Sei wrote: ↑Wed 6 Mar 2019 1:39 PM
opossum12 wrote: ↑Wed 6 Mar 2019 11:42 AM
Champs and Vw shine in melee groups, and if your group has half a brain cell it would look like this:
Champ vw hero bm ward druid druid bard
Don t you think there is a reasons if tank group run double bards ?
(Tip : it s not about perma endu+ speed songs )
This said champ be the 3rd tank slot, but as for VW it requires more skill for one player to deliver it s full potential than BM or hero.
There's some flexibility in tank groups, you don't "have" to run double bard (or double druid), or even 4 melees.
I'd say the basics are: 1 Druid, 1 Bard, 3 Meeles (at least one being a hero/bm).
The rest is up to what you want be doing. You can go with the 5 naturalist route and fill with warden/bard/druid if you want to be as survivable as possible. You can go 3 melee/4 nats/1 caster support (mentalist or eldy). You can even do the good old 5 melee/3 nattys, although its probably the most one dimensional/lest flexible option.
The VW certainly has some pros/cons in this context but it can definitely work. I wouldn't disagree that it has a higher skill cap then Hero/BM, that should be pretty obvious, but that doesn't really mean much in terms of balance discussion.