Recommended RA's for a Skald

Started 18 Jul 2019
by Toobad
in Midgard
I have a 3L0 RR Skald that I mostly play in small man and solo scenarios. Given that, I have gone with:
Tireless
Long Wind
Purge 2
SOS 1.

After that point is it better to raise Purge to level 3, go to IP, go to SOS 2, or a different path? Am curious what has been found as most effective as you level from RR3 to RR5 and beyond. Thanks in advance for any advice.
Thu 18 Jul 2019 7:45 AM by Nunki
Toobad wrote:
Thu 18 Jul 2019 5:16 AM
I have a 3L0 RR Skald that I mostly play in small man and solo scenarios. Given that, I have gone with:
Tireless
Long Wind
Purge 2
SOS 1.

After that point is it better to raise Purge to level 3, go to IP, go to SOS 2, or a different path? Am curious what has been found as most effective as you level from RR3 to RR5 and beyond. Thanks in advance for any advice.

Tireless
Long Wind
Det 9
Purge 2-3
SOS 1-3
AoG (if you do a lot of PvE with him or RvR in a tank group)
Fri 19 Jul 2019 4:58 AM by Dunga
MOF2 better 3!

purge 3 is nice to have, but at low rr? no
det... if det than 9 but for solo small at low rr....never. for grp i understand it, ur job is to interrupt as much as u can.
sos1 is enough, if u cant flee or charge in in 10sec u do it wrong
Aog and AM are only usefull for grp


RR5:
Tireless
Long Wind
Purge 2
SOS 1
MoF3
IP3
MoPain+Parry2

it all depends on ur playstyle and what u are skilled.... do u kite a lot? bs50 for the best dds? perhaps wild power( much or nothing!) and first aid should be intressting. do u melee more? MoParry and MoPain is the better way...
Fri 19 Jul 2019 8:17 PM by Toobad
Dunga wrote:
Fri 19 Jul 2019 4:58 AM
MOF2 better 3!

purge 3 is nice to have, but at low rr? no
det... if det than 9 but for solo small at low rr....never. for grp i understand it, ur job is to interrupt as much as u can.
sos1 is enough, if u cant flee or charge in in 10sec u do it wrong
Aog and AM are only usefull for grp


RR5:
Tireless
Long Wind
Purge 2
SOS 1
MoF3
IP3
MoPain+Parry2

it all depends on ur playstyle and what u are skilled.... do u kite a lot? bs50 for the best dds? perhaps wild power( much or nothing!) and first aid should be intressting. do u melee more? MoParry and MoPain is the better way...

MOF? I know what it does, but that doesn't seem it would be as beneficial as other RA's.
Fri 19 Jul 2019 8:27 PM by ExcretusMaximus
In a full group:
Tireless
Longwind
SoS 1
Purge 1
Purge 2
SoS 2
Mastery of Pain until you have accrued 22 points, then respec into Determination 9
Anger of the Gods 1
Anger of the Gods 2
Mastery of Pain 1-9
Anger of the Gods 3

That's 8L1.



I don't solo/smallman, so I'll abstain from giving advice there.
Sun 21 Jul 2019 3:00 PM by LedriTheThane
Toobad wrote:
Fri 19 Jul 2019 8:17 PM
Dunga wrote:
Fri 19 Jul 2019 4:58 AM
MOF2 better 3!

purge 3 is nice to have, but at low rr? no
det... if det than 9 but for solo small at low rr....never. for grp i understand it, ur job is to interrupt as much as u can.
sos1 is enough, if u cant flee or charge in in 10sec u do it wrong
Aog and AM are only usefull for grp


RR5:
Tireless
Long Wind
Purge 2
SOS 1
MoF3
IP3
MoPain+Parry2

it all depends on ur playstyle and what u are skilled.... do u kite a lot? bs50 for the best dds? perhaps wild power( much or nothing!) and first aid should be intressting. do u melee more? MoParry and MoPain is the better way...

MOF? I know what it does, but that doesn't seem it would be as beneficial as other RA's.

Should always get MoF2 if you use any offensive spells really.
Mon 22 Jul 2019 6:47 AM by Dunga
as ledri says...

mof2 brings the dds (usually they are lvl44/50 or 43/44) to spell lvl (49)/50, for the mezz and snare( usually spell lvl 42/41)u need mof3 to bring them to 50 and lower so the resists.
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