I feel useless as a Friar

Started 23 Mar 2020
by daoclavo
in Albion
So, my main is a Rej cleric and i love it.. i would like to try the Friar so i levelled it, template n go in rvr with 40 rej, 48 enh, 18staff

40 Rej for fast heal ns

48 enh for 2 red resist

18 staff for peel on mages/cleric if the peeler of the grp isnt near..

so on the paper it's cool but when i tryed it i feel a little useless.. No istants so if i get rupted my mate die if the other cleric is rupted/CCed
Not a real peeler, only side snare and low ws so i coud be parryed/blocked/dodged a lot
i am usefull only for resist..

any tips on how to improve and not feel so useless?
Mon 23 Mar 2020 6:09 PM by Blitze
I always felt friars made significantly worse healers than clerics in 90% of cases and only if you need HoT non-aggro for PvE healing or if your group already has two clerics and wants a third healer.

Phoenix tried to address gimp friar healers by adding cure NS and an improved heal. However, these buffs were not nearly enough in my opinion.

My suggestion is try playing as a hybrid with 34staff... then you can peel fine and hopefully the lack of quick cure NS won’t matter.

FYI I still think friars need the following:
1.Their end redux and possibly Abs buffs made into group abilities.
2. Their HoT to cost significantly less power and be castable whilst moving.
Tue 24 Mar 2020 12:34 PM by thirian24
Friars are WILDLY strong in grp play with that spec. People that aren't using one in grp over a second cleric, are crazy.

They have resists, HoT, amazing heals, cure NS and like the longest snare in alb.

I'll list the problems with the Friar.

1. You're not a strong enough player to play the Friar to it's full potential.

It takes a very very strong player to make that class work.
Tue 24 Mar 2020 12:58 PM by gotwqqd
I haven’t seen a friar in weeks
Tue 24 Mar 2020 6:18 PM by daoclavo
thirian24 wrote:
Tue 24 Mar 2020 12:34 PM
Friars are WILDLY strong in grp play with that spec. People that aren't using one in grp over a second cleric, are crazy.

That's why i make one, i think is a very good group class

thirian24 wrote:
Tue 24 Mar 2020 12:34 PM
They have resists, HoT, amazing heals, cure NS and like the longest snare in alb.

yes but:

resist ok

Hot is nearly useless cuz 90% of grp focus on only 1 target with full dps n hot not heal enough, use like 15/20% of power, have a VERY long cast time and disease stop the hot.

Amazing heal is thru but no istant, only the RA Vehement Renewal that u need tier 3 to be effective (950 grp heal) and it's every 10minutes, so if u are rupted/Cced ur target will be dead unless cleric can save him.. and another point.. i feel that Friar have a LOT less power pool than Cleric, so i finish my power faster than on my cleric.

Cure ns nothing to say

longest snare in albion is thru too but as i said, low ws mean that u will be parryed/dodged/blocked a lot of time

thirian24 wrote:
Tue 24 Mar 2020 12:34 PM
I'll list the problems with the Friar.

1. You're not a strong enough player to play the Friar to it's full potential.
It takes a very very strong player to make that class work.

Yes, i'm not a Pro player but tbh i feel that with my cleric i heal a lot and i'm good at it, all my mates tell me that i'm a good cleric and nobody ever told me something else.. Probably i just need a bit of practice with the friar cuz i dont have the instant/DI that can help me while i change position in combat if my team have to run back for gain distance.. or maybe i just play the Friar like i play my cleric and it's not a good thing to do.. tbh i was looking for some Friar POV on yt but it seems that Friar like to post only Solo POV.. meh...

So what i was asking is: can any1 explain me what a friar in a 8v8 situation have to do?
I use it like a cleric and probably it's not the right thing to do

Blitze wrote:
Mon 23 Mar 2020 6:09 PM
I always felt friars made significantly worse healers than clerics in 90% of cases and only if you need HoT non-aggro for PvE healing or if your group already has two clerics and wants a third healer.

Phoenix tried to address gimp friar healers by adding cure NS and an improved heal. However, these buffs were not nearly enough in my opinion.

My suggestion is try playing as a hybrid with 34staff... then you can peel fine and hopefully the lack of quick cure NS won’t matter.

FYI I still think friars need the following:
1.Their end redux and possibly Abs buffs made into group abilities.
2. Their HoT to cost significantly less power and be castable whilst moving.

I was thinking about a 40 rej 38 enh 34 staff.. so my grp still have cure NS, all yellow resist and i have the back snare n some ws too.. what about it?
Tue 24 Mar 2020 10:16 PM by Neso
I was thinking about a 40 rej 38 enh 34 staff.. so my grp still have cure NS, all yellow resist and i have the back snare n some ws too.. what about it?


