Jaegaer wrote: ↑Mon 28 Jan 2019 4:26 PM
Read the WIKI:
Stealthers Seeing Others in Stealth
Assuming stealth skill is at 50
Assassins see other assassins at a range of 125.
Assassins see archers at a range of 250.
And if said Archers did not have 50 stealth, you see them from even farher away while your stealth only affects from how far away they see you.
That's a quick summary of the dynamic for level 50s, where we're going to spend a lot of time endgame, but the mechanics are a little more nuanced below level 50.
The 125 / 250 above (which I'm not sure is still correct as these ranges were perpetually tweaked in beta) will always be the minimum distance at which these people will see each other. A non-stealther will also have a minimum distance of 125 at which they can detect a stealther, regardless of spec and relative levels. This is about the length of a horse. Assassins do get a bonus at detection. BY the end of beta, I believe that assassins could see other assassins with no bonus, see archers with some bonus, and see minstrels with a larger bonus. Archers could see assassins with no bonus and minstrels with some bonus. Minstrels only get the base 125 minimum distance.
These are also modified by speed. This also changed throughout beta; a factor of one's speed over a base sprint was at one point subtracted from the detection range. (making non-assassin's detection range at speed 6 effectively zero.) This was later changed to the distance being divided, not subtracted, which meant that the range could shrink but woudln't go to zero. This has been tweaked even further since then, and the precise numbers are a mystery to me,
There's also a check of player LEVEL versus stealther SKILL. I believe this was 25 units X (level - skill), minimum zero that is added to the base range.
These are how I understand stealth is intended to work.
* The OP's report makes sense if stealth over one's level doesn't help. I can't find any evidence for how this *should* work RvR, though it should PvE, so I must assume the mechanic is that he only has effective stealth to level.
* For the low-stealth infiltrator, his own stealth isn't relevant, just his target's. The distance is calculated based on his player level (46) versus the opponent stealther's skill level, then doubled for a class bonus. Note that in original 1.65 mechanics, the assassin doesn't actually get the detection range bonus until 16 spec in stealth, but on Phoenix it's baked into the class and isn't an ability.