Topic: Paladin PvE and PvP

Started 6 Feb 2019
by Mungokidogo
in Albion
im about to get 50 on my paladin and god damn it if it isnt annoying trying to settle with a spec
i have so many questions and since this is a free shard with custom fixes its so hard to get a good answer
50 slash/crush or thrust is it worth it? why 39? obviously for the 39+11 i get that but if youre 50 +11 wouldnt it be more WS more damage?

why 48 chants? i get that its for purp endo heal and damage but why not 38? ive not seen any difference in my endurance with 42

for PvE heres what i was thinking
50slash
50shield
48chants
16 parry

with mob i would drop shield down to 42 because i do wanna get that 60% cap

50slash
42shield
31parry
48 chants

i have to go high chants because i know i wont get any groups because yellow endu but if i could id like to go

50slash
42shield
38 chants
42parry

if taking parry high is not a good idea could someone tell me why?
if weapon can be dropped to 39 then:

39slash
42shield
45 parry
38 chants

or

39slash
42shield
35parry
48chants

im also curious on 2h builds and specs if anyone could shine some light on that as well

sorry for all the bad punctuation and shit but tbh dont care

any info would be great preciate ya guys thanks so much
Wed 6 Feb 2019 7:28 AM by Koljar
Imho:
No need for 50 weapon (for PvE). Go 29 slash, 50 shield, 45+ chants (heal chant for extra aggro, more points for convinience), rest in parry. This would be meant for tanking (and blocking for others).
Stuff to consider: Thrust and crush both have a to hit on the taunt style - slash doesn't but has one of the best anytimers in the game (--> Amnethyst @29 slash). My paladin on live was a saracen (bit more dex for blocking) and I chose thrust for him. Was almost purely for PvE tho.

For 2handed I thought about 50 2handed, 34 slash (+11 + RR should get you to 52 composite somewhat quickly), 42 shield 45 chants (could go down to 42 tho), left overs in parry (or more slash until you get enough RR).

Never played a 2h paladin and live didn't have 2.5x skillpoints...
Wed 6 Feb 2019 3:36 PM by Sorkar
I went 48 chant, 50 2 hand, 42 shield, 29 slash, rest in Parry. The reason I did this was mainly for PVP. Slam, get behind the Target and use the back position style in 2 hand and the follow-up to that which is the level 50 style. Also I have found that s/s is better for solo PVE, and also it's probably easier to find groups as a s/s tank. I would love to hear from any paladin's that have been 50 for longer on this server and what their experiences have been with their specs
Wed 6 Feb 2019 4:34 PM by Dimir
If I was making a PVE Main tank Paladin I would go:
39 Wpn (Probably Thrust/Crush for bonus to hit on Taunt. Technically this doesn't matter vs end game bosses on this server but for any high level trash that doesn't use the new system it would be important)
48 Chants (You want all that extra AF, Damage, Heal (for aggro), and ofc Heat Resist for Dragon)
42 Shield
42 Parry

As a main tank your job is to keep aggro and take the least amount of damage as possible. If you're the secondary tank then you could consider doing 50 Shields (for better guard) and drop Parry but that's less efficient.

RVR Paladin is a completely different story, and depends on whether you want to be the peel master or try to do a bit of everything. In the first probably 44 Thrust and ignore 2h. In the second something like 42 shield, 44 2h. I still think you need 42 shield and 48 chants in both cases though.
Wed 6 Feb 2019 6:42 PM by Boulvejak
Koljar wrote:
Wed 6 Feb 2019 7:28 AM
Imho:
No need for 50 weapon (for PvE). Go 29 slash, 50 shield, 45+ chants (heal chant for extra aggro, more points for convinience), rest in parry. This would be meant for tanking (and blocking for others).

Weapon spec is important for PvE as it's going to affect weaponskill and hit rates which is important for landing taunts on higher-con mobs. I agree that it doesn't have to be 50, but 29 is pretty low.
Thu 7 Feb 2019 7:03 AM by Koljar
29 has always been enough for me to even hit something like live apoc, gole and mlx.x10 mobs. Even with just 18 thrust on a live pala with "only" 2x points (that freed a lot for parry) I could hit those (thanks to to-hit boni on the stlyes).
50 weapon on a paladin is (again: imo) absolutely not required unless you really want a specific style (which you don't need as you get a bunch of nice styles even on lower levels).

As this is just a game you're totally free to do whatever the fk you want (server rules aside...)
Mon 11 Feb 2019 7:15 PM by hellcon
I have my paladin in the late 40s now. From playing around with various setups:
Raising block past 42 doesn't do much; if you think you use can those points elsewhere*, do that. If you want to be a better blocker, make sure you are picking up mastery of blocking & ask for the dex buffs instead of str (if conc is tight) from your friar/cleric. MOB5 makes a huge difference, especially when you've got a buddy tank to guard.
*I am not really sure you can though. Parry falls off a cliff when tanking multiple mobs. Even with high parry, I have seen my rates drop into the 10%'s

Everyone 40 plus on this server has tireless1 and lw1, making red endo not as important. However, the armor chant gains are definitely worth getting in pve

Regarding to-hit. Amethyst slash is amazing. You rarely miss with this style. On the other hand, you will often miss with your taunt style. Depending on what type of groups you are getting, I would recommend going with higher weapon to get those taunts to land more reliably.
Paladin damage isn't bad on this server. With str buffs, high weapon skill & a theurgist haste buff you can put out substantial damage. Depending on if you are in the 'ideal Alb PVE' group or not should determine if you need the damage. I've been in all melee groups, bomb groups & off the wall groups. Your damage can make a difference in kill rates.
- When you get bored, try out high mastery of pain & get yourself buffed up. Reliably putting out 200+pt. swings feels real good. & while soloing you can see see 500+ rounds (including proc)
-All things considered, higher weapon skills should be of great benefit to you.
Mon 11 Feb 2019 7:52 PM by Ashenspire
Parry is nice, but parry is checked first, and having too high parry can actually hurt you if you're trying to get off block styles in your attacks.

Paladins have 2.5x on this server, you should absolutely maximize whatever weapon you choose to use. Parry isn't that important. Yes, your job is to hold aggro in pve, but between spamming a taunt and your heal chant you'll be fine in that regard.
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