I would say, minimum for 8man group healer:
43 rej - (Highest spec heal)
18 staff - (27 sec snare)
45 enh - (self dex buff)

...the remaining 74 points can either be placed in:
-rej to get the highest HOT. How often do you use the HOT?
-enh to get highest heat resist. With the current tank meta, how many hib 8mans do you see running the heat debuff train to use the 46enh spec?
-staff to get the lvl 21 evade 14sec snare. Would you ever use the lvl 21 evade snare and would a small increase in WS help?

ST 1, VR 2/3, Purge 2/3, Det 9 all help when higher RR.
Run the Celerity sidi staff for peels, rupts and swing speed only.
Dump all points in dex on char creation.
Usually on inc put the hot up. It gives you a small amount of leeway if they try to burst anything so you can peel/heal/cure.

I would say that I think all realms HOT's should either reduce the power use by half OR double the heal values (although both would be nice!).
Wed 25 Mar 2020 12:14 PM by Maka
thirian24 wrote:
Tue 24 Mar 2020 12:34 PM
Friars are WILDLY strong in grp play with that spec. People that aren't using one in grp over a second cleric, are crazy.

They have resists, HoT, amazing heals, cure NS and like the longest snare in alb.

I'll list the problems with the Friar.

1. You're not a strong enough player to play the Friar to it's full potential.

It takes a very very strong player to make that class work.


Hello ! So What spec ?
Wed 25 Mar 2020 12:58 PM by thirian24
Neso outlined it pretty well.

Right on initial engagement, toss out HoT. The HoT isn't meant to be used for main heals, so just use it 1-2 per fight. Stay in the back line for back up peels. Run off, toss out a heal/cure and move. Always be on the move. The side snare is SUPER easy to land. So you should rarely be rupt out because 1 person is on you.

Stay mobile, don't stay in one place. Snare out a target on you. Don't wait for someone else to do it. Use the fastest staff you can get your hands on. I think it's 3.0 speed.

Also, I forgot to mention in my other post, the heal proc that fiats get now, is super nice.

Playing a Friar in this role is super hard. BUT, with enough practice it can easily be done. Look for other friars playing in this capacity and ask them for advice. Also, there are many Friar POV videos on YouTube out there with this playstyle. I searched them out for our Friar.

Good luck.
Wed 25 Mar 2020 7:11 PM by imweasel
I have tried numerous specs. I finally decided to settle on a hybrid friar.

34rej/45enh/34staff.

This is not a dedicated 8man spec, but more of a solo/pve/group friendly/zerg spec. Also, IMHO, is that this is the staff spec for a friar.

Decent heals and HoT. An ok proc heal. Rear snare and decent ws. No real defense outside of evade 5.

Just get ST1, purge2, some VR, aug dex, aug qui, mastery of parry and pain and it will be just fine.
Mon 30 Mar 2020 11:28 AM by kiectred
Unpopular opinion it seems due to the popularity of rejuv friars nowadays, but if you feel useless it's because you went rejuv, end of story. Especially since you already play a rejuv cleric and can (hopefully) see how much better they are at the job.

Go enhance/staff or hybrid; just enough rejuv for first cure NS. It's slower but still better than forcing your cleric(s) to try to cure rather than heal.

What you do depends on your group and the engagement. Sometimes I'll fly in with the dps tank(s) with the slowest staff I have, let them slam and then pop ST and glue myself to an enemy caster or healer. I have to be wary of overextending of course because I'm a glass cannon, so I try to pan around and see what's happening in the fight elsewhere. Sometimes I take my fastest staff and sprint around snaring everything with a weapon drawn. Sometimes I stand in the back and act like I'm a cleric or rejuv friar until I draw melee attention. If it's a train, I ST and bail, if it's 1-2 and I trust my heals, I light them up until they figure out they're wasting their time on the wrong target. When they turn to go for the cleric, back snare and move to either peel more or heal. Especially in tenser fights, you're also using your taunt and ranged dd charge (you hopefully have one) for interrupts. Yes, they're on longer timers, but they at least need to be mentioned since they're instants, especially the taunt. Everything mentioned above requires decent weaponskill though.

To be effective at off-heals with low-ish rejuv requires watching for things before they happen and knowing when someone has positioned themselves poorly. Against hibs for example, I've already started casting my greater heal the moment I see the stun spell effect because if you wait until damage is taken it's too late. Requires a lot of camera panning and looking at the field instead of health bars, but it works.

And this is basically what I think the class was meant for. You're meant to be flexible, even within the span of one fight. This requires you to be fast at adapting, because you're not going to be the absolute best at most of what you do, but you'll be good enough to ensure survival. And I think this is the problem with rejuv friars. They can't do much of anything beyond heal, and they're never going to be as good as clerics at healing despite sacrificing effectiveness at other roles. In theory, a rejuv friar is kinda a 'meh, ok sure' addition to a group. In practice, from what I've seen at least, is that they're even worse because they shirk off all other duties to heal almost exclusively and again, I'd rather just have a cleric do that.
Mon 30 Mar 2020 12:34 PM by Razur Ur
i feeling me with champion useless without rr5 ability :-/, the dps is to low :-( plz help.
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