Lvl 50 Rogs

Started 26 Feb 2019
by Popsicles
in PvE
I feel like the increased class rogs while lvling is great but I think it should turn off at 50. I am LGM salvage on a clothie and feel disadvantaged when i go farm. I get far loss chain/plate drops than those that wear it. Would this be an easy fix for mods? Am I the only one who feels this?
Tue 26 Feb 2019 9:06 AM by Halma
Salvaging & trinketing cloth, leather, wood and metal should all give the same amount of money.
For example you get only 3 bars of metal from any chain armor but you get 12(?) cloth for any cloth armor.
A caster should have no disadvantages here.
When I farm I have a nice mix of salvaged stuff after farming a full inventory and the jewelry has a variety of stats, but maybe I cound pay more attention to this part. As of now it feels like an even distribution.
Tue 26 Feb 2019 5:33 PM by Bobbahunter
Do you get the same in return when you trinket the cloth + buy thread. Does lvl 51 cloth chest salvaged + buying thread to trinket = Lvl 51 Chain chest salvage then trinket ???
Tue 26 Feb 2019 5:46 PM by Halma
Bobbahunter wrote:
Tue 26 Feb 2019 5:33 PM
Do you get the same in return when you trinket the cloth + buy thread. Does lvl 51 cloth chest salvaged + buying thread to trinket = Lvl 51 Chain chest salvage then trinket ???

Not exactly the same, but it's worth the time

https://forum.playphoenix.online/viewtopic.php?p=35031#p35031
Tue 26 Feb 2019 9:27 PM by Halma
Did some testing today (lvl 50 Enchanter):

Killed 150 mobs (sylvanshade near Aalid Feie in Hib)

Drops:
Belt 1 - Stats Caster: 0 Stats all: 1, Stats melee: 0
Ring 2 - stats caster: 0, stats all: 1, stats melee: 1
Gem 2 - stats caster: 1, stats all: 1, stats melee: 0
Bracer 4 - stats caster: 1, stats all: 2, stats melee: 1
Neck: 2 - stats caster: 0, stats all: 1, stats melee: 1
Cloak: 1 - stats caster: 1, stats all: 0, stats melee: 0
"Stats all" means neither +magic or +melee skills

cloth: 4
Scale: 5
Reinforced: 4
Leather: 2

Shield: 2
Staff: 12
Weapon: 0

As we can see for the weapon drops I had exclusively staffs (which isn't bad for salvaging, see below). All other drops are a good mix of everything.

Now for the salvage part:

Lvl 50 Staff - 9 duskwood
Lvl 50 Staff sells for 3g 63s 75c to merchant.
1 duskwood sells for 1g 9s 35c
1 duskwood trinket sells for 1g 91s 36ca
-> Profit for a Lvl 50 Staff/Bow -> 17g 22s 24c


Lvl 50 Scale/shield: 3 arcanite
Lvl 50 Scale sells for 3g 63s 75c to merchant.
1 Arcanite bar sells for 2g 55s 15c
1 arcanite bar trinket sells for 5g 3s 1c
-> profit for a lvl 50 weapon/shield/Scale armor -> 15g 9s 3c


Lvl 50 Cloth: 12 silksteel
Lvl 50 Cloth sells for 3g 63s 75c to merchant.
1 silksteel cloth sells for 72s 90c
1 silksteel cloth trinket sells for 1g 19s 37c (0,5 silksteel heavy thread already taken into account)
-> Profit for a Lvl 50 cloth piece -> 14g 32s 44c

Lvl 50 reinforced: 3 crystalized strips
Lvl 50 reinforced sells for 3g 63s 75c to merchant.
-> profit for a lvl 50 reinforced armor -> 15g 9s 3c

Lvl 50 Leather: 9 tempered leather square
Lvl 50 Leather armor sells for 3g 63s 75c
1 tempered leather sells for 1g 9s 35c to merchant.
1 leather trinket sells for 1g 11s 17c (it's 7g 52s 69s minus silksteel heavy thread 1g 31s 22c minus arcanite metal bar 5g 10s 30c)
-> profit for a lvl 50 leather armor -> 10g 0s 53c
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