Server Economy - Salvage Rates

Started 30 Nov 2018
by Ardri
in Crafting
It's no secret that the best way to become DAoC rich is to salvage. But this server has extremely high ROG drop rates, so the devs lowered the ROG salvage return rates. Has anyone tested ROG salvage rates after the change? Are they even worth it to salvage? Maybe only metal ROGs are worth it?

Also, do non ROG gear items even drop anymore? I read these should still give the regular salvage rates yes? Has anyone tested?

And vice versa, is the economy going to be super inflated with higher drop rates? Seemed like gold just from mobs gave quite a bit at launch of beta.

What about DF gear salvage? Is the seal drop rate even fixed now? I remember diamond seals barely dropped at all when beta launched.

I read the salvage thread but it didn't give much info https://forum.playphoenix.online/viewtopic.php?f=21&t=719&start=20

Hopefully a dev can respond.
Sat 1 Dec 2018 2:24 PM by gruenesschaf
At 55+ normal items are supposed to drop and they are supposed to have the normal salvage rates when they drop. DF stuff will not salvage for more than the highest value item should salvage for but it's also possible that stuff that should salvage for less salvages for exactly the same value per seal, ie it might be the case that you don't have buy specifically item x but can just buy any df seal item and salvage it to get the same return, not 100% on that part though.

Rogs still salvage for 3 bars or the equivalent in value for cloth / leather / wood, regardless of what you salvage you get the same monetary value if you were to sell the materials that come out of it to a vendor / trinket it.
Sat 1 Dec 2018 5:02 PM by Sepplord
gruenesschaf wrote:
Sat 1 Dec 2018 2:24 PM
Rogs still salvage for 3 bars or the equivalent in value for cloth / leather / wood, regardless of what you salvage you get the same monetary value if you were to sell the materials that come out of it to a vendor / trinket it.

Could you please reword/clarify here?
Does selling materials directly to the NPC generally yield the same amounts of gold as trinketing and then selling does? aka. trinketing is only worthwhile for skilling and for RP? but for moneymaking you removed the necessity to trinket?

And salvaging the ROG would still net more than outright selling it? Or was that adjusted also and salvaging is only worthy (when looking at the pure monetary gains) for 55+ and DF seal items?
Sat 1 Dec 2018 5:08 PM by gruenesschaf
It's the typical "what is heavier, 1 pound of feathers or 1 pound of lead?" kind of thing. You get about 3x the rog sell value in terms of salvage results if you bought those materials from a vendor.
Sat 1 Dec 2018 6:36 PM by Cadebrennus
Will the summonable merchant be in game when it goes live?
Sat 1 Dec 2018 6:42 PM by gruenesschaf
Yes, sold in the main cities and on the summoned merchant itself
Sun 2 Dec 2018 12:22 AM by Ardri
So you’re saying salvaged bars sold to the merchant give the same exact gold compared to if you had turned those bars into trinkets and sold the trinkets?

If so then there’s no reason to trinket unless skilling up a secondary craft.
Sun 2 Dec 2018 9:58 AM by Cadebrennus
gruenesschaf wrote:
Sat 1 Dec 2018 6:42 PM
Yes, sold in the main cities and on the summoned merchant itself

So, you're saying I can buy the summonable merchant from a summonable merchant?

Sun 2 Dec 2018 10:00 AM by Uthred
Cadebrennus wrote:
Sun 2 Dec 2018 9:58 AM
gruenesschaf wrote:
Sat 1 Dec 2018 6:42 PM
Yes, sold in the main cities and on the summoned merchant itself

So, you're saying I can buy the summonable merchant from a summonable merchant?



