How much MoF and Serenity does a Runemaster need?

Started 24 Aug 2020
by DinoTriz
in Midgard
I play almost exclusively melee classes, so I don't know anything about general magic user RAs...

Is Serenity much like Tireless and Long Wind in that it's pretty much required to get? How many levels?

And MoF, how much would I need of that?

After all those, I'd assume I would turn my attention to improving casting speed?
Mon 24 Aug 2020 1:33 PM by ExcretusMaximus
Serenity isn't worth the points beyond the first level, and I'd argue it's not even worth that.

Mastery of Focus to get your primary ability to 50; if you're Dark that means 1, RC 1, split spec 1-3 depending on preference but you'll never cap them.

Tireless -> Longwind -> Purge 3 -> MCL 2 -> Art 4 -> Dex 4 -> Focus 1

IMO.
Mon 24 Aug 2020 1:35 PM by gotwqqd
ExcretusMaximus wrote:
Mon 24 Aug 2020 1:33 PM
Serenity isn't worth the points beyond the first level, and I'd argue it's not even worth that.

Mastery of Focus to get your primary ability to 50; if you're Dark that means 1, RC 1, split spec 1-3 depending on preference but you'll never cap them.

Tireless -> Longwind -> Purge 3 -> MCL 2 -> Art 4 -> Dex 4 -> Focus 1

IMO.
Any class that uses magic and casts more than self buffs should have serenity 1.
Mon 24 Aug 2020 1:43 PM by ExcretusMaximus
gotwqqd wrote:
Mon 24 Aug 2020 1:35 PM
Any class that uses magic and casts more than self buffs should have serenity 1.

Why?

It's not worth the points. I've done the math, run the tests, and posted the effects, have you?
Mon 24 Aug 2020 1:51 PM by Valaraukar
What spec are you running? If you have the PBT (Supp spec) you'll burn a lot of power, and maybe need a little less casting speed than RC and Dark. Anyway don't go beyond Serenity 2, because as far as I know there is cap with Pom 4, for a composite of 6 in mana regeneration.

you need MoF only if you have use low level spells, that can be resisted too may times, but I don't remember the exact RM specs to say how much of it you will need. Anyway also here I won't recommendo going beyond MoF 3

At the beginning I believe that Aug Dex and MotA are more useful than other RA (even Wild Power) because your casting speed is what makes the difference between interrupting or getting interrupted by other, and especially against Lurikeens you have and handicap on it (little one if you are a Kobold, bigger for any other race you may have chosen).
Mon 24 Aug 2020 1:58 PM by DinoTriz
Valaraukar wrote:
Mon 24 Aug 2020 1:51 PM
What spec are you running? If you have the PBT (Supp spec) you'll burn a lot of power, and maybe need a little less casting speed than RC and Dark. Anyway don't go beyond Serenity 2, because as far as I know there is cap with Pom 4, for a composite of 6 in mana regeneration.

you need MoF only if you have use low level spells, that can be resisted too may times, but I don't remember the exact RM specs to say how much of it you will need. Anyway also here I won't recommendo going beyond MoF 3

At the beginning I believe that Aug Dex and MotA are more useful than other RA (even Wild Power) because your casting speed is what makes the difference between interrupting or getting interrupted by other, and especially against Lurikeens you have and handicap on it (little one if you are a Kobold, bigger for any other race you may have chosen).

I plan on staying RC in RVR because I enjoy the zerg and keep taking/defense.

I might go 26 Supp for the first PBT though, so mana regen may be on the mind.

Is there a cap on Dex? I'm Kobold.
Mon 24 Aug 2020 2:13 PM by DinoTriz
Valaraukar wrote:
Mon 24 Aug 2020 1:51 PM
you need MoF only if you have use low level spells, that can be resisted too may times, but I don't remember the exact RM specs to say how much of it you will need. Anyway also here I won't recommendo going beyond MoF 3

Another question: So MoF wouldn't help a level 50 DD from being resisted? It only helps if you're trying to have lower level spells land?

In my case, the only spell would be the level 25 Nearsight...Hmm, might not be worth it.
Mon 24 Aug 2020 2:58 PM by skipari
ExcretusMaximus wrote:
Mon 24 Aug 2020 1:43 PM
gotwqqd wrote:
Mon 24 Aug 2020 1:35 PM
Any class that uses magic and casts more than self buffs should have serenity 1.

Why?

It's not worth the points. I've done the math, run the tests, and posted the effects, have you?

any writeup of the math? Afaik the sub 50% penalty was removed here ¹ and "Serenity stacks with spell-based power regen buffs" ²

So I would assume at least that it is not really that bad at all.


