Nosdoden Tactics

Started 20 Feb 2019
by Durgrim
in Midgard
- updated 25FEB19 -

So I was participating in the Zerg 2 days ago where we have been ~75 ppl:

Confirmed:
1. Adds do spawn every 20% of HP
2. Adds amount is based on the number of participants (engaging encounter, being present in the room tbc)
3. Fire-Type/Heat playerbased AOE spell (radius tbc)
4. Additional adds may spawn every 1.30min (none of the tries lasted longer than a minute )

@GMs:
Nosdoden reset to the middle after wipe, adds despawned, but its HP remained at 37%, went up slowly to 40% until we engaged another time and zerged it down ignoring the adds.
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You will be able to run the encounter with 2 groups easily in a decent amount of time by either tactic (1 group tactic at the end)

1. Killing adds
Group 1: Healer, Shamy(decent mending), Warrior(max. PvE spec), Skald, 4x Single Target melee DPS (Zerk, Savage, SB, Hunter) - alternatively try a single target dps caster setup.
Group 2: Healer, Healer, Shamy, Thane(hammer n board), 4x AOE (RM, SM)
Setup: Tank, Melees, Skald are on Nosdoden, All other on 1100+ Range (Heatblase radious to be confirmed) on ONE spot.
Tactics:
- as soon as Nosdoden moves when engaging designate one player to watch the timing
- build decent agro and bring it to 82% and stop. Wait for the first addwave after 1.30min to check your pulling and dmg capabilities with the first addwave
- time based addwave spawns, thane AOE hammers in, healers groupheal to take aggro also of those adds having aggroed the melees in first place.
Hint: During that 'bomb-da-addz' phase ensure your heat resi is at its max, depending on the classes available.
- all adds run towards the huddled group, Healer Stun, Bomb/AOE em down -
Now you have an estimate, how much time you need to manage, control and kill the adds. Amend your tactics accordingly.
- Now, once re-stablished after killing the adds, check time until next time based add wave.
- if plenty time left, bring Nosdoden to the 80% mark and rinse and repeat the adds-tactic stated above.
- During this add phase the melees can bring Nosdoden to 62%
Rinse and Repeat until Nosdoden is down.
Comment: if no risk and adds stun/bomb is working so well that none dropped HP or needed to be rescued, you may want to think coordinating a time based add-wave and a % based add-wave together for quicker kill.

2. Controlling adds
Group 1: Healer, Shamy(AOE curse), Warrior(max. PvE spec), Skald, 4x Single Target melee DPS (Zerk, Savage, SB, Hunter) - you may try a single target dps caster setup as well.
Group 2: Healer, Shamy, 2x Thane(hammer n board), Skald, 3x Single Target melee DPS (Zerk, Savage, SB, Hunter) - you may try a single target dps caster setup as well.
Setup: All Melees + Warrior at Nosdoden, All supporters at 1100+ Range to Nosdoden, both Thanes in a 90 degree angle to supporters/nosdoden on max. Hammer AOE Range.

Tactic for Kiting:
Either Addwave, % or timed, Healing stop for a second or two, Thanes AOE hammer on the mobs, thus grabbing em and go running, Shaman is AOE snaring them constantly (3-4 casts) to ensure all got hit. Snaring is the key here in order to give the thanes more time to react and hammer new add waves.
D not proceed with DMG on Nosdoden towards the next % based addwave until the kiters got control of the mobs.
You can also replace the two thanes with 2 additional healers and grab aggro by Group Healing.

Tactic for Mezz/Root:
Bring instead of the 2 thanes other classes to AOE Mezz / AOE Root the adds - depending on your dmg done on Nosdoden, you may want to ignore an addwave (which should be around 10 adds if two FG) at 20% and just burn it.
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Tactics for advanced players (1 Group of SC'd people knowing their skillbar):
1x Warrior (PvE god spec), 2x Healer PAC n MEND, 2 Bombs, skald, 2x Melee Single Target DPS + Buffshaman outside group in the hallway/corridor.
Tactics:
All huddle behind nosdoden in melee range while the tank in front of it.
Either to 80% or 1.30min, let one add wave spawn, stun, group heal constantly ( u never know when the heat aoe comes along), bomb the adds - depending on dmg done on nosdoden, the melees help with the adds. Rinse repeat for timed/% based waves.
Gist out of this tactic is to eat up the AOE spell and outheal it, whilst saving time for running/grabbing/controlling the adds cuz all are in melee range.
Ensure that Nosdoden has couple of % left when the Bombs start bombing. You don't want to have another unplanned addwave whilst being busy with killing one already.



Enjoy - I am happy for other tactics you may come up with.
Wed 20 Feb 2019 10:12 AM by darad0
When you find out I'd like to join a raid. Can come on 50 BD or 50 Thane.
Wed 20 Feb 2019 9:15 PM by Centaurus
I would also like to help, even though I haven't done this raid before. I can also get my guild to come out, depending on what time you would like to start.

http://www.youtube.com/watch?v=qeF4V5fChvo&t=4m46s

http://www.valmerwolf.com/mappe/si_mid/si_dun_trollheim.jpg

I have 50 healer: Centorrasque or
50 BD: Centauren
Discord: centaurusxxx
Thu 21 Feb 2019 7:37 AM by Durgrim
thank you all for your contribution. May it be on Discord or here via PM.
I will think about a feasible setup and try to verifiy a couple of events during fight.
Still remaining the question about the amount of adds in the light of number of ppl encountering nosdoden.
Once I figured this out I will update this thread with a guide and walkthrough.



M.
Thu 21 Feb 2019 1:42 PM by chryso
I am interested. (50 Warrior)
Thu 21 Feb 2019 6:50 PM by Falken
This can't be zerged, everybody should be 50. The hardest part about this fight is the adds and overwhelming amount of damage that is put out. I know Jorm has done it a few times might reach out to Hype/Zenai in game to ask if they want to give tips/tricks to help with it.
Thu 21 Feb 2019 10:06 PM by Runental
Nosdoden is not hard, if you have 2 organized Groups,- can be done with one, but takes alot longer (about 45 minutes.)
2 groups works fine and you'll kill him within 15 minutes.

2 Full melee grps,- 3 Healer in the main grp+ 1 Dark RM for the DA.
Second grp almost the same,- but 2 healer, shaman, rest meleee dps.

Discord is a must,- so u can coordinate add spawns.
Spawns adds at 80/60/40/20 and 10% With 16 people 6 adds per spawn. Spawns all 1:30 minutes,- you need to time this here so you wont get double spawns.

Pac Healer Mezz adds and 2nd grp assist adds down one by one,- until next spawn just hit Nosdoden.
Nothing strange here, but you need good communication.
Dont try to zerg him down,- soemtimes class> mass.

Whole 2nd grp and supporters from 1st grp stand behind or next beside him,- split out so not all get the rupt aoe DD.

Good luck
Mon 25 Feb 2019 12:25 PM by Durgrim
updated initial Post
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