Yep and it makes totally sense. You can buy a new merch when being in the field after you bought your first merch in the main cities.
Sun 2 Dec 2018 12:18 PM by romulus
Hi!
Just to put some numbers to what Uthred was saying, here's one data point:

1 arcanium bar purchased from merchant: 5g 10s 30c
1 arcanium bar sold to merchant: 2g 55s 15c (.5 of purchase)
1 metal item salvaged produces: 3 arcanium bars
1 bracket (1 bar) sold to vendor: 5g 3s 1c
1 hinge (2 bars) sold to vendor: 10g 6s 2c

item sold to vendor: 4g 87s 50c
value of bars sold for item: 7g 65s 45c
value of trinkets sold for item: 15g 9s 3c

So in order of profitability: trinket and sell > salvage and sell resources > vendor the item, and it doesn't matter which trinket item you create as value per bar remains the same. I would use the 1 bar recipes for skilling up your material skill and the 2 bar recipes for when you just want to convert to money.
Sun 2 Dec 2018 3:55 PM by Sepplord
romulus wrote:
Sun 2 Dec 2018 12:18 PM
Hi!
Just to put some numbers to what Uthred was saying, here's one data point:

1 arcanium bar purchased from merchant: 5g 10s 30c
1 arcanium bar sold to merchant: 2g 55s 15c (.5 of purchase)
1 metal item salvaged produces: 3 arcanium bars
1 bracket (1 bar) sold to vendor: 5g 3s 1c
1 hinge (2 bars) sold to vendor: 10g 6s 2c

item sold to vendor: 4g 87s 50c
value of bars sold for item: 7g 65s 45c
value of trinkets sold for item: 15g 9s 3c

So in order of profitability: trinket and sell > salvage and sell resources > vendor the item, and it doesn't matter which trinket item you create as value per bar remains the same. I would use the 1 bar recipes for skilling up your material skill and the 2 bar recipes for when you just want to convert to money.

thanks for the clarification...sounds good
it would be weird if trinketing wouldn't increase value at all
Sun 2 Dec 2018 5:12 PM by Ardri
romulus wrote:
Sun 2 Dec 2018 12:18 PM
Hi!
Just to put some numbers to what Uthred was saying, here's one data point:

1 arcanium bar purchased from merchant: 5g 10s 30c
1 arcanium bar sold to merchant: 2g 55s 15c (.5 of purchase)
1 metal item salvaged produces: 3 arcanium bars
1 bracket (1 bar) sold to vendor: 5g 3s 1c
1 hinge (2 bars) sold to vendor: 10g 6s 2c

item sold to vendor: 4g 87s 50c
value of bars sold for item: 7g 65s 45c
value of trinkets sold for item: 15g 9s 3c

So in order of profitability: trinket and sell > salvage and sell resources > vendor the item, and it doesn't matter which trinket item you create as value per bar remains the same. I would use the 1 bar recipes for skilling up your material skill and the 2 bar recipes for when you just want to convert to money.

Thanks. Could you also test cloth/leather items? Does the trinket value increase it just as much as metal?

On Uthgard I think only metal/wood was worth the time.
Sun 2 Dec 2018 8:27 PM by romulus
A few more datapoints:

Lvl50 Duskwood Staff
appraised: 4g 87s 50c
salvaged: 9 duskwood
component value: 9g 84s 15c
trinket (4.5 breadboards): 4.5 x (3g 82s 72c) = 17g 22s 24c

Lvl50 Silksteel sleeves
appraised: 4g 87s 50c
salvaged: 12 silksteel cloth
component value: 8g 74s 80c
trinket (6 silksteel dolls): 6 x (3g 69s 96c - 1g 31s 22c thread) = 14g 32s 44c

Lvl47 Leather gloves
appraised: 3g 63s 75c
salvaged: 9 tempered leather
component value: 9g 84s 15c
trinket (9 bridles): 9 x (7g 52s 69c - 1g 31s 22c thread - 5g 10s 30c metal bar) = 10g 53c

The first two items I tried were level 50 and the leather was only 47, so that explains why the sell values are lower. In all cases, trinketing is more lucrative than just salvaging, which is more lucrative than just vendoring. Notice that in the case of cloth and leather trinkets, you have to have additional materials to create the trinket (thread in both cases, and metal bars for leather trinkets). I have subtracted the cost of purchasing these materials from the final sale value.

