Must have healer RAs?

Started 4 Mar 2019
by teamravegreen
in Midgard
I searched, didn't find much.

I have a fairly new Healer and just (nearly) finished my first template. I'm starting to get into RvR more and more and getting a little more comfortable. Currently my healer's spec is 38 pac, 33 mend, 19 aug - I can't say I'll stay this way forever, but I couldn't pass up the utility this spec offers and have so far not had many problems (usually there is a 40 mend healer in the group to cure NS).

Last night I just hit 3L7 and have some points to spend, so...
> What are your must have healer RAs, and if you don't mind, WHY?
> Bonus question, what are the common alchy crafted procs/tinctures people are putting on crafted armor (to finish my template)?

Thanks!
Tue 5 Mar 2019 4:10 PM by teamravegreen
Nothing huh? Come on, help me help you! I'm just trying to be a better healer...

Tue 5 Mar 2019 4:33 PM by opossum12
The general path of support RAs goes like this:

- LW1/Tireless
- MCL1
- Purge 2
- PR1
- DI2
- MOF5 (since you are 38 pac and your ae mezz is lvl 34)

At 3L7, I would go with
- LW1/Tireless
- MCL1
- Purge 2
- PR1
- MOF4
Tue 5 Mar 2019 7:03 PM by teamravegreen
tyvm

Looking at your suggested paths, I'm assuming next in line after 3L7 would be MoF5 or DI - any suggestions here? I personally think DI, but I'm a noob so I'd like to get some more 'professional' opinions.

(edit) Also, when should I consider Aug Dex? Or should I? I'm a dwarf btw - as if there were any other options
Wed 6 Mar 2019 12:25 PM by opossum12
I would do DI before mof5.

I would also put points in Masteryof the Arts before getting MoF5.

With NF RAs, MoArts is better than aug dex at lower levels.
Wed 6 Mar 2019 5:46 PM by sprinkle
if you don't have moc you wont be able to mez or stun anyone and will just die like 90% of the healers in mid that are not even worth a spot in the group
Fri 8 Mar 2019 1:03 PM by dudis
sprinkle wrote:
Wed 6 Mar 2019 5:46 PM
if you don't have moc you wont be able to mez or stun anyone and will just die like 90% of the healers in mid that are not even worth a spot in the group

I mean you could either spec moc or learn to position better.

Anyways...

I would advice getting other stuff before investing heavily in MoF. Rank 2-3 is good return on investment early on though.

DI gets progressively worse ROI the higher you spec. Stay at rank 1 until high RR.

RR 4L0:
Serenity/LW/Tireless 1
Purge 2
PR 1
DI 1
MCL 1
MoF 3

Then I'd go for MotArt 4-5 or so, just to make casting less sluggish. At this point you should have a pretty good idea of what RAs suit your playstyle.

Get moc when you have enough points to justify getting at least rank 3 plus the other stuff you need/want but not before that. BOF is also great once you can get rank 4-5. We're talking pretty high RRs now though.
Fri 8 Mar 2019 3:02 PM by Roto23
How do resists work for AE mezz?
is it the level of the spell (34) or the level of your PAC (38+11+2)?
Fri 8 Mar 2019 5:34 PM by sprinkle
Neither, its random

and if you don't have MOC you most likely wont even get to cast anything but don't worry you will have MCL

LOL
Fri 8 Mar 2019 5:41 PM by teamravegreen
dudis wrote:
Fri 8 Mar 2019 1:03 PM
sprinkle wrote:
Wed 6 Mar 2019 5:46 PM
if you don't have moc you wont be able to mez or stun anyone and will just die like 90% of the healers in mid that are not even worth a spot in the group

I mean you could either spec moc or learn to position better.

Anyways...

I would advice getting other stuff before investing heavily in MoF. Rank 2-3 is good return on investment early on though.

DI gets progressively worse ROI the higher you spec. Stay at rank 1 until high RR.

RR 4L0:
Serenity/LW/Tireless 1
Purge 2
PR 1
DI 1
MCL 1
MoF 3

Then I'd go for MotArt 4-5 or so, just to make casting less sluggish. At this point you should have a pretty good idea of what RAs suit your playstyle.

Get moc when you have enough points to justify getting at least rank 3 plus the other stuff you need/want but not before that. BOF is also great once you can get rank 4-5. We're talking pretty high RRs now though.

I mostly agree with this and thought sprinkle's take was a little extreme. I mean it is about positioning, your team and whether you have people peeling, and communication as well. Sure there have been a couple times I wished I had it, but I don't see it being as big a deal as some might make it sound and I personally would rather spend those points else where.

