Heya,
just a short question which came into my mind this morning. Wouldn't it make sense (at least for 1on1 focussed classes) to do charges like dex/qui or str/con debuffs instead of reactive procs on armor pieces which have a relatively low hit chance (boots/gloves)?
As the chance to hit those pieces is already at 3% (http://disorder.dk/daoc/armor-hit-chance-and-location/), the chance that some reactive proc is triggered should be even lower. Or is the proc on boots higher than on a chest for example?
What are your thoughts on this?
just a short question which came into my mind this morning. Wouldn't it make sense (at least for 1on1 focussed classes) to do charges like dex/qui or str/con debuffs instead of reactive procs on armor pieces which have a relatively low hit chance (boots/gloves)?
As the chance to hit those pieces is already at 3% (http://disorder.dk/daoc/armor-hit-chance-and-location/), the chance that some reactive proc is triggered should be even lower. Or is the proc on boots higher than on a chest for example?
What are your thoughts on this?