One trend to notice is that wood is the most valuable to trinket, followed by metal, cloth, and then leather. With leather you still come out ahead by trinketing, but not by very much (9g 84s 15c for selling materials vs. 10g 53c for trinketing). If your time is valuable, you might want to skip the trinket step on leather and just sell the materials after salvage.
Mon 3 Dec 2018 6:01 AM by Kwall0311
Tested out some DF salvage -
Emerald seal armor, least/most expensive (x23) and (x26) seals
Appraised - 11 copper Salvaged - 23 admantium - Trinket to 34g 25s 88c [3.2 lbs]
Appraised - 13 copper Salvaged - 26 admantium - Trinket to 38g75s4c [8.0 lbs]
-----------------------------------------------------------------------------------------------------------------
Sapphire seal armor, least/most expensive (x28) and (x32) seals
Appraised - 14 copper Salvaged - 49 asterite - Trinket to 108g 55s 44c [3.2 lbs]
Appraised - 16 copper Salvaged - 56 asterite - Trinket to 125g 19s 36c [8.0 lbs]
---------------------------------------------------------------------------------------------------------------
Diamond seal armor, least/most expensive (x18) and (x22) seals
Appraised - 9 copper Salvaged - 120 asterite- Trinket to 268g 27s 20c [3.2 lbs]
Appraised - 11 copper Salvaged -147 asterite- Trinket to 314g 63s 32c [8.0 lbs]
----------------------------------------------------------------------------------------------------------------
Emerald seal weapon, least/most expensive (x21) and (x34) seals
Appraised - 10 copper Salvaged - 21 admantium - Trinket to 31g 30s 84c [7.8 lbs]
Appraised - 17 copper Salvaged - 34 admantium - Trinket to 50g 67s 36c [3.5 lbs]
-----------------------------------------------------------------------------------------------------------------
Sapphire seal weapon, least/most expensive (x22) and (x34) seals
Appraised - 11 copper Salvaged - 39 asterite - Trinket to 87g 18s 84c [6.5 lbs]
Appraised - 17 copper Salvaged - 60 asterite - Trinket to 134g 13s 60c [1.6 lbs]
-------------------------------------------------------------------------------------------------------------------
Diamond seal weapon , least/most expensive (x15) seals and (x17) seals
Appraised - 7 copper Salvaged - 100 asterite - Trinket to 224g 55s [3.5 lbs]
Appraised - 9 copper Salvaged - 127 asterite - Trinket to 283g 92s 12c [6.0 lbs]
------------------------------------------------------------------------------------------------------------------
Guess i thought the heavier stuff would bring in more materials. Looks like its always the more expensive stuff. News to me, never really did this stuff before.
Mon 3 Dec 2018 11:01 PM by Ardri
In your list, is the first item always the lighter weight? For example, diamond seal weapon 100 asterite weighs 3.5lbs and the 127 asterite weighs 6.0?

Appraised - 10 copper Salvaged - 21 admantium - Trinket to 31g30s84c [THIS WEIGHS 7.8 OR 3.5?]
Mon 3 Dec 2018 11:10 PM by Kwall0311
Ardri wrote:
Mon 3 Dec 2018 11:01 PM
In your list, is the first item always the lighter weight? For example, diamond seal weapon 100 asterite weighs 3.5lbs and the 127 asterite weighs 6.0?

Appraised - 10 copper Salvaged - 21 admantium - Trinket to 31g30s84c [THIS WEIGHS 7.8 OR 3.5?]

Its that way for all the armor. Boots being the lower seal value, chest being the higher vaule. So i guess the weight is more, but at a higher seal cost.

Where i saw the difference was in the emerald seal/sapphire seal weapons. a 1.6 lb hammer was worth more salvage than a 8.0 lb hammer, but also at a higher seal cost

I guess i should do a test on different weight items at the same seal value.
edit * -------- X26 emerald seals for 5Lb legs/8Lb chest have same salvage value---------

In regards to seal drop rate question. Id say its pretty good as is. Was able to farm all that up in a short amount of time solo

* I made an edit to make it more clear *
Tue 4 Dec 2018 9:26 PM by mex
Piggybacking off of Kwall0311's post: For anyone wondering, the values Kwall0311 posted breaks down to the following amount of gold per seal (g/s) in bold below.