Thanks for the conversation on this topic! Appreciate it.
Fri 8 Mar 2019 5:47 PM by teamravegreen
sprinkle wrote:
Fri 8 Mar 2019 5:34 PM
Neither, its random

and if you don't have MOC you most likely wont even get to cast anything but don't worry you will have MCL

LOL

That's simply not true (source: my healer)...

Maybe I'm not going to be considered the best healer on Mid, or play myself into some l33t 8-man, but I'm not trying to do that and your view on MOC is too black and white, imo. That's why we have these forums and why I created this topic though so please keep up the discussion. Maybe someone else will chime in and feel as strongly as you about MOC. :
Sat 9 Mar 2019 12:00 PM by BigX
teamravegreen wrote:
Mon 4 Mar 2019 7:38 PM
I searched, didn't find much.

I have a fairly new Healer and just (nearly) finished my first template. I'm starting to get into RvR more and more and getting a little more comfortable. Currently my healer's spec is 38 pac, 33 mend, 19 aug - I can't say I'll stay this way forever, but I couldn't pass up the utility this spec offers and have so far not had many problems (usually there is a 40 mend healer in the group to cure NS).

Last night I just hit 3L7 and have some points to spend, so...
> What are your must have healer RAs, and if you don't mind, WHY?
> Bonus question, what are the common alchy crafted procs/tinctures people are putting on crafted armor (to finish my template)?

Thanks!

lw1
tireless
mcl2
pr1
purge1
di3
wh1 (value point as it enables ur heals to crit)

thats like the base for any healer class in all realms

now it can deviate abit depending on your spec and roll in the group.
as a main pac you will want purge2 and some casting spd RA´s. some low level moc for interupting/demezzing can also be useful, in particular if you run a 2 healer setup.
with your hybrid spec you will also want to squeeze some mof in there.
you also wanna get bof as soon as you can afford atleast bof3.

as for procs, feather ablas all the way.
Sat 9 Mar 2019 12:31 PM by Sandamar
I guess all the anwwers are pretty accurate. One thing is shocking me though , you are a dwarf so yeah RA like aug dex and mastery of the art are pretty much a must have if you play the pac role .
Sat 9 Mar 2019 9:41 PM by BigX
Sandamar wrote:
Sat 9 Mar 2019 12:31 PM
I guess all the anwwers are pretty accurate. One thing is shocking me though , you are a dwarf so yeah RA like aug dex and mastery of the art are pretty much a must have if you play the pac role .

its unlikely he´s gonna be the main pac alot with his hybrid spec so its less of a must have but yea IF he´s going to be main pac in a set group then yes cast spd RA´s go up the priority list alot. then again in a set grp the whole thing changes anyway since you can split important timers between all the healers. pac gets purge3 asap, mend gets di asap, aug gets bof asap etcetc.

the base build i gave is a good starting kit for pugging that will serve him well in most situations and it doesnt take alot of rps to obtain.
Sat 9 Mar 2019 9:47 PM by opossum12
sprinkle wrote:
Fri 8 Mar 2019 5:34 PM
Neither, its random

and if you don't have MOC you most likely wont even get to cast anything but don't worry you will have MCL

LOL

Trash healer spotted
Sat 9 Mar 2019 9:50 PM by opossum12
Roto23 wrote:
Fri 8 Mar 2019 3:02 PM
How do resists work for AE mezz?
is it the level of the spell (34) or the level of your PAC (38+11+2)?

The resist % is based on the level of the spell you are casting, down to a minimum of 10%.

Do spell level + MOF bonus and if this is equal or above 50, then you will have 10% resist chance.

Another point showing how Sprinkle is clueless about the game.
Sat 9 Mar 2019 10:20 PM by teamravegreen
Awesome suggestions all, thank you! I'll evaluate more later when I have a little bit more time, but lots to think about here.

<3
Sun 10 Mar 2019 3:09 PM by Elraeth
https://www.ign.com/boards/threads/2005-the-healers-guide-to-world-domination.452452338/

The greatest guide for Healers ever made
Sun 10 Mar 2019 4:13 PM by sprinkle
read a lot of this guide, unfortunately its based on TOA Era and too much storytelling is added

the whole thing could be condensed into one paragraph, its like this kid wants attention.
Sun 10 Mar 2019 7:12 PM by BigX
Elraeth wrote:
Sun 10 Mar 2019 3:09 PM
https://www.ign.com/boards/threads/2005-the-healers-guide-to-world-domination.452452338/

The greatest guide for Healers ever made

my god. i didnt read all of that, infact very little but every single thing that i did read was completely wrong so i didnt bother to read any further. whoever made that guide either made it in like 2005 or has absolutely zero clue about healers. can only advice to avoid that guide at all costs.
Mon 11 Mar 2019 2:29 PM by teamravegreen
BigX wrote:
Sat 9 Mar 2019 12:00 PM
as for procs, feather ablas all the way.

