Nightshade Vs. Meele/Hybrid Ranger

Started 25 Feb 2019
by rkrahn
in Hibernia
hey guys i got a question about hib sneakers....
i used to play a meele focused ranger back on live in 2003 and it was really strong due to the fact that i got reinforced armor was blade specced and my temp was heavily meele orientated....
but nowadays it seems like i wont get a meele ranger to work against any form of assassins.... even with purge 2 and ip3 i get smacked by sb/infi's.... even if they miss Creeping Death.....
it seems like assassins were overly good performing on this server.. like vanish also deletes any form of poison/bleed effects on them.... so even if they lose a 1v1 (wich rarely happens here btw) just before they die even with poisons and bleed effects they just hit vanish and poof theyr gone....

im really startin to doubt my decision to play a hybrid ranger and start to level a shade.... they just seem so much more powerful compared against a ranger its like ridicoulus....

are they that strong or is it just personal opinion?

im sure here are many sneakers wich are way deeper into maths and theory crafting about shade/ranger as i am..... would be nice if i get some thoughts on that matter
Mon 25 Feb 2019 6:16 PM by Thinal
In all of my i50 testing, I never had anyone pull vanish on me. I think it's because A) the change to NNF RAs came along pretty late along i50, B) the population was very low, C) the game dynamics were strongly discouraging stealthers (purposeful mechanics like limiting stealth to xx% of realm population and behavioral mechanics like being able to instant 50 classes such as blademasters who are difficult to level normally), and D) at least I was steered toward a NNF RA planner that didn't include the massively increased run speed on vanish.

It's possible my experience wasn't representative, but it appears to me that Vanish simply wasn't properly tested in this environment.

As I said, I never encountered anyone else using it, and I also never even considered buying it myself on my assassins. Without the runspeed component, it appears to be an expensive toy, as you'd be slowly crawling away from somebody who's faster and presumably healthier than you for only 3-6 seconds of protection. I'd been advising archers "oh just get IP and things get better," but it's kinda hard for things to get better if your opponent has an escape hatch button for when you really are about to cream him.

Maybe, maybe, a scout could place a well-timed anytime stun to prevent the escape, but I see nothing a ranger or hunter could consistently do to counter this move. Maybe you could get lucky on both forcing a positional stun and hit him at just the right time (not a second sooner than you need it and certainly not a millisecond later than you need it), but I know I'm not going to be able to do that.

I'd been working on my farming and tradeskills, as my OCD won't let me just buy crafted gear, but I had been hoping to return to my melee ranger after that. (Animist is level 48 and I have near-target alchemy, WC, and tailoring so far.) Unless somebody has much better news for you, then perhaps I should jump straight to my nightshade, which isn't nearly as interesting or fun.
Mon 25 Feb 2019 8:06 PM by rkrahn
Thinal wrote:
Mon 25 Feb 2019 6:16 PM
In all of my i50 testing, I never had anyone pull vanish on me. I think it's because A) the change to NNF RAs came along pretty late along i50, B) the population was very low, C) the game dynamics were strongly discouraging stealthers (purposeful mechanics like limiting stealth to xx% of realm population and behavioral mechanics like being able to instant 50 classes such as blademasters who are difficult to level normally), and D) at least I was steered toward a NNF RA planner that didn't include the massively increased run speed on vanish.

It's possible my experience wasn't representative, but it appears to me that Vanish simply wasn't properly tested in this environment.

As I said, I never encountered anyone else using it, and I also never even considered buying it myself on my assassins. Without the runspeed component, it appears to be an expensive toy, as you'd be slowly crawling away from somebody who's faster and presumably healthier than you for only 3-6 seconds of protection. I'd been advising archers "oh just get IP and things get better," but it's kinda hard for things to get better if your opponent has an escape hatch button for when you really are about to cream him.

Maybe, maybe, a scout could place a well-timed anytime stun to prevent the escape, but I see nothing a ranger or hunter could consistently do to counter this move. Maybe you could get lucky on both forcing a positional stun and hit him at just the right time (not a second sooner than you need it and certainly not a millisecond later than you need it), but I know I'm not going to be able to do that.