¹ - https://forum.playphoenix.online/server/announcements/26-general-qol-changes
² - https://web.archive.org/web/20080207093156/http://www.camelotherald.com/more/985.shtml
Mon 24 Aug 2020 5:18 PM by Gildar
ExcretusMaximus wrote:
Mon 24 Aug 2020 1:33 PM
Serenity isn't worth the points beyond the first level, and I'd argue it's not even worth that.

Mastery of Focus to get your primary ability to 50; if you're Dark that means 1, RC 1, split spec 1-3 depending on preference but you'll never cap them.

Tireless -> Longwind -> Purge 3 -> MCL 2 -> Art 4 -> Dex 4 -> Focus 1

IMO.

If you accept an advice by an Hib player .... our caster go like this: tireless - long wind - purge 2 - serenity 1 - aug dex and MotA even until 4 (5 is the top)and MoF 1... after they go wild power 4 - ST or Volcanic Pillar and so on .... after ... you are so good on RR to choose alone
Mon 24 Aug 2020 5:25 PM by gotwqqd
Gildar wrote:
Mon 24 Aug 2020 5:18 PM
ExcretusMaximus wrote:
Mon 24 Aug 2020 1:33 PM
Serenity isn't worth the points beyond the first level, and I'd argue it's not even worth that.

Mastery of Focus to get your primary ability to 50; if you're Dark that means 1, RC 1, split spec 1-3 depending on preference but you'll never cap them.

Tireless -> Longwind -> Purge 3 -> MCL 2 -> Art 4 -> Dex 4 -> Focus 1

IMO.

If you accept an advice by an Hib player .... our caster go like this: tireless - long wind - purge 2 - serenity 1 - aug dex and MotA even until 4 (5 is the top)and MoF 1... after they go wild power 4 - ST or Volcanic Pillar and so on .... after ... you are so good on RR to choose alone
MoA 5 & Aug Dex 3 costs the same as 4/4 and is better
Wed 26 Aug 2020 5:54 AM by Valaraukar
DinoTriz wrote:
Mon 24 Aug 2020 1:58 PM
Valaraukar wrote:
Mon 24 Aug 2020 1:51 PM
What spec are you running? If you have the PBT (Supp spec) you'll burn a lot of power, and maybe need a little less casting speed than RC and Dark. Anyway don't go beyond Serenity 2, because as far as I know there is cap with Pom 4, for a composite of 6 in mana regeneration.

you need MoF only if you have use low level spells, that can be resisted too may times, but I don't remember the exact RM specs to say how much of it you will need. Anyway also here I won't recommendo going beyond MoF 3

At the beginning I believe that Aug Dex and MotA are more useful than other RA (even Wild Power) because your casting speed is what makes the difference between interrupting or getting interrupted by other, and especially against Lurikeens you have and handicap on it (little one if you are a Kobold, bigger for any other race you may have chosen).

I plan on staying RC in RVR because I enjoy the zerg and keep taking/defense.

I might go 26 Supp for the first PBT though, so mana regen may be on the mind.

Is there a cap on Dex? I'm Kobold.

For RC I'd say you just need MoF 1, to max the cold debuff. Same for Serenity, don't go beyond 1, use the other points for Aug Dex and MotA (edit: 3 and 5, actually slightly better than 4/4 and same cost) and Purge 2, then purge 3 as soon as possible with your RR, and Wild Power at 4 or 5. Then check for any other active RA you'd want to use (RM's actives are quite crappy but anyway a decimation trap or volcanic pillar sometimes may bring fun)

No cap on dex but on casting speed, depending on the speed of the spell itself. I don't remember the exact % but let's say, approximately, you cannot cast faster than half the base casting speed. For a Kobold RM I would put initial stats like 10 dex 15 piety. Forget about Cost, you'll die anyway and those 50hps more won't save you

DinoTriz wrote:
Mon 24 Aug 2020 2:13 PM
Valaraukar wrote:
Mon 24 Aug 2020 1:51 PM
you need MoF only if you have use low level spells, that can be resisted too may times, but I don't remember the exact RM specs to say how much of it you will need. Anyway also here I won't recommendo going beyond MoF 3

Another question: So MoF wouldn't help a level 50 DD from being resisted? It only helps if you're trying to have lower level spells land?

In my case, the only spell would be the level 25 Nearsight...Hmm, might not be worth it.

yes that's what MoF is for. For a lvl 25 spell you need to use a lot of MoF and, as you said, it's not worth it, unless you are a very high RR and can spend lot of points on it (10 or even 15 to get MoF 5 or 6).
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