DJ2000 wrote: ↑Tue 8 Jun 2021 9:17 AM
Dark age of Complainalot.
It's part of the game.
Well the worst part about the complaints isn't even that they are complaining but that they have given up on trying to find a way to make it work or identifying the real problem.
It's almost never just a single ability that is overpowered. If that is the case, it usually gets nerfed quite quickly anyways. For example, baseline stun is situationally strong, yes. But it's never the baseline stun, that kills enemy zergs. If that were the case, smite clerics would be a thing.
The problem with zergs is almost always the class composition. Almost all Hib casters are played with either AoE or PBAoE spec (the same that they are played in PvE). And all are using AoEs that synergize well with each other.
Alb casters on the other hand you've got sorc which is usually AoE Mez, Single Target assisting Cab. Cab which is either AoE DoT or Debuff Nuke. Theurgist is single target period. Necromancer is usually PBAoE Dot and Wizard is usually non-existant. So you've got no synergy here. AoE DoTs that will just make everyone effectively mez / root immune and best AoE CC'er do not work well together. So even if Albs have the CC advantage, they usually mess it all up by having a ton of AoE leechers that aren't really that dangerous to the Hib zerg.
Add to that, that in Hib all the relevant RAs for zerg/keep RvR are either on casters (NM, Static) or on Supporters (TWF, SoS). So you can build a Hib zerg RvR group like Ench, Eld, Ani, Menta, Druid, Druid, Bard, Warden and have all required RAs, a ton of AoE DD, PBAoE DD, AoE interrupt, Near Sight, Disease, Debuffs and all without ever having to invite a Reaver, Minstrel or anything else for that matter. Also you can easily switch one of the casters for a hero and have defensive abilities in it without losing access to all other needed abilities or much of the damage required to kill the enemy zerg.
The problem isn't baseline stun, it is that Hibs here got it really really easy in building zerg RvR groups. Same as Alb got it really really easy in building 8v8 groups btw. Midgard is kind of a mixed bunch, since they heavily prefer melee classes, which can be very strong in a 8v8 but usually lack abilities in a zerg vs zerg situation. So Thanes, RMs, Shamans and SMs would give Midgard a lot of AoE and PBAoE caster power but they still need to pick up Skalds for speed (which are pretty useless in zerg rvr other than for SoS and a little interrupt) and Bonedancers which can be a pain in the behind but simply lack consistent AoE damage to finally kill the enemy zerg.