Ok, a question about this - unless I'm looking in the wrong spot, the only thing I'm seeing is a damage add (for 10k feathers)? Is that right? It seems like a healer would want a shield or healing...
Mon 11 Mar 2019 2:31 PM by Sepplord
opossum12 wrote:
Sat 9 Mar 2019 9:50 PM
Another point showing how Sprinkle is clueless about the game.

i don't believe he is clueless, it seems more like intentionally trolling across the board

teamravegreen wrote:
Mon 11 Mar 2019 2:29 PM
BigX wrote:
Sat 9 Mar 2019 12:00 PM
as for procs, feather ablas all the way.

Ok, a question about this - unless I'm looking in the wrong spot, the only thing I'm seeing is a damage add (for 10k feathers)? Is that right? It seems like a healer would want a shield or healing...


I believe he meant the craftable proccs from alchemy, there are two that require ashes (aka feathers) to craft: heal and ablative Melee-health-buffers
Mon 11 Mar 2019 7:23 PM by BigX
teamravegreen wrote:
Mon 11 Mar 2019 2:29 PM
BigX wrote:
Sat 9 Mar 2019 12:00 PM
as for procs, feather ablas all the way.

Ok, a question about this - unless I'm looking in the wrong spot, the only thing I'm seeing is a damage add (for 10k feathers)? Is that right? It seems like a healer would want a shield or healing...

its alchemy crafted at around 1100 skill. epic arcanium ablative armor tincture or so. 75 ash aka 750 feathers required to make them.
Mon 11 Mar 2019 8:34 PM by teamravegreen
Great thanks!

Makes sense why I couldn't find them, my alchemist is at 1055-ish... Looks like I'm going to need another 95 plat to get those last 50 points...
Tue 12 Mar 2019 4:07 AM by dansari
teamravegreen wrote:
Mon 11 Mar 2019 8:34 PM
Great thanks!

Makes sense why I couldn't find them, my alchemist is at 1055-ish... Looks like I'm going to need another 95 plat to get those last 50 points...

Psh it's not that bad it's only like 93 plat.
Tue 12 Mar 2019 8:02 AM by Sepplord
teamravegreen wrote:
Mon 11 Mar 2019 8:34 PM
Great thanks!

Makes sense why I couldn't find them, my alchemist is at 1055-ish... Looks like I'm going to need another 95 plat to get those last 50 points...

weaponlusters (skill 1000) cost 2-3g per try and can take you from 950 to 1060
The key to skilling alchemy cheaply is to break free from the misconception of always crafting orange stuff...if there is something that is cheap to craft, and the next thing is really expensive, then craft the cheap stuff until it is gray.


At 1060 all proccs and the combined forces will be red and you can just build what you need and take skillpoints as they come, yeah you might lose materials now and then, but not in the amounts that would justify spending multiple plats on just getting the skillpoints
Tue 12 Mar 2019 7:04 PM by BigX
dansari wrote:
Tue 12 Mar 2019 4:07 AM
teamravegreen wrote:
Mon 11 Mar 2019 8:34 PM
Great thanks!

Makes sense why I couldn't find them, my alchemist is at 1055-ish... Looks like I'm going to need another 95 plat to get those last 50 points...

Psh it's not that bad it's only like 93 plat.

~25p total if you do it right. can get alot cheaper if you make pots instead of procs but that was way too much effort to me. easier to just farm a few extra plats quick.
Tue 12 Mar 2019 7:09 PM by BigX
Sepplord wrote:
Tue 12 Mar 2019 8:02 AM
teamravegreen wrote:
Mon 11 Mar 2019 8:34 PM
Great thanks!

Makes sense why I couldn't find them, my alchemist is at 1055-ish... Looks like I'm going to need another 95 plat to get those last 50 points...

weaponlusters (skill 1000) cost 2-3g per try and can take you from 950 to 1060
The key to skilling alchemy cheaply is to break free from the misconception of always crafting orange stuff...if there is something that is cheap to craft, and the next thing is really expensive, then craft the cheap stuff until it is gray.


