I know some of you are only in DAOC for the hardcore PVP, this really won't interest you--- I am not so much into open field 8 mans, etc.. I prefer Relic defense and keep take/defense which isn't always available-- hence my love for exploring in PVE. To make a long story short, I thought ROGs were FANTASTIC leveling up-- but as I progress through the end game with my three different 50s, I've found the PVE side rather stale for two reasons-- All bosses have had their loot largely replaced with ROGs, so people circle around between the easiest ones over and over. Also, because the feather system favors the SI epic dungeons for farming feathers-- once you've done a particular boss once, there is no reason to go back if you didn't get the named item (non-rog) you wanted from him. All ROG farming boils down to farming the same popular high purp camps in your realm or in DF--- or hitting the same bosses again and again because they are simple to form up for and kill and their mechanics are widely known. I don't think this is server killing, its not really a QQ, there is still plenty to do and I still appreciate the server greatly-- it is just weird to love the server and all its great QOL changes and then feel like something is missing. Thanks if you read this far.
**Edit, addition** This also affects leveling, when you can get ROGs from everything and there is no real benefit (exp item/ bonus exp) it leaves large swathes of the game empty.
**Edit, addition** This also affects leveling, when you can get ROGs from everything and there is no real benefit (exp item/ bonus exp) it leaves large swathes of the game empty.