Are spell resists too high?

Started 21 Sep 2018
by defiasbandit
in RvR
I remember lots of complaints during 1.65 and earlier about spell damage for many classes being crippled by spell resists.

A lot of casting classes can not debuff, therefore are fighting players buffed with 50% spell resists to a spec line.

I am aware it was like this back on live, I am just curious how some of you feel in terms of the balance between caster and melee damage atm.
Sat 22 Sep 2018 2:34 PM by Isavyr
It isn't well balanced. Spell-casters without debuffs aren't viable, and are out-damaged by a number of melee, so this excludes a lot of setups or particular casters. So while this is poor design, RvR goes on.

Ideally player resists would be lower (no timed resist buffs, for example), with debuffing also lower to compensate.
Tue 25 Sep 2018 7:23 PM by defiasbandit
Let's hope this gets looked at.
Fri 28 Sep 2018 3:41 AM by defiasbandit
I just find that some spell lines like fire are just too weak on Phoenix. They should be buffed a bit to compensate for the super high resists here.
Fri 28 Sep 2018 5:23 AM by rubaduck
They upped the resistance rate on hib caster base line stuns. We still take names and chew bubblegum regardless, but our casters are reporting higher resist rates on multiple occasions.
Sun 30 Sep 2018 11:51 PM by defiasbandit
Can we discuss spell damage and how it is too low on the server for many classes?

Full buffs + templates ruins a lot of spell damage classes on the server.

Take into consideration the high miss rates on bolts as well.

A 10% buff to spell damage for certain pure spell damage classes could go along way in terms of balance.

Some of the casters are designed as pure dmg classes, yet their damage doesn't even match with some other classes.
Fri 5 Oct 2018 12:39 AM by Falken
My BD can get 2 shot by wizzy, get good imo.
Fri 5 Oct 2018 2:55 AM by defiasbandit
Full Group buffs are really strong.

You add in the full template resists and it makes fighting a player with group buffs pretty difficult.

This is sort of what I was getting at.
Fri 5 Oct 2018 10:42 AM by relvinian
There is a 10% chance 50 vs 50 with a 50 spell.

Every level below 50 the spell is, .5% chance more to resist.

Which brings us to say the 34 sorc mez?

10+8=18% chance to resist.

If spell has 2 effects like dmg+snare its 12% base.

Which brings us to your question and the answer===

YES, sometimes resists are too high.

1 in 5 to be resisted outright for a standard spec is too damn high.

This is not noticed in pve as your +skill acts like mastery of focus vs mobs.

So what do we need to do about this?

We need mastery of focus to be an option for all spell casting classes including the weird ones like druids, clerics, and healers.

Alternatively, you could make the formulas the same and let +skill act as mof vs players as well.
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