gruenesschaf wrote: ↑Tue 28 Apr 2020 3:06 PM
necrolove1 wrote: ↑Tue 28 Apr 2020 3:01 PM
Thank you for your response, though it seems as if the problem presented in this post isn't as much of a necro issue as it is a pets going through the door issue.
Sure but at the same time the hard cut off range should be 2000 (1500 fading) not the 3000 that it was before, until the next restart it's 1500 hard cut off and 1000 fading
My apologies, I’m having difficulty understanding the vision behind this change. Necros currently have 2 pet based spells that extend out to 1500 range (shade casted DoT) and 2000 range (Shade casted HoT) that reflect what was originally planned for the class (having a 2500-3000 range Tether).
To give you a battle scenario in my experience playing necro: the normal strategy to fight a necro is to kite the pet hit it and repeat, one of the tools the master has to combat this is to use the masters ranged spells (dot/hot) if the pet can be quickly kited out of tether range the master has no chance to cast a 3 second spell effectively due to the current Tether changes without risking the pet’s instant death.
I don’t want to sound combative but I believe there are better ways around this problem, and all pets going through door problems for that matter. Such as a max range/duration a pet can be aggressive on a target that is not in LoS
Shortening the tether on an already limited class, hurts the classes usability more so than the minor inconvenice it currently creates.