Are Scouts still gimp in this patch?
Wilfu wrote: ↑Sat 12 Jan 2019 5:54 AMHonestly i haven't tested the server for a few months but when i did they seemed fine. In rvr they were fine and in solo PvE i could usually solo anything OJ without much issue. With all the QoL changes to the leveling experience i don't think scouts will have much issue hitting 50 and with the changes to Crit shot being able to trigger on anything not in melee already it will be easier to engage healers/casters fights.
Tillbeast wrote: ↑Sun 20 Jan 2019 5:46 PMUnfortunately a scout with no ability to self buff is the weaker of the 3 archer classes when solo. Scouts with a buff bot on original servers were easily the best archers when solo. In small stealth groups however scouts are very good especially with there shield slam to assist other melee stealthers. Not that albion needs any help in small scale stealth wars, the minstrel is albions ace up their sleeve.
Tillbeast wrote: ↑Mon 21 Jan 2019 11:07 AMNo idea what Uthgard was sorry. I played back on the original EA servers (Percival (Mid) and Nimue (Alb). To be honest forgot about potions so in that case there is nothing wrong with a scout on Pheonix, still the best pure archer class in game with potions buffs and with a huge shield slam if they get jumped by a melee stealthier. Hunter and ranger give few more options I guess so you have to play them different and not as a pure sniper. Also scout is far more group friendly as you say than a ranger or a hunter.
Personally think the best spec for a scout is sniper spec, high bow 42 shield and kill stuff before they run into melee. Played a 50 bow 42 scout on nimue (with buff bot off course) and nothing funnier than crit shotting a light armoured melee dps class from range, firing another few shots off as they got into melee range then shield slamming them, take two steps back and finish them off. Fair enough if the shield slam misses your screwed but every spec has its weakness. Complaining about lack of melee when you neglect melee is silly. As you said speccing sword and board style may make them better I don't know how the slower harder hitting albion bows scale with higher bow skill on a classic server but I think if you go scout you go sniper and just accept you are going to suck in melee if you can't land the stun to escape.
Not sure if sniper spec is best for hunters or rangers, on percival I had a buff bot (after rr5) so both bow and spear were high as I had no beastcraft but on Pheonix cannot see me having more than 27 bow at level 50 just for final crit shot. Never played ranger so cannot really comment on them but they look similar to hunter with slightly better melee ability but not the utility off a pet to interrupt a second caster opponent.
Kyosji wrote: ↑Fri 1 Feb 2019 3:14 PMYes. Starting off can take 10-11 seconds to do a crit shot and ~7-8 seconds for normal shots. Crits go to 8-9 seconds at around level 20,a nd normal shots take 5-6 seconds. Hear normal shots can be around 3 sec at 50, all which makes using them in RVR tough as hell. At level 20 you can barely take down an orange if you're lucky using really good arrows. Using the best crafted arrows you can take down a yellow before it reaches you, but in the end endurance is your enemy. You have to rest after each kill, making it a super slow class to level. I was bearing through it because I thought it would be a viable option for RVR or BGs, but so far I have been extremely disappointed. 1 on 1 fights, even with getting the first crit shot off, always puts you at a disadvantage because of interrupts with the insanely long draw times. I've spent 5 hours in the 20-24 battlegrounds and was never able to get a solo kill even against cloth wearers. I always got close, but with the constant interrupts it was just useless to use the bow passed the initial crit strike shot. No one usually wants you in their rvr group, mainly because i believe to do anything worth while you have to stand still for 5-10 seconds per attack, and that doens't help in a roaming zerg. Maybe it will get better at max level, but from what I'm hearing from others, not so much.
If Interrupts weren't so bad, they'd be more viable for PvP
If endurance wasn't so draining, they'd be good for PvE
As it stands now, I just don't see the point of the class.
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