Emerald seal armor, least/most expensive (x23) and (x26) seals
Appraised - 11 copper Salvaged - 23 admantium - Trinket to 34g 25s 88c [3.2 lbs] - 1.489513043 g/s
Appraised - 13 copper Salvaged - 26 admantium - Trinket to 38g75s4c [8.0 lbs] - 1.4904 g/s
-----------------------------------------------------------------------------------------------------------------
Sapphire seal armor, least/most expensive (x28) and (x32) seals
Appraised - 14 copper Salvaged - 49 asterite - Trinket to 108g 55s 44c [3.2 lbs] - 3.876942857 g/s
Appraised - 16 copper Salvaged - 56 asterite - Trinket to 125g 19s 36c [8.0 lbs] - 3.9123 g/s
---------------------------------------------------------------------------------------------------------------
Diamond seal armor, least/most expensive (x18) and (x22) seals
Appraised - 9 copper Salvaged - 120 asterite- Trinket to 268g 27s 20c [3.2 lbs] - 14.9040 g/s
Appraised - 11 copper Salvaged -147 asterite- Trinket to 314g 63s 32c [8.0 lbs] - 14.30150909 g/s
----------------------------------------------------------------------------------------------------------------
Emerald seal weapon, least/most expensive (x21) and (x34) seals
Appraised - 10 copper Salvaged - 21 admantium - Trinket to 31g 30s 84c [7.8 lbs] - 1.49087619 g/s
Appraised - 17 copper Salvaged - 34 admantium - Trinket to 50g 67s 36c [3.5 lbs] - 1.4904 g/s
-----------------------------------------------------------------------------------------------------------------
Sapphire seal weapon, least/most expensive (x22) and (x34) seals
Appraised - 11 copper Salvaged - 39 asterite - Trinket to 87g 18s 84c [6.5 lbs] - 3.963109091 g/s
Appraised - 17 copper Salvaged - 60 asterite - Trinket to 134g 13s 60c [1.6 lbs] - 3.945176471 g/s
-------------------------------------------------------------------------------------------------------------------
Diamond seal weapon , least/most expensive (x15) seals and (x17) seals
Appraised - 7 copper Salvaged - 100 asterite - Trinket to 224g 55s [3.5 lbs] - 14.9700 g/s
Appraised - 9 copper Salvaged - 127 asterite - Trinket to 283g 92s 12c [6.0 lbs] - 16.70124706 g/s
------------------------------------------------------------------------------------------------------------------

So more seal-expensive items aren't necessarily better.
Tue 4 Dec 2018 10:06 PM by Kwall0311
I figured it would be pretty close. Looks good. That should clarify most df salvage questions i think.
Tue 4 Dec 2018 10:54 PM by Uthred
mex wrote:
Tue 4 Dec 2018 9:26 PM
Diamond seal weapon , least/most expensive (x15) seals and (x17) seals
Appraised - 7 copper Salvaged - 100 asterite - Trinket to 224g 55s [3.5 lbs] - 14.9700 g/s
Appraised - 9 copper Salvaged - 127 asterite - Trinket to 283g 92s 12c [6.0 lbs] - 16.70124706 g/s
------------------------------------------------------------------------------------------------------------------

So more seal-expensive items aren't necessarily better.

Are you sure about those last two numbers? Dia seals should never trinket for more than 15g/seal. Which items did you buy/salvage? If it is really 16.7g per seal than it is not intended and a bug. 17 seals should give 114 asterite, not 127.
Wed 5 Dec 2018 1:41 AM by Kwall0311
Uthred wrote:
Tue 4 Dec 2018 10:54 PM
mex wrote:
Tue 4 Dec 2018 9:26 PM
Diamond seal weapon , least/most expensive (x15) seals and (x17) seals
Appraised - 7 copper Salvaged - 100 asterite - Trinket to 224g 55s [3.5 lbs] - 14.9700 g/s
Appraised - 9 copper Salvaged - 127 asterite - Trinket to 283g 92s 12c [6.0 lbs] - 16.70124706 g/s
------------------------------------------------------------------------------------------------------------------

So more seal-expensive items aren't necessarily better.

Are you sure about those last two numbers? Dia seals should never trinket for more than 15g/seal. Which items did you buy/salvage? If it is really 16.7g per seal than it is not intended and a bug. 17 seals should give 114 asterite, not 127.

Must be my mistake. I just tried the only 6.0 Lb weapon which was for X19 seals, not x17, to get 127 asterite bars.
Wed 5 Dec 2018 7:35 AM by Uthred
Thx for the info, then it is not a bug.

127 is the correct amount for 19 seals, which means 14,94 g/seal.
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