1. Does 50 BM mean I can charm level 45 pets?
2. What’s the best class for Spear melee hunters ?
2. What’s the best class for Spear melee hunters ?
heardstheword wrote: ↑Thu 9 Aug 2018 3:20 PMWith MoS changes, melee archers are at a disadvantage. In the past you could do great, because high MoS allowed you to see all stealthers from far away. Also, Sword is rough until they change the stun chain back to trigger off evade. They've said it's a planned change in the future, as it currently triggers off of a block.
50sword/42BC/38stealth (16 in bow, for if you want to interrupt people at range).
I played a melee hunter on Mord for a while. 1hsword/shield is great to land evade stun, swap to 2h and ragnarok.
I'm hoping that it's equal to the previous str/con debuff.
i.e. if your weaponskill dropped by 50 in the past (due to the strength decrease by 118) that it drops by 50 with the weaponskil/con debuff.
Fake numbers, but I just assume it would equate to the same. This makes this new poison actually useful against NS/Inf/ranger/scout that use pierce lines.
Cadebrennus wrote: ↑Fri 10 Aug 2018 5:45 AMTechnically wouldn't the MoS changes put all Archers at a disadvantage and not just Melee Archers? By that reasoning one would assume that the only targets for Archers would be visiting classes.
I would think that Melee Archers would have a better chance solo Vs Assassins because they would at least have a chance in melee. What are your thoughts?
heardstheword wrote: ↑Fri 10 Aug 2018 12:06 PMCadebrennus wrote: ↑Fri 10 Aug 2018 5:45 AMTechnically wouldn't the MoS changes put all Archers at a disadvantage and not just Melee Archers? By that reasoning one would assume that the only targets for Archers would be visiting classes.
I would think that Melee Archers would have a better chance solo Vs Assassins because they would at least have a chance in melee. What are your thoughts?
You're right. Archers as a whole are at a disadvantage, so of that small group, the best prepared for a melee fight would be melee archers.
My personal mindset, at least for the way this server is configured with stealth, is that if I were to be a melee stealther, I might as well be an assassin for the poison/perf advantages. Hence why I have a 50shadowblade.
I do plan to use the insta-50 phase to try out a hunter. I don't doubt a hunter can thrive here. My only playtime as one was post-catacombs on Mordred, so I'm not sure how the patch affects things. The pet + melee will be HUGE for a melee hunter. The self buffs aren't as pivotal with the advent of buff potions but still beneficial.
That said, a melee (sword) hunter will not be viable until the FrostCut stun chain gets changed from block -> evade.
Cadebrennus wrote: ↑Fri 10 Aug 2018 6:56 PMOh I know that comparing post TOA gameplay with 1.65 gameplay is apples and oranges, I was just showing what a pet can do in the interrupt game.
relvinian wrote: ↑Wed 17 Oct 2018 3:49 AMHunter spear now does quite decent damage after changes.
At 45 melee hunter with spear and buff pots I was hitting for around 350 in pve with spear.
Hunter pet however was doing 58.
I hit 350, 350, wham wham.
Pet is like biting the ankles I think.
I think the pet can't kill an afk person.
Dominus wrote: ↑Mon 22 Oct 2018 7:52 PMHere, I fixed it for you. Great content that just needed some paragraphs and tweaks.
I can help. After I played Ranger during beta, I went to try Hunter (because I have one on Uthgard and wanted to see the difference). I leveled him before instant 50 so I made lvl 40-50 by xp and 1L-5L4 by RVR. I tried a lot of different things on my Hunter; 50 spear which hit with very low damage (in PVP), around 236 with a 5.0 spear or less if u hit resistant armor. Where however an NS/Inf hits you for 180 Mh/80 Oh for a speed 1.5 faster due to the haste effect of dual wield. Add in a lethargy envenom and you're dead, or you'll take an evade/stun due to the 36 to 42% of evade chance of NS/Inf.
After I tried a 50 sword spec, damage was better due to high strength even if hit in malus but.. You don t have a stun, You can't choose your damage (slash/thrust) and you're better when you hit one handed than two-handed; less evade. The lack of stun was too important so I'm playing in dual-spec, e.g. 50 sword/ 39 spear / 27 bow / 34 stealth / rest BC (dog is a joke even with wild minion 9, trust me I tried it)
With all tools available you'll never challenge a NS/Inf. With a Ranger, it depends; you can win sure, but in melee if you don t have all RA's up, it will difficult where Ranger or Scout can do it by a strong melee DPS or by slam/crit where a hunter never can do it. We've been told to back step to avoid rear stun, bug good luck avoiding the favorite anytime of most NS/Inf "garrote", I find back stepping even with sprint impossible to overcome..
I don t expect a big buff that will make the Hunter an OP class, but just enough to just to rival with the principal target. Don't forget in 1.65 Spear was considered a one handed weapon and loses the bonus for 2 handed, AND the advantage of self d/q is erased by full access to pots by everyone ( this self was due to the slow speed of spear at the beginning).
I dream of a 42 Beast Craft pet with disease/garrote/frenzy and a full change of sword spec ( evade on stun) but i don t expect too much , just a buff to enjoy fully round out the hunter.
Sorry for the book, just my point of view after testing.
Dominus wrote: ↑Sat 27 Oct 2018 3:38 PMperhaps the notion of a portal to emain for Hibs might take place. I agree, the distance to travel to the fight is too great for Hibs, especially if a small man gets zerged down in seconds upon arrival.
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