ANIMIST WISP/BOMB SPEED Increase by 25%

Started 17 Jan 2019
by zoborex
in RvR
Zeia #1 ranked Animist (3L1)
I may get a lot of grief for posting this, but I hope this can get some attention..
Currently Ani is one of the most played classes because of pve potential , but some of us plan on making ANI main. <<

Currently The Wisp speed for bombers is set to +5% faster than regular sprint speed....

THIS basically ALLows ANYONE to outsprint ani bombs/roots---
I have had 20+ instances where I cast 3 bombs and if they have any distance between us they can EASILY Outrun these Spells...
THIS MAKES ANI 100% unviable for rvr except for being a tangler bot... because our Lifedrain dd is not enough dps for roam 8man-

PLZ DEVS, Just Increase ARb SPEC ANI bombs by 10-20% so that ani can have its spells actually work.
our mainline bombs are very nerfed because of the speed.. In the time it takes 1 bomb to get to someone 30 yards away
you can do 3...... FULL >>> DANCE EMOTES.. I think otherwise class is balanced, Although mana wise, would be extraordinary if hearts could get a 3 min timer instead of 2 minutes,, Cheers .!!! Congratz to devs,, Phoenix is amazing <3

] 3 full dance emotes...
Fri 18 Jan 2019 5:12 PM by Dominus
reminds me of how people can outrun the Hunter avatar also.
Fri 18 Jan 2019 7:27 PM by zoborex
@Uthred
Fri 18 Jan 2019 7:45 PM by Ruek
They should be effected by speed pulse. If bard playing speed or chanter then the wisps run at that speed if in range. If its not that way then maybe it should be.
Sat 19 Jan 2019 6:55 AM by Toss
We tested this also. Animist bombers doesnt at all work like on Live nor Uthgard (Wich has correct speed). You have never been able to outrun the bombers...

My friend playing Animist wanted to main it for RVR... Looks like he just made a farmbot though :/
Sat 19 Jan 2019 11:43 AM by Cabalaus
pls chek that wisp speed
Sat 19 Jan 2019 1:06 PM by stinsfire
I always wonder how such obvious bugs manage to slip through. Should really be adressed.
Sat 19 Jan 2019 4:10 PM by Frigzy
Is there a ticket on the bug tracker for this yet?

If there isn't, this is a good thing to put on.
Sat 19 Jan 2019 6:39 PM by Renork
I deleted my animist as soon as I saw that bombers got outrun by everyone :^)
Sat 19 Jan 2019 10:22 PM by Ironicles
/signed

I started an animist, first whisper/bomber I sent out was so unusually slow, it felt like the new bomber on live that does massive damage but goes really slowly… Only minus the massive damage :-)

There is obviously some error or bug that will be fixed, hopefully sooner rather than later!
Sun 20 Jan 2019 4:32 AM by Mike504
I would like to see this too. OP, you might try posting this in the suggestions or ask the team forums, dont know If you would be more likely to get a response from the team or not.
Mon 28 Jan 2019 8:43 PM by Rherdcore
I dont know if it was either fixed or i have fell in the troll so there be no more animists around, but the truth is ive wanted to play it alot as a main in PVP and didnt create animist in the first place cause i've read those complains about the bomber slow speed from arboreal line, and thought it wouldnt just be viable to pvp without bombers runig properly at their speed...


The thing is I decided to try it, cause my other options didnt seem fun (skald and bd) and as i test those complaints, surprise:

- The arboreal bomber spirit speed seems pretty much OK and not close to be "5% above player run speed" or "i can /dance 3 times before it gets to my target at maximum range";
-You CAN cast shrooms inside of trees, opposite to someone spreaded somewhere in the forum;
-the fnf do NOT attack grey con mobs as someone else stated;

i've playied ANI in live and it seems pretty much the same, in the similar version of it. Of course it is not ideal for a solo pvp'er and occasionally group pvp (which one might find difficult to join a grp in the first place) but i will give it a try, hopefully it works fine as i expect. Animists seem very dynamic caster compared to the other ones, if you play it well:

main nukers of the realm is like: nearsight, nearsight, nearsight, stun (or root) nuke nuke nuke ...
pet classes simply forget their pets or use for trivial stuff like interrupting or breaking cc, then press stun button and pretty much the same DD over and over, cept for eventually a debuff
BD and thurg are different like animists IMO, this is why my heart is dividing in 3 and each of them have a piece of it. But for now, i just want to find out that animists are NOT the crap some people been saying in this forum, just like ive found out there are not these stuff ive forementioned.

Tyvm,

Veganfood.
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