Who ever does it, i really hope you get the action you look for.
Best regards
Stasic
Best regards
Stasic
Lillebror wrote: ↑Thu 29 Aug 2019 2:45 PMRaid whole mid and lose ONE tower in alb and you cant port... its just wrong!
I took a shortcut here because i dont know 100% how if it works =)
Towers have to much impact on how we can travel.
Boltman wrote: ↑Thu 29 Aug 2019 4:38 PMI completely disagree, I think that taking a tower is a great way to force the invading realm back into their Homeland to give you a reprieve. I'd even say that the towers are too hard to take, they should be able to be taken by four people. It'll make for a lot more action for small man instead of zergs just invading other realms.
Lillebror wrote: ↑Fri 30 Aug 2019 8:30 AMIn OF you could at least pick PK (zone) if you ran out from Mid Pk, or hib pk or alb 2 home pk.
Here i end up running to Hurb dock to take a boat to mid/hib/jump later in our own zone.
Getting to opponent zone is to time consuming if 1!!! tower is taken.
Lillebror wrote: ↑Fri 30 Aug 2019 8:30 AMIn OF you could at least pick PK (zone) if you ran out from Mid Pk, or hib pk or alb 2 home pk.
Here i end up running to Hurb dock to take a boat to mid/hib/jump later in our own zone.
Getting to opponent zone is to time consuming if 1!!! tower is taken.
inoeth wrote: ↑Fri 30 Aug 2019 7:04 AMBoltman wrote: ↑Thu 29 Aug 2019 4:38 PMI completely disagree, I think that taking a tower is a great way to force the invading realm back into their Homeland to give you a reprieve. I'd even say that the towers are too hard to take, they should be able to be taken by four people. It'll make for a lot more action for small man instead of zergs just invading other realms.
no it just promotes more trolling.. fk other realms up even more.
i dont know what is the solution because its some players mentality, but making towers harder to get may be something that should be tried out imo
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