Ashenspire wrote: ↑Mon 22 Apr 2019 11:34 PM
And then the next round you'll hit for 140/40 and they'll hit for 200, and then your next round will come faster because of the off hand haste bonus that they didn't get because their offhand didn't fire, etc,etc.
Like I said from the get go, if you're analyzing a single round of combat, kindly stop talking, as you have no idea what you're talking about and you're just proving how ignorant you are of every mechanical difference between LA and CDW.
LA does more damage than CDW. That's not up for debate. Let it go
Unfortunately your logic is flawed: you completely forgot to calculate with miss rates on Phoenix. Add the 15% general miss rate (offhand unstyled hits, since style +hitroll only counts for the mainhand swing) into the equation and you will see a rather deep drop in zerker dps.
Regarding your claims for growth rates and cc, let's compare the classes. I'm sure you don't want to argue with that if a style chain has a cc in it's first step that's much more desirable than 2nd or 3rd step cc options. So let's also count this as it defines the power of each class we are comparing. I'm also looking at LA/CD/DW here since that is the main class defining style line of the classes. I just add the growth rates to see the even bigger gap.
BM:Back snare (12s) at level 8, growth rate: 0.65
Side stun (4s) at level 18, growth rate: 0.77
Strongest one step anytimer at level 6, growth rate: 0.59
Strongest one step style at level level 18, growth rate: 0.77
With shield spec:
Slam - 9s anytime stunTotal: 1 snare 2 stun
Merc:Side snare (12s) at level 29, growth rate: 0.85
No one step stunStrongest one step anytimer at level 8, growth rate: 0.59
Strongest one step style at level at level 29, growth rate: 0.85
With shield spec:
Slam - 9s anytime stunTotal: 1 snare 1 stun
Zerk:No one step snareNo one step stunStrongest one step anytimer at level 34, growth rate: 0.75
Strongest one step style at level 29 (back), growth rate: 0.95
No shield specTotal: 0 snare 0 stun
Additional benefits of BM and Merc that Zerker doesn't have access to:- Access to Thrust weapon, which is the strongest damage type of all available due to how resists are distributed between the realms
- Flurry
And finally, let's see a 1v1 situation between the classes, using their class defining abilities:BM vs. Zerk - BM uses triple wield, completely negates the zerk's vendo mode, but does additional damage to the zerk, who can't negate that in any way.
Merc vs. Zerk - Merc uses dirty tricks, completely negates the zerks vendo mode AND all melee attacks, meanwhile does normal damage to the zerk, who can't do anything against it.
BM vs. Merc - Merc uses dirty tricks, completely negates the BM swings, but the BM still have the chance to land a slam first and win the fight. It's very even.
You can't honestly say that this is balanced.