Best necro spec for bulk pulling/power leveling

Started 7 Feb 2019
by Kyosji
in Albion
What's the best build for a Necro to be able to pull mutliple yellows/oranges and kill them together? I'd like to run groups to somewhat PL friends and guild mates.
Thu 7 Feb 2019 1:26 PM by Koljar
Death servant. You should be buffed tho and get a source of mana (neither the buffing cleric, nor the mana battery necro (death sight) need to be in your group).

Make sure that neither the cleric nor the sight nec die of boredom
Fri 8 Feb 2019 9:24 AM by Meandow
Dont bother with a mana battery unless you can get one outside the group (doubt you will). Just get an alch to make you potion of replenishment and potion of power, they're both quite cheap (120-150g each) with 100 charges, will last you a couple of hours and you will no doubt make that money back by not inviting extra players/improvement in speed of killing. Cleric however is a must (with heal proc) if you want to do a somewhat decent amount of mobs pull, if you're doing orange con mobs or higher it's really nice to have wizard(s) or a cabalist for aoe dot.

I was capping out my quick cast doing orange mobs when I invited 2 wizards, 10+ mobs per pull, my cleric friend did 30 to 40 in about 2 hours.
Fri 8 Feb 2019 1:43 PM by warden50
Meandow wrote:
Fri 8 Feb 2019 9:24 AM
Dont bother with a mana battery unless you can get one outside the group (doubt you will). Just get an alch to make you potion of replenishment and potion of power, they're both quite cheap (120-150g each) with 100 charges, will last you a couple of hours and you will no doubt make that money back by not inviting extra players/improvement in speed of killing. Cleric however is a must (with heal proc) if you want to do a somewhat decent amount of mobs pull, if you're doing orange con mobs or higher it's really nice to have wizard(s) or a cabalist for aoe dot.

I was capping out my quick cast doing orange mobs when I invited 2 wizards, 10+ mobs per pull, my cleric friend did 30 to 40 in about 2 hours.

I thought xp was reduced if you had over 10 levels Gap ?
Fri 8 Feb 2019 1:45 PM by Meandow
warden50 wrote:
Fri 8 Feb 2019 1:43 PM
Meandow wrote:
Fri 8 Feb 2019 9:24 AM
Dont bother with a mana battery unless you can get one outside the group (doubt you will). Just get an alch to make you potion of replenishment and potion of power, they're both quite cheap (120-150g each) with 100 charges, will last you a couple of hours and you will no doubt make that money back by not inviting extra players/improvement in speed of killing. Cleric however is a must (with heal proc) if you want to do a somewhat decent amount of mobs pull, if you're doing orange con mobs or higher it's really nice to have wizard(s) or a cabalist for aoe dot.

I was capping out my quick cast doing orange mobs when I invited 2 wizards, 10+ mobs per pull, my cleric friend did 30 to 40 in about 2 hours.

I thought xp was reduced if you had over 10 levels Gap ?


It is but then you have the task bonus to mob types so if you have a good type and a good camp it makes up for it and more. I was also around 40 when we started so the level gap was only 10, by the end of that session I think I was 44 or so, cant remember exactly.
Fri 8 Feb 2019 1:49 PM by Meandow
Also it's still not completely useless just because someone is very low level, I got lvl 1s up to 24 for thidrank in like an hour, maybe it's nerfed from normal percentage of exp you used to get but all the bonuses etc makes up for it, I don't think a lot of people will beat that time by leveling by themselves/group at their level.
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