Sklad Weapon

Started 16 May 2019
by Thyestefles
in Midgard
What weapon for a skald template to start off with building a template? I am looking for a specific one I can buy to start building around. Any reason to have a one handed and shield? If so which one also. I will be using the 180 heal proc TG chest.
Thu 16 May 2019 5:17 PM by Kappu
Again.... Don't craft a weapon into your template it's not that difficult and you can do it with 50 utility items.
Fri 17 May 2019 2:42 AM by Mura
Unless you cut out an awful lot of stats, I see it as very unlikely that you can go weaponless on a skald with only 50 util jewelry.

I'm not aware of any shields or hammers worth temping around. Just get a crafted 2h unless you feel comfortable with the dot proc on dragonstorm.
Fri 17 May 2019 8:59 AM by Sepplord
Kappu wrote:
Thu 16 May 2019 5:17 PM
Again.... Don't craft a weapon into your template it's not that difficult and you can do it with 50 utility items.

Again...what's true for some casters isn't true for hybrids like the skald


regarding the question: as groupskald there is a 1h weapon that has a dex/qui debuff procc on it, that is nice
Fri 17 May 2019 2:08 PM by Splusse
rr8 Skald here who solos a lot - I use the Dragon Shadow Great Hammer (with the LT proc). Pretty good stats, proc won't break mez. I am trying to reconfigure my template to be weaponless in the future so I can swap to the dot proc hammer after mez or when zerg surfing, but it's going to be expensive (either all MP armor or util 80+ jewelry in all slots).
Fri 17 May 2019 3:26 PM by Kappu
Sepplord wrote:
Fri 17 May 2019 8:59 AM
Kappu wrote:
Thu 16 May 2019 5:17 PM
Again.... Don't craft a weapon into your template it's not that difficult and you can do it with 50 utility items.

Again...what's true for some casters isn't true for hybrids like the skald


regarding the question: as groupskald there is a 1h weapon that has a dex/qui debuff procc on it, that is nice

What are you talking about if it's a weaponless template he can use whatever he likes...... You make zero sense with that comment.
Fri 17 May 2019 4:35 PM by Sepplord
Kappu wrote:
Fri 17 May 2019 3:26 PM
Sepplord wrote:
Fri 17 May 2019 8:59 AM
Kappu wrote:
Thu 16 May 2019 5:17 PM
Again.... Don't craft a weapon into your template it's not that difficult and you can do it with 50 utility items.

Again...what's true for some casters isn't true for hybrids like the skald


regarding the question: as groupskald there is a 1h weapon that has a dex/qui debuff procc on it, that is nice

What are you talking about if it's a weaponless template he can use whatever he likes...... You make zero sense with that comment.
Uh what? What in my comment hints at weaponless or not? where do i say anything about that?

The first part of my comment was about a skald template not being able to cap everything with 50UT jewelry like you claim, especially not weaponless.

So, show me skald template that caps everything with 50UT jewelry....as i dont think that's possible.
Mon 20 May 2019 11:21 AM by Kappu
Could have easily spent another hour on the merchant and found items to get the few resists. This is the perfect example of a good template that is weaponless and could run with no issues. Like I said you don't need high utility items to make a decent template and weaponless is easy.

Statistics
STR:77/75 CON:76/75 DEX:0/75
QUI:75/75 INT:0/75 PIE:0/75
CHA:77/75 EMP:0/75
Hits:208/200
Power:0/25
AF:0/50

Resistances
Body: 23
Cold: 24
Heat: 25
Energy: 27+5
Matter: 26
Spirit: 26
Crush: 27+5
Slash: 26
Thrust: 26

Skills
Axe: 2
Hammer: 11
Sword: 2
Staff: 2

Bonuses

Chest:
Imbue: 33.5/28 (Quality: 99)
11% Matter
25 Constitution
36 Hits
1% Slash
Utility: 49.7
TOA Utility: 0.0

Arms:
Imbue: 33.0/28 (Quality: 99)
22 Quickness
5% Energy
28 Strength
2 Hammer
Utility: 53.3
TOA Utility: 0.0

Head:
Imbue: 33.0/28 (Quality: 99)
28 Charisma
1 Hammer
5% Spirit
28 Constitution
Utility: 52.3
TOA Utility: 0.0

Legs:
Imbue: 33.0/28 (Quality: 99)
10 Strength
28 Quickness
19 Charisma
5% Energy
Utility: 48.0
TOA Utility: 0.0

Hands:
Imbue: 33.5/28 (Quality: 99)
3 Hammer
22 Strength
5% Energy
25 Quickness
Utility: 56.3
TOA Utility: 0.0

Feet:
Imbue: 33.0/28 (Quality: 99)
11% Energy
7% Slash
3% Spirit
3 Hammer
Utility: 57.0
TOA Utility: 0.0

