So, i know that it is possible here (which i love) but i am unsure how to actually approach it, as i am not very well versed in the different intricacies of crafting/levelling craftspeccs
So far my experience for trinketing is (and please correct me whereever i am wrong), that you basically level tailoring to 800+ (which levels leatherworking and clothworking) and use trinketing/AC/Fletching to get metalworking and woodworking up to par also. Having all of them at 800+skill allows trinketing DF dia seal items (sidequestion: does it allow me to salvage basically all Items ingame or do i have to go higher for the endgame drops?). Going Alchemy wouldn't give the other professions, so trinketing wasn't a thing on an alch character.
All that said, my goal is to (eventually) max Alchemy, but also be able to trinket for money gains. But since levelling Alchemy doesn't increase any of the 4 material-skills they would have to be levelled seperatly anyways. And this is where i am asking myself, how to best approach that task. Will i end up basically levelling tailoring->then raising the secondaries just as before to trinket? Or is there a benefit to having the high alchemy skill and not needing another "main"-craft at a high lvl?
The main reason i ask this is regarding cost, at the beginning i will be short on money. If i will level tailoring a lot anyways to get to Status "trinketing ready", then i might want to start with that and ignore alchemy in the beginning, so i do not delay my ability to start salvaging/trinketing drops during levelling/early farming. But if there is an "easy" way out using alchemy as the main-highest skill i would really appreciate the info
Tl;dr: Want to go Alchemy + Trinketing. Should i still start with tailoring to get to trinketing capability asap, or is the cost difference between going alchemy and levelling the secondaries via trinketing really small?
So far my experience for trinketing is (and please correct me whereever i am wrong), that you basically level tailoring to 800+ (which levels leatherworking and clothworking) and use trinketing/AC/Fletching to get metalworking and woodworking up to par also. Having all of them at 800+skill allows trinketing DF dia seal items (sidequestion: does it allow me to salvage basically all Items ingame or do i have to go higher for the endgame drops?). Going Alchemy wouldn't give the other professions, so trinketing wasn't a thing on an alch character.
All that said, my goal is to (eventually) max Alchemy, but also be able to trinket for money gains. But since levelling Alchemy doesn't increase any of the 4 material-skills they would have to be levelled seperatly anyways. And this is where i am asking myself, how to best approach that task. Will i end up basically levelling tailoring->then raising the secondaries just as before to trinket? Or is there a benefit to having the high alchemy skill and not needing another "main"-craft at a high lvl?
The main reason i ask this is regarding cost, at the beginning i will be short on money. If i will level tailoring a lot anyways to get to Status "trinketing ready", then i might want to start with that and ignore alchemy in the beginning, so i do not delay my ability to start salvaging/trinketing drops during levelling/early farming. But if there is an "easy" way out using alchemy as the main-highest skill i would really appreciate the info
Tl;dr: Want to go Alchemy + Trinketing. Should i still start with tailoring to get to trinketing capability asap, or is the cost difference between going alchemy and levelling the secondaries via trinketing really small?