I'd been working on my farming and tradeskills, as my OCD won't let me just buy crafted gear, but I had been hoping to return to my melee ranger after that. (Animist is level 48 and I have near-target alchemy, WC, and tailoring so far.) Unless somebody has much better news for you, then perhaps I should jump straight to my nightshade, which isn't nearly as interesting or fun.


thanks for your answer
and sorry if it wasnt clear... but i dont wanted to cry about vanish.. it was just an example....
my main question is how comes that even as a heavy meele focused ranger i dont stand a chance against some assassins even if they miss their opener?.
usually i purge creeping death together with all the poisons i got by then.... but more often then not i dont get stunned so i can save my purge for the perfect moment to get rid of all the poisons..... but even then with all poisons purged and ip3 i still just being outdamaged by some assassins..... thats my main problem and i dont know why
Mon 25 Feb 2019 9:29 PM by flyingnehpets
Do you run with buff pots? Fully temped gear? What are your weapons like; speed & procs?
Mon 25 Feb 2019 10:57 PM by rkrahn
flyingnehpets wrote:
Mon 25 Feb 2019 9:29 PM
Do you run with buff pots? Fully temped gear? What are your weapons like; speed & procs?

yeah i run with combined forces pot im fully temped out everything capped every piec has mhb proc's on them my main hand is broodmotherfang and offhand is 2.4 dagger with dot proc (prolly need another one with that feathers dmg add proc).
Tue 26 Feb 2019 9:06 AM by Phenonemal
I am Nightshade. I am better than Ranger. Allow me to demonstrate...

*Attacks grey con Midgard in front of zerg and kills him*

*Vanishes*

Now you...
Tue 26 Feb 2019 9:13 AM by Niget
rkrahn wrote:
Mon 25 Feb 2019 8:06 PM
Thinal wrote:
Mon 25 Feb 2019 6:16 PM
In all of my i50 testing, I never had anyone pull vanish on me. I think it's because A) the change to NNF RAs came along pretty late along i50, B) the population was very low, C) the game dynamics were strongly discouraging stealthers (purposeful mechanics like limiting stealth to xx% of realm population and behavioral mechanics like being able to instant 50 classes such as blademasters who are difficult to level normally), and D) at least I was steered toward a NNF RA planner that didn't include the massively increased run speed on vanish.

It's possible my experience wasn't representative, but it appears to me that Vanish simply wasn't properly tested in this environment.

As I said, I never encountered anyone else using it, and I also never even considered buying it myself on my assassins. Without the runspeed component, it appears to be an expensive toy, as you'd be slowly crawling away from somebody who's faster and presumably healthier than you for only 3-6 seconds of protection. I'd been advising archers "oh just get IP and things get better," but it's kinda hard for things to get better if your opponent has an escape hatch button for when you really are about to cream him.

Maybe, maybe, a scout could place a well-timed anytime stun to prevent the escape, but I see nothing a ranger or hunter could consistently do to counter this move. Maybe you could get lucky on both forcing a positional stun and hit him at just the right time (not a second sooner than you need it and certainly not a millisecond later than you need it), but I know I'm not going to be able to do that.

I'd been working on my farming and tradeskills, as my OCD won't let me just buy crafted gear, but I had been hoping to return to my melee ranger after that. (Animist is level 48 and I have near-target alchemy, WC, and tailoring so far.) Unless somebody has much better news for you, then perhaps I should jump straight to my nightshade, which isn't nearly as interesting or fun.


thanks for your answer
and sorry if it wasnt clear... but i dont wanted to cry about vanish.. it was just an example....
my main question is how comes that even as a heavy meele focused ranger i dont stand a chance against some assassins even if they miss their opener?.
usually i purge creeping death together with all the poisons i got by then.... but more often then not i dont get stunned so i can save my purge for the perfect moment to get rid of all the poisons..... but even then with all poisons purged and ip3 i still just being outdamaged by some assassins..... thats my main problem and i dont know why

Thrust takes a hit against leather. Try blades!
Spec is a big part of it too. You can't hide from them so I don't try to.
High pf da helps a lot and the level 39 str base plus str/con will give 126 str buff.
So I went 39 blades 18 cd 46 pf 37 bow 25 stealth (it made very little difference between 25 and 38 spec in stealth detection)
Even then you need to be on point to win! Speed burst and Sprint right after the first hit and try to crit shot. Purge the ws/con debuff and have ip 3 or better at the ready.
Failing any of that and you are dead....
Archers are just weak here! I have won maybe 1/10 fights that way, but it's the only way I have found to do anything. Gl out there.
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