I've heard some people say that they nerfed 30% of their damage, is that true?
I just got mine to 50, should I reroll?
I just got mine to 50, should I reroll?
kmark101 wrote: ↑Tue 19 Feb 2019 5:32 PMDepends on playstyle and group I would say. My 50 zerker is ok in coordinated assist trains, especially with quick hits where I don't need to watch positionals, just smash. Also, it's important to note that vendo form crit is different from normal crit: it's 1-100% crit, not the higher value of normal crits... so with bad luck you can do really low amount of crits.
Where I found my zerker is lacking:
- soloing is better on any other class
- burst damage, my warrior is simply better with a bigass 2hander after a slam
- zerker spec RR (reflex attack) is very weak and useless imho
- any zerg fights you are the first one focused... (can offset this a little bit with wearing a small shield just for cosmetics and /switch in battle)
- in vendo form you are paper
Where I found my zerker is shining:
- pve
- coordinated group strike/assist train
- smallman fights (like 4v4)
- last man standing and popping vendo... glorious win
- at higher RR it will be better, but it's true for many others
mello wrote: ↑Wed 27 Feb 2019 2:57 PMkmark101 wrote: ↑Tue 19 Feb 2019 5:32 PMDepends on playstyle and group I would say. My 50 zerker is ok in coordinated assist trains, especially with quick hits where I don't need to watch positionals, just smash. Also, it's important to note that vendo form crit is different from normal crit: it's 1-100% crit, not the higher value of normal crits... so with bad luck you can do really low amount of crits.
Where I found my zerker is lacking:
- soloing is better on any other class
- burst damage, my warrior is simply better with a bigass 2hander after a slam
- zerker spec RR (reflex attack) is very weak and useless imho
- any zerg fights you are the first one focused... (can offset this a little bit with wearing a small shield just for cosmetics and /switch in battle)
- in vendo form you are paper
Where I found my zerker is shining:
- pve
- coordinated group strike/assist train
- smallman fights (like 4v4)
- last man standing and popping vendo... glorious win
- at higher RR it will be better, but it's true for many others
thank you very much really interesting
i have some questions for you
with my zerk i maxed determination, then i want purge 2
at that point, what do you think is the best next?
ignore pain or MoP/MoA ?
thank you again
ciao
Ashenspire wrote: ↑Wed 27 Feb 2019 3:11 PMZerkers are higher sustained damage than savages. Savages can burst higher, but it's rare.
A zerkers and savage working together are going to be better than 2 savages or 2 berserkers.
You don't need a shield as a berserker. Shield on bm and Merc is overrated anyway.
Albion should always have a paladin on their assist train, hib has heroes with shield or annihilation, or champions or Valewalker. Light tanks with shield is more redundant than necessary.
Three style chain is fine. Not using hammer is fine. Stop thinking about the game in terms of 1v1 or comparing a class directly to another class.
DinoTriz wrote: ↑Wed 27 Feb 2019 3:42 PMAshenspire wrote: ↑Wed 27 Feb 2019 3:11 PMZerkers are higher sustained damage than savages. Savages can burst higher, but it's rare.
A zerkers and savage working together are going to be better than 2 savages or 2 berserkers.
You don't need a shield as a berserker. Shield on bm and Merc is overrated anyway.
Albion should always have a paladin on their assist train, hib has heroes with shield or annihilation, or champions or Valewalker. Light tanks with shield is more redundant than necessary.
Three style chain is fine. Not using hammer is fine. Stop thinking about the game in terms of 1v1 or comparing a class directly to another class.
My Savage is 50 now and I've gone back and forth between my Berserker and Savage, fighting the same mobs.
Here are some anecdotes I've found:
Savage styles tend to be a lot smoother to play (my opinion). Left Axe desperately needs side styles and the back style chain can be awkward to pull off. So it leaves you hoping for an evade or parry. When you finally land all 3 styles in the back chain, it leaves you feeling like you should've done more damage.
Savage self-haste buff makes pulling off various styles smooth and easy. Lots of room for error.
Savage styles have better Growth Rates. My lowest damage style is 0.90 GR.
Savage can feel like a wet noodle if you only single hit something. Berserker feels more consistently powerful.
Again, this is anecdotal, but my TG geared Berserker was killing the same mobs slower and taking the same amount of damage as my freshly 50 (no raid gear) Savage was. My Berserker had his 20% haste proc up and everything.
I know that isn't be-all end-all testing, but it convinced me to focus more on my Savage. Which is a shame, because Berserkers have always been my favorite class. I will miss my traditional weapons. I don't like my sharpened tree limbs
sprinkle wrote: ↑Thu 28 Feb 2019 11:38 PMsavages are double the dps of a ber
Ber is my favorite class and I hate savages, so for me to say it its true : )
Ashenspire wrote: ↑Fri 1 Mar 2019 4:32 PMsprinkle wrote: ↑Thu 28 Feb 2019 11:38 PMsavages are double the dps of a ber
Ber is my favorite class and I hate savages, so for me to say it its true : )
It's not true, and it being your favorite class has no bearing on whether something is true or not. Stop that.
DinoTriz wrote: ↑Wed 20 Feb 2019 2:24 PMThey're awesome. It feels like Savages were made as a second chance at making a Berserker.
adamaxis wrote: ↑Mon 4 Mar 2019 8:31 PMThis is exactly how most Mids felt back at the release of SI as well - Savages were the better Berserker.
I don't think Phoenix should follow the example of the main servers. During the era that I played(launch-2003 then briefly late 2003-mid 2004) once SI came out(post-LA dmg nerf), in the face of the superior Savage, Berserkers dried up as a class. Phoenix is much better than Uthgard when it comes to custom balance rules, but I think that if they don't address this, it will end up leading to the same out. Certain classes are majorly disadvantaged at this patch level that were historically painful at this patch level.
Drakuz wrote: ↑Thu 14 Mar 2019 9:45 PMyour problem is related to this as a beserker.
WHEN in the timeline that the original LA nerf came out - there wasn't a Savage class.
as LA is NOT nerfed on this server - this inherently buffs them (the savages), by giving them more than they ever had before.
/repost
here is why you view this, the aforementioned is the main complaint i have effecting many many classes.
the previous LA nurf is link to the other dmg's later on in the patches to the other offhand classes -----
/repost.
it doesnt matter.
shield is broken on this server. its a fact.
LA nerf is viewably/noticably not imposed (prior to 1.65) it was tuned down to -1% so no the LA nerf is not in.
as of patch 1.96a in year 2008 the block cap was 75%
block cap was reduced to 60% at a later date, also due to other changes developing later in the timeline.
so shield has been nerfed far far far too much on this server who's timeline is purposely aimed at one thing:
the main dev is biased, hates shield users and either plays a Beserker or a Shadowblade, while not minding the timeline, or the reasons for why certain changes were made in the chronological order, has chosen to ignore the order, and cherry-pick the patches to show favoritism.
that is the only conclusion that i can draw from the evidence.
("what evidence?!" - you say, wow i must be psychic)
once again i know how i have to restate myself...
LA nerf from 2003 was not imposed.
but a nerf harder than the 2008 block nerf was imposed.
digging further will only render more terrible results.
(1.96a sidenote, while in 1.96a the main servers were at 75% block cap, PENDRAGON had the 60% block cap.)
so the server is pre-biased to make shield users fail here.
(all above stated is for rvr block caps)
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