Can we get an update on archer

Started 2 Apr 2019
by AngelRose
in RvR
I know there have been many threads, but has there been any recent update on if Archers are being looked at by the Devs?

Right now, in the top 50 solo kills, there are 5 archers and 36 sins.

Help!
Tue 2 Apr 2019 5:13 PM by WeaselSoup
I get shot for 550-600 by archers as a scale wearer. They are fine, you're expecting to be able to solo kill anyone by shooting them from 800 units which isn't the purpose of the class, at least not at this patch level.
Tue 2 Apr 2019 8:46 PM by Pirhana7
WeaselSoup wrote:
Tue 2 Apr 2019 5:13 PM
I get shot for 550-600 by archers as a scale wearer. They are fine, you're expecting to be able to solo kill anyone by shooting them from 800 units which isn't the purpose of the class, at least not at this patch level.

Archers are fine with ranged, its their melee that is the problem. Yes, they are archers, i'm not saying make it so they can straight up melee enemies down but they still need to be able to melee good enough to finish off their targets which they cannot right now even heavily specced in melee. Even if they get the target down to 20% or even 10% life with bow in cases they still end up losing in melee almost everytime . Back in the day, I remember Archers generally needing to get the target half dead with bow to have a decent chance to win in melee by finishing off the other 50%.


I think I big problem is survivability with no Dodger or physical defense options. At this point I just want archers to have a decent chance to win by being able to finish off 30% life of an enemy in melee
Tue 2 Apr 2019 8:50 PM by Mauriac
Pirhana7 wrote:
Tue 2 Apr 2019 8:46 PM
WeaselSoup wrote:
Tue 2 Apr 2019 5:13 PM
I get shot for 550-600 by archers as a scale wearer. They are fine, you're expecting to be able to solo kill anyone by shooting them from 800 units which isn't the purpose of the class, at least not at this patch level.

Archers are fine with ranged, its their melee that is the problem. Yes, they are archers, i'm not saying make it so they can straight up melee enemies down but they still need to be able to melee good enough to finish off their targets which they cannot right now even heavily specced in melee. Even if they get the target down to 20% or even 10% life with bow in cases they still end up losing in melee almost everytime . Back in the day, I remember Archers generally needing to get the target half dead with bow to have a decent chance to win in melee by finishing off the other 50%.


I think I big problem is survivability with no Dodger or physical defense options. At this point I just want archers to have a decent chance to win by being able to finish off 30% life of an enemy in melee

Yes. I want to see dodger as well. I also think archers deserve a look. As an SB Rangers kill me but scouts are free rps unless they get me to 25% to start a fight
Tue 2 Apr 2019 9:21 PM by AngelRose
The difference in stealth detection is a joke.
Tue 2 Apr 2019 11:34 PM by Luluko
Pirhana7 wrote:
Tue 2 Apr 2019 8:46 PM
WeaselSoup wrote:
Tue 2 Apr 2019 5:13 PM
I get shot for 550-600 by archers as a scale wearer. They are fine, you're expecting to be able to solo kill anyone by shooting them from 800 units which isn't the purpose of the class, at least not at this patch level.

Archers are fine with ranged, its their melee that is the problem. Yes, they are archers, i'm not saying make it so they can straight up melee enemies down but they still need to be able to melee good enough to finish off their targets which they cannot right now even heavily specced in melee. Even if they get the target down to 20% or even 10% life with bow in cases they still end up losing in melee almost everytime . Back in the day, I remember Archers generally needing to get the target half dead with bow to have a decent chance to win in melee by finishing off the other 50%.


I think I big problem is survivability with no Dodger or physical defense options. At this point I just want archers to have a decent chance to win by being able to finish off 30% life of an enemy in melee

I got pawned on my rr6 + skald by a melee scout once and I know how to play my class but against ip and without purge up you dont expect a scout to dish out that much damage in melee. So they can be pretty good and rangers are also in a good spot. Even tho you rely on ip a lot if you wanna kill something tough.
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