time,why is it not rewarded the same? suppodsedly a catch up mechanic..but when its hampered so you aint catching anything..
Seems setup to roll lowbies atm,heavily in favor of 50 ganking blues and greens.
ive been pa'd by ns's for dmg a 1hander could never achieve on live..same with critshot from archers...are you sure the dmg tables are correct? i mean 1100 pa no info on a crit..if a same rr warrior with a 2 hander cant do that to a grey mob..how should a ns do that to a lvl 18 with lvl capped resists? with a 1 hander..just regular makes no sense stuff i come across running my perpetual lvl 34's in task rvr to get the basics in ra's.
Seems setup to roll lowbies atm,heavily in favor of 50 ganking blues and greens.
ive been pa'd by ns's for dmg a 1hander could never achieve on live..same with critshot from archers...are you sure the dmg tables are correct? i mean 1100 pa no info on a crit..if a same rr warrior with a 2 hander cant do that to a grey mob..how should a ns do that to a lvl 18 with lvl capped resists? with a 1 hander..just regular makes no sense stuff i come across running my perpetual lvl 34's in task rvr to get the basics in ra's.