Hi everyone,
as we are progressing though beta, we noticed that Albion hasn't been as busy in Caer Sidi has the other realms have been in their respective SI epic dungeons. This may partly have to do with the difficulty of the various encounters. It is very important that we receive feedback on these things; just running raids to kill those select mobs that are deemed "easy" to get your feathers won't ensure that the dungeon works as intended on release. A lot of potential issues are not obvious when we build these encounters and are only revealed with sufficient player numbers.
I would therefore like to ask you to announce any Sidi raids you may be planning in this topic; if you catch me on Discord feel free to highlight me before your raid starts or if/when you run into any godmode encounters there. If you have specific suggestions for invidual encounters, please also feel free to add them here. We wont trivialize the dungeon, but certain combinations of abilities may simply turn out to be "too much".
Any changes I make will be announced here so you know if/when it is worth to try your luck again with a specific encounter.
Aug 23 2018:
- Bane of Hope: Removed aoe nearsight and disease spells
- Bellum: Reduced HP of War Incarnates
- Apocalypse: Increased melee damage
as we are progressing though beta, we noticed that Albion hasn't been as busy in Caer Sidi has the other realms have been in their respective SI epic dungeons. This may partly have to do with the difficulty of the various encounters. It is very important that we receive feedback on these things; just running raids to kill those select mobs that are deemed "easy" to get your feathers won't ensure that the dungeon works as intended on release. A lot of potential issues are not obvious when we build these encounters and are only revealed with sufficient player numbers.
I would therefore like to ask you to announce any Sidi raids you may be planning in this topic; if you catch me on Discord feel free to highlight me before your raid starts or if/when you run into any godmode encounters there. If you have specific suggestions for invidual encounters, please also feel free to add them here. We wont trivialize the dungeon, but certain combinations of abilities may simply turn out to be "too much".
Any changes I make will be announced here so you know if/when it is worth to try your luck again with a specific encounter.
Aug 23 2018:
- Bane of Hope: Removed aoe nearsight and disease spells
- Bellum: Reduced HP of War Incarnates
- Apocalypse: Increased melee damage