Two-Handed:
Imbue: 0.0
Utility: 0.0
TOA Utility: 0.0

Neck (Beaded Resisting Stones):
Imbue: 45.0
10% Crush
10% Thrust
10% Body
10% Cold
Utility: 80.0
TOA Utility: 0.0

Cloak (Heartbender Supreme Cloak):
Imbue: 25.0
5% Body
6% Cold
5% Crush
6% Heat
3% Thrust
Utility: 50.0
TOA Utility: 0.0

Jewel (Qwinhild's Ancestral Jewel):
Imbue: 31.0
8% Crush
8% Thrust
8% Body
24 Hits
Utility: 54.0
TOA Utility: 0.0

Belt (Mighty Supreme Belt):
Imbue: 27.5
17 Strength
44 Hits
1% Matter
6% Spirit
5% Thrust
1 ALL melee weapon skills
Utility: 51.3
TOA Utility: 0.0

Left Ring (Icebender Supreme Ring):
Imbue: 35.5
7 Constitution
48 Hits
8% Cold
1% Heat
7% Slash
19 Acuity
Utility: 61.3
TOA Utility: 0.0

Right Ring (Heartbender Supreme Ring):
Imbue: 32.0
32 Hits
4% Crush
11% Heat
6% Spirit
Utility: 50.0
TOA Utility: 0.0

Left Wrist (Heatbender Supreme Bracer):
Imbue: 30.5
24 Hits
1% Energy
7% Heat
7% Matter
6% Slash
11 Acuity
Utility: 55.3
TOA Utility: 0.0

Right Wrist (Matterbender Supreme Bracer):
Imbue: 27.0
16 Constitution
7% Matter
5% Slash
6% Spirit
1 ALL melee weapon skills
Utility: 51.7
TOA Utility: 0.0
Mon 20 May 2019 2:13 PM by Noleran
I dont like.... no +parrry, no+Battlesongs and no +dex (for parry) If you ONLY run in grps its ok to start with. But for some solo/smallman its meh.
Some lack in resis too, like 3% Body. Not the end of the world, but a part of a temp should be, to cap important stats (like Body resi)...
At least a big pro, very cheap and works to start
Mon 20 May 2019 2:43 PM by Anelyn77
Speaking of +BS, how important is it for a Skald? Got to 50 today myself (like literally 2h ago), waiting on next TG raid on wed so I can buy TG vest and start working on a temp.

+BS does not help with resist, if you want to lower resist chance get a cheap MoF2 (ideally 3 to cap all spells at 50).

Does it increase mezz / snare duration, like +instruments increase mincer mezz duration? Does it increase shouts dmg, and if yes, by a reasonable amount?

Much obliged!

/Ashami lvl 50 Skald proud member of Midgard Realm
Mon 20 May 2019 5:28 PM by Kappu
Will you should go test then because +11 Battlesongs and really the +75 Charisma isn't worth the damage. I put it in since the guy wanted it and the Dex isn't going to increase your chances to parry enough to really warrant the sc slots. This is a cheap template under 55 utility mostly that will run fine. If you want caped resists you'll be spending time on the merchant seeking the perfect 55 utility item, but I could do it just would rather RvR.

The point was you can make a capped temp that's weaponsless and not super high utility. This guy groups if you so I could make it work that way too. Charisma and Parry aren't considered needed started typically.
Mon 20 May 2019 8:08 PM by Kappu
Just for reference if you're wondering the calculation for damage is:

Battlesongs DD----

Charisma/200+1=X
X/2.0=Y
The base for any race is 105.

With +0 Charisma
105/200+1=1.775
1.775/2.0=.8875 So 8.9%

With +75 Charisma
230/200-1=2.15
2.15/2.0=1.075 So 10.7%

You gain less than 2% damage having Charisma in a template. So probably not worth let us say 15-30 plat to make it happen with high utility items and MP Armor. I'd also like to point out I crafted what was asked for with Charisma I advised him to put in Dex LOL.

Parry-----

I'll do this one with 21 Parry just because I'm not calculating it for a 4 point change. So this 46 BS/44 Hammer/21 Parry (Base Dex is 50 for Norse if you are a Troll you'll maybe parry less and Kobold maybe a little more, but we are only talking 20 points deviation either way).

