advice for minstral RAs

Started 13 May 2019
by weo34338
in Albion
i need some input where to invest next in order to up the "damage" a little (mostly solo or stealther duo).

currently i have:
purge3
ip3
sos2
mof3
wp1
wm1
lw
tirelss
Tue 14 May 2019 2:56 PM by Ardri
weo34338 wrote:
Mon 13 May 2019 7:03 PM
i need some input where to invest next in order to up the "damage" a little (mostly solo or stealther duo).

currently i have:
purge3
ip3
sos2
mof3
wp1
wm1
lw
tirelss

Lower mof to 2. Not worth the points higher than that imo. WM1 kinda worthless. AM1-3 is OP in smallman fights, 100% need that. MoC1 is actually really good for 5 pts on minst. Primarily for demez in grps, but can work for 10s mez when you're constantly rupted or for someone who purged your stun. Lastly, if you want more deeps, just stack WP and MoP evenly or depending on your playstyle. Honestly, it's not going to affect much or decide fights. You'll get more damage by playing better via kiting and waiting for DD cooldowns.
Tue 14 May 2019 6:01 PM by weo34338
ty for your feedback, but i guess you missed the point of my question.
its where to invist next, not to redo the invested points.
mof3 btw is imo crucial, as it brings mezz to the cap and stun close to it.
wm1 is there to have the crit chance with pets / same as wp for dds.
i guess, i dont have to tell you what a resist of those means for the battle.
am is worthless for solo play and i dont see it really shining as it has been nerfed from the previous value.
the issue is also the lack of damage. its more a question what to up.
wild power? mastery of magery? aug acuity? wild minion? aug str or mastery of pain...
moc might be indeed a different story for demezz or for the mezz during rupt (any idea of the duration with moc1? 10 sec confirmed?)
Wed 15 May 2019 1:11 PM by Ardri
I guess you missed the point of my advice then. 1.5% resist rate, 3% pet crit chance, and any dmg passive other than crit will change nothing in a fight. AoM for smallman and moc1 are far better. GL friendo.
Wed 22 May 2019 12:49 PM by Lillebror
I agree with Ardri on both MoC1 and AoM.

MoP and increase dps in a possision you dont wanna be in, WP just kill the player tiny faster (not worth it)

Maybe Wild Minion is worth it, i havent played enough with pet only that i wanted to put points in it.

If running with pet AM could be nice to heal your pet, just grp a person in another zone.
Wed 22 May 2019 2:59 PM by Fribrand
It depends on how u play...

If u group... Your buddies will expect AM at your RR... and it is nice to have.
SoS3 is occasionally nice... it seems large group action with turrets involved goes over 20 sec at times... not worth it unless u group and zerg fight.

If u solo... AoM, MoM, WP, MoC and even toughness all increase your ability to kite.

If u raid... serenity because u tend to twist in more stuff, AM for those harry moments your group gets into, MoM & WP for spell effectiveness.
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