inoeth wrote: ↑Fri 30 Oct 2020 1:57 PM
even "solo" rangers do too much dmg... standing in guard range at crauchon, without any chance of revenge, shooting for 500 while average hp is around 2k...
so opening with a 1k crit+ 2 normal does the job .... thats 6 seconds without crit shot draw time and ppl still claim dmg is ok WTF
I posted this data in another thread to try and educate people about ACTUAL archer damage coming from a 50 bow/48 PF ranger. In short, your assessment is nonsense, as a 50 bow spec ranger can't even out dps the BASELINE spell of a sorc. You are just a biased player attempting to create noise in order to get ONE class nerfed for your benefit at the expense of others.
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......... the bolt caster also has a timer for their high power shot. However, unlike the archer, they get TWO high power shots before having to resort to lower dps spells.
Let's do the math using the chanter delve and damage as a point of reference given the casters dex of 329, which is easily achievable by any caster in the game.
Chanter lvl 48 pbaoe: 2.5s cast 325 damage delve
Due to dex at 329 this spell is cast at 55% of delve speed so 55% of 2.5 = 1.37
This spell hit the training dummy for 467 damage, which will serve as our baseline damage
Fire wizzie level 46 baseline bolt: 2.5 s at 239 damge delve
239 is 73% of the chanter 325 delve, which means it will do 73% of the damage total of 467
73% of 467 = 340
Fire wizzie cast 1 at 1.37 secs = 340 damage
Fire wizzie level 50 spec bolt: 2.5 s at 331 delve
331 is greater than the chanter 325 delve by 2%.
467 + 2 % = 476
Fire wizzie cast 2 at 1.37 secs = 476
Fire wizzie lvl 47 spec dd: 2.8 s at 219.6 delve
With our dex at 329 we cast at 55% of delve, and 55% of 2.8 = 1.54
219 delve is 67% of our chanter base delve of 325, and 67% of our base damage of 467 = 312
Fire wizzie cast 3 at 1.54 secs = 312
So in the example of our fire wizzie, his total 3 cast time and damage =
Cast 1 at 1.37 for 340
Cast 2 at 1.37 for 476
Cast 3 at 1.54 for 312
Total cast time: 4.28 secs
Total damage: 1128
3 casts in 4.28 secs for 1128 damage from the fire wizzie, which is almost double the archer 3 shot dps total of 1176 in twice the time of 8.8 secs.
Lets continue casting with the wizzie until we reach the 8.8 seconds it took the archer to fire his 3 shots cited in my earlier post.
Cast 1 at 1.37 for 340
Cast 2 at 1.37 for 476 / total time 2.74 @ 816
Cast 3 at 1.54 for 312 / totat time 4.28 @ 1128
Cast 4 at 1.54 for 312 / total time 5.82 @ 1440
Cast 5 at 1.54 for 312 / total time 7.36 @ 1752
Cast 6 at 1.54 for 312 / toatl time 8.90 @ 2064
So 2064 damage in 8.9 vs. the archer 1176 in 8.8, which means that the archer that invests all his points in his bow can only hope to achieve 56% of what his fellow caster can achieve with the same investment. Add in RA's that increase cast speed, and the caster damage rises, while archer speed is capped.
Let's look at and compare a baseline spell..............
Sorc level 50 lifedrain: 2.5s at 179
Cast time with 329 dex 1.37 secs
179 delve is 55% of our base 467 damage = 256 damage
8.8 sec archer total time / 1.37 = 6.42
6 casts under 8.8 secs at 256 damage = 1536
So the archer can't even match a baseline lifetap spell and is only capable of achieving a 76% dps rate of the caster in this example, and unlike a lifetap, the arrow offers no healing opportunities.
As I've written before, and as I've demonstrated here, archer damage is NOT an issue, as they get out dps'd by even baseline spells from some of our members of the caster community. Take note that none of these examples include the use of caster de-buffs, nor anything that increases caster speed beyond 329 dex, which has a significant impact on their damage over time.
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That data was collected BEFORE they nerfed melee by adding the new stupid variance code, so now our damage is even WORSE.