From the wiki:
Can someone explain what this means in practice? It sounds like you won't need a ton of attackers to increase hit chance and damage done to high level mobs, which sounds good, but I don't really understand how this HP-Pool is different than regular hit points.
High Level PvE Mechanic / Feather Monsters
– All high level monsters and named monsters, the would give Phoenix Feathers will have a HP-Pool.
– Attacker count mechanic no longer has any effect.
– Miss, spell resist, taken melee damage and taken spell damage work as if it were a level 50 monster.
– Monsters take normal damage and will set their HP accordingly to the incoming damage.
Can someone explain what this means in practice? It sounds like you won't need a ton of attackers to increase hit chance and damage done to high level mobs, which sounds good, but I don't really understand how this HP-Pool is different than regular hit points.