At 1060 all proccs and the combined forces will be red and you can just build what you need and take skillpoints as they come, yeah you might lose materials now and then, but not in the amounts that would justify spending multiple plats on just getting the skillpoints

i levelled alch to 1108 pretty much exclusively crafting orange stuff with a few yellows tossed in here and there and it was 25p total. crafting anything below blue is a complete waste of money at any level as you will have to craft so much more that the price difference wont matter. infact you will 99% of the time spend WAY more than just crafting more expensive orange stuff. just have to use your brain and stay away from reactives as long as possible. charges and procs dont cost alot.
Tue 12 Mar 2019 9:55 PM by Sepplord
BigX wrote:
Tue 12 Mar 2019 7:09 PM
Sepplord wrote:
Tue 12 Mar 2019 8:02 AM
teamravegreen wrote:
Mon 11 Mar 2019 8:34 PM
Great thanks!

Makes sense why I couldn't find them, my alchemist is at 1055-ish... Looks like I'm going to need another 95 plat to get those last 50 points...

weaponlusters (skill 1000) cost 2-3g per try and can take you from 950 to 1060
The key to skilling alchemy cheaply is to break free from the misconception of always crafting orange stuff...if there is something that is cheap to craft, and the next thing is really expensive, then craft the cheap stuff until it is gray.


At 1060 all proccs and the combined forces will be red and you can just build what you need and take skillpoints as they come, yeah you might lose materials now and then, but not in the amounts that would justify spending multiple plats on just getting the skillpoints

i levelled alch to 1108 pretty much exclusively crafting orange stuff with a few yellows tossed in here and there and it was 25p total. crafting anything below blue is a complete waste of money at any level as you will have to craft so much more that the price difference wont matter. infact you will 99% of the time spend WAY more than just crafting more expensive orange stuff. just have to use your brain and stay away from reactives as long as possible. charges and procs dont cost alot.

Which options are cheaper overall going from 950 to 1050? Weaponlusters are worth it from red to Grey imo.
Even you only get a Skillpoint every 20crafts, at 2g/craft that is still only 40g. What orange Alternative is that cheap? And orange doesnt give a skillup everytime

The last poison is also one of the things that was worth crafting till it was grey.
Tue 12 Mar 2019 10:19 PM by BigX
Sepplord wrote:
Tue 12 Mar 2019 9:55 PM
BigX wrote:
Tue 12 Mar 2019 7:09 PM
Sepplord wrote:
Tue 12 Mar 2019 8:02 AM
weaponlusters (skill 1000) cost 2-3g per try and can take you from 950 to 1060
The key to skilling alchemy cheaply is to break free from the misconception of always crafting orange stuff...if there is something that is cheap to craft, and the next thing is really expensive, then craft the cheap stuff until it is gray.


At 1060 all proccs and the combined forces will be red and you can just build what you need and take skillpoints as they come, yeah you might lose materials now and then, but not in the amounts that would justify spending multiple plats on just getting the skillpoints

i levelled alch to 1108 pretty much exclusively crafting orange stuff with a few yellows tossed in here and there and it was 25p total. crafting anything below blue is a complete waste of money at any level as you will have to craft so much more that the price difference wont matter. infact you will 99% of the time spend WAY more than just crafting more expensive orange stuff. just have to use your brain and stay away from reactives as long as possible. charges and procs dont cost alot.

Which options are cheaper overall going from 950 to 1050? Weaponlusters are worth it from red to Grey imo.
Even you only get a Skillpoint every 20crafts, at 2g/craft that is still only 40g. What orange Alternative is that cheap? And orange doesnt give a skillup everytime

The last poison is also one of the things that was worth crafting till it was grey.

weaponlusters are alright until they blue, after that you can do some charges or effects, cant remember exactly. the actual cost isnt that much higher and they craft much much faster. time is a much more valuable ressource than gold as gold is super easy to come by.
Wed 13 Mar 2019 5:08 AM by dansari
I crafted weapon lusters today from yellow to grey. Each stack of 20 only costs you like 40g if you sell back to merchant. And it maybe took me half an hour to go from 1014 to 1060. Even when green, the lusters will give you about 6-7 points per 20 stack. Really not bad at all. Highly recommend. Such wow
Wed 13 Mar 2019 3:19 PM by teamravegreen
I was obviously joking about the 95 plat - it's just that Alch has been so expensive. Dreading WC and AC too...

I actually made it to 1093 Alch the other night, so I'm good-to-go now. I'll reach 1100 pretty easily just doing my armor stuff and combined forces.

Thanks again!
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