With +0 Dex
5+(((133*2)-100)/40)+(21/2)=19.2%

With +0 Dex and +11 Parry
5+(((133*2)-100)/40)+(32/2)=25.2%

With +75 Dex
5+(((208*2)-100)/40)+(21/2)=23.4%

With +75 Dex +11 Parry
5+(((208*2)-100)/40)+(32/2)=28.9%

Formula:
pr = 5 + (((dex * 2) - 100) / 40) + (parry / 2) + mop

Variables:
pr = parry rate - percental chance to parry
dex = Dexterity - this is an attribute
parry = parry spec
mop = mastery of parry (RA to increase parry rate)

Important notes:
The formula has a hard cap for the parry rate at 50% for PvP. PvM is not limited!
Also, note that you can have your parry spec higher than 50 by including item bonus and RR-bonus for your skills. For example, if you got 45+11 in parry, it will count as 56 for this formula.
If you use the RA "Mastery of Parry", note that you have to use the value and not the level of this RA into the formula. So, for example, Mastery of Parry III increases your parry rate by 10%. Insert 10 and not 3 into the formula!

Sidenotes:
The result of this formula varies if your enemy is on a different level than you. Also, your Weaponskill is included in the real parry rate which will vary the result a very little in the end.

So it's probably worth trying to squeeze in Dex and +11 Parry to a SOLO Template, but for a group, it's not too relevant. I'd suggest templating for what you plan on doing with the character.
Tue 21 May 2019 12:46 AM by Anelyn77
I'm sold, going with Kappu's temp, and will improve on it as I get access to better rog's etc. Ty!
Tue 21 May 2019 1:02 AM by ExcretusMaximus
Your job in a fight is to interrupt, no charisma means no power pool, enjoy any fight that lasts more than 45 seconds.
Tue 21 May 2019 1:43 AM by Thyestefles
Thanks all for the replys. So what I did was find a few higher rogs and with a two-handed 100% weapon all 99% gear I have everything capped except matter which is 25/26 and have 0/26 power. Good enough I hope I bought the rogs already lol.
Tue 21 May 2019 2:23 AM by Kappu
ExcretusMaximus wrote:
Tue 21 May 2019 1:02 AM
Your job in a fight is to interrupt, no charisma means no power pool, enjoy any fight that lasts more than 45 seconds.

Learn to use power potions...... If you spam your spells you're playing a Skald wrong LoL
Tue 28 May 2019 6:02 PM by alusnova415
Follow up question, so do most skalds here use crafted weapon or is there one that you MUST have and can buy with feathers ?
Wed 5 Jun 2019 10:45 PM by dreginkt
Most use a feather weapon but some use crafted yes. I have Dragonstorm 2H and then a ROG 1H which I use when trying to do real fast rupts or if 2 targets that I want to rupt are near eachother.
Sat 8 Jun 2019 3:50 AM by alusnova415
Question about 2h speed for solo/smallman, what weapon speed is better ? I see the TG 5.6 dragon hammer or I can get the 4.9 crafted one .


Also if I get the crafted one what proc is recommended?

Thanks all.
Thu 13 Jun 2019 7:04 AM by Dunga
alusnova415 wrote:
Sat 8 Jun 2019 3:50 AM
Question about 2h speed for solo/smallman, what weapon speed is better ? I see the TG 5.6 dragon hammer or I can get the 4.9 crafted one .


Also if I get the crafted one what proc is recommended?

Thanks all.

i mostly use the TG hammer. at the moment i try to build a temp with 4 hammer and 6% body? ( or was it energie?) so that i can switch between tg and dragon 2h without having anything lost. its not as easy as some think... also with mp armor i can not put something in power, and i can not waste sc slots for dex, so at the end i go with some dex ( ~30) from jewels...

if u plan to run with a set 2hander, put the same stats on a shild. so u are mh free with 1h. slowest 2hander as possible for bigger hits ( tg 5,6 better procc than dragon!; dragon 5,8 after mezz...,dot procc). i dont see any use for a craftet 2hander. if so i would put a ice dd on it.
Thu 13 Jun 2019 8:29 AM by inoeth
why not build around dragonstorm and use crafted with same stats but other proc? the TG lifedrain proc is not that powerfull to be a must have
Thu 13 Jun 2019 9:34 AM by Dunga
comment to #12 Charisma/parry calculation:
in easy words

the formula for charisma looks right, resp. its the same i know, but the conclusion isnt...0 to +75 charisma will let hit the dds for around 10% more ! istn much at all but more than 2%. also the powerpool will be raised (dont know how much).
+Battlesong will give around 0,5% more for dds ->5,5% with +11 nothing more.
The same +0,5% vor each +point in parry->5,5% with +11, 75 dex will give around 4% more parry.

summarized for me: +11weapon,+75str/con/quick,+26% all Resis,+200hp,+75charisma,+11parry,+11 bs. after this, if space on armor, dex, but most of the time there isnt space if i try to build nearly weaponless
Thu 20 Jun 2019 9:51 PM by Toobad
All of the posts on here are focused around using hammer as the weapon. Is that the only/best option? I was looking at Axe due to the style options and what I have heard about damage on Axe vs. Sword and Hammer. Thoughts? Thanks in advance.
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