Anyone else?
ExcretusMaximus wrote: ↑Sun 25 Aug 2019 11:50 PMIt's not a class for people who aren't good enough to utilize all of its tools, and it has a lot of tools.
Leandrys wrote: ↑Mon 26 Aug 2019 6:41 AMExcretusMaximus wrote: ↑Sun 25 Aug 2019 11:50 PMIt's not a class for people who aren't good enough to utilize all of its tools, and it has a lot of tools.
A lot ? What ?
Cure, side snare, one single heal and one very mediocre group heal, BTs. Let's add "add damage" song if you really want another "tool", but... It's poor normal skill's wise in combat, really poor, it's the second poorest class after chanter without RAs lol, and RAs arn't the hardest ones to use whe you compare them to basic skills on any class. Base buffs increase a lot her total utility, but it's not really hard to put base buffs you know.
Friars have more "tools" lol, yet they're rare, but it's not like having greater spec heal + cure NS 3,5s + resists against hibernia's debuff train + side&backsnare (if they train more in staff tho, not worth it imo)+ VR & TS, nah.
Let's be honnest for a bit, warden's strength isn't in her tool's number, it's the fact the small number of tools she brings to a group are the ones serious 8men are in need of, because they have the skills and the coordonation to use them, pugs do not, the same way alb pugs can not exploit decently friars.
Leandrys wrote: ↑Tue 27 Aug 2019 3:40 PM...while it precisely doesn't have that much tools to use in combat...
I’m 2 buns from 50 and this assessment is spot on.The Skies Asunder wrote: ↑Thu 29 Aug 2019 5:32 AMI agree with Warden being pretty boring. I think a large part of that is a lot of people probably played Warden during ToA, and DR though. They could have literally an entire class worth of abilities added on to them through MLs and CLs, had more spec abilities added to the class, had shield spec, and access to lots of /uses from artifacts, and other items. By comparison the Warden prior to those things seems very bad. I don't think the class is bad though, I just don't enjoy it. Which is unfortunate, as it was my favorite class on live. During ToA of course. I would still like to see shield spec and increased spec points though.
gotwqqd wrote: ↑Thu 29 Aug 2019 5:50 AMI’m 2 buns from 50 and this assessment is spot on.The Skies Asunder wrote: ↑Thu 29 Aug 2019 5:32 AMI agree with Warden being pretty boring. I think a large part of that is a lot of people probably played Warden during ToA, and DR though. They could have literally an entire class worth of abilities added on to them through MLs and CLs, had more spec abilities added to the class, had shield spec, and access to lots of /uses from artifacts, and other items. By comparison the Warden prior to those things seems very bad. I don't think the class is bad though, I just don't enjoy it. Which is unfortunate, as it was my favorite class on live. During ToA of course. I would still like to see shield spec and increased spec points though.
I think the class would be better if they allowed 2 of the “chants” to run at once.
And i think warden is OP enough. As said earlier.. he doesn't have many tools, but those that he has are those of importance for fights. So he has a savespot in every single rvr grp.The Skies Asunder wrote: ↑Thu 29 Aug 2019 5:32 AMI would still like to see shield spec and increased spec points though.
Minstrel would be 'better' if they allow 2 chants at the same time as well... but it also would make the minstrel even more OP then minstrels already are.gotwqqd wrote: ↑Thu 29 Aug 2019 5:50 AMI think the class would be better if they allowed 2 of the “chants” to run at once.
REVOLTE wrote: ↑Wed 25 Sep 2019 5:35 AM
yes.
drawback is, that only one can be active at a time, since they all count as chants. you could technically pulse the dmg add in when the tiny bit of extra burst is really needed AND your imaginary melee friends happen to be in range.
edit because this post seems awkwardly negative: i still think that warden is stupidly strong under the correct circumstances.
Tritri wrote: ↑Wed 25 Sep 2019 9:12 AMYou misunderstood, I never talked about replacing
I'm talking about playing with 2 druid + bard + warden, but the offensive druid can heal less and help more with the rupting and crowd controlling of the enemies supports/casters. He can play more offensive knowing that the Warden is behind for the single target support heal.
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