Wrong "Per Level Stats" on Friar and Bard.

Started 31 Jan 2020
by Harvest
in Suggestions
Hi guys, I noticed that this Server resolved a lot of Problems/Poor design choices/Error that this Game had.

I noticed that a problem that is here since Legacy Time is that both Bards and Friar gain while Levelling two Stats that are completely useless for them...

Bard get Empathy (Which for Druid or Warden increase the Heals Output), but for Bard it does nothing... All your Spells are based on Charisma even the Heals, so they have wasted stats point, which would be good to be changed in something else... Dexterity maybe?

Also Friar gain Strenght while levelling, which is also an useless Stat for Friar since 100% of their Damage comes from Dexterity (Probably initially Mythic thought that Staff would be based on Strenght and change it later on and overlooked it), would be good to it be changed in Dexterity (Or at least Quickness) to make them a bit more viable in their Role... Or simply to avoid giving to a Class a Stat the will never get used no matter what.
Fri 31 Jan 2020 10:19 PM by gromet12
Harvest wrote:
Fri 31 Jan 2020 9:21 PM
Hi guys, I noticed that this Server resolved a lot of Problems/Poor design choices/Error that this Game had.

I noticed that a problem that is here since Legacy Time is that both Bards and Friar gain while Levelling two Stats that are completely useless for them...

Bard get Empathy (Which for Druid or Warden increase the Heals Output), but for Bard it does nothing... All your Spells are based on Charisma even the Heals, so they have wasted stats point, which would be good to be changed in something else... Dexterity maybe?

Also Friar gain Strenght while levelling, which is also an useless Stat for Friar since 100% of their Damage comes from Dexterity (Probably initially Mythic thought that Staff would be based on Strenght and change it later on and overlooked it), would be good to it be changed in Dexterity (Or at least Quickness) to make them a bit more viable in their Role... Or simply to avoid giving to a Class a Stat the will never get used no matter what.

Annoying I agree, however playing as a 1.0 spec Friar as my first toon in 2001; they where fixed with spec buffs (dex/quick). Adding that extra 15 dex would be nice in a buffbot world where it hurt; but here Friars don’t need it. They raised the weapon skill (you get higher WS than live @ this time period), gave better heals, and a rear snare. I would’ve loved my Friar to have those tools when I played him (basically solo as no room in group as them you where not needed)

Bards it does suck with the stats since they gain no dex, and go against other casters that are getting dex as they lvl. The bard mez just seems so slow to cast vs my sorc, but that’s because the sorc ends up with more dex while the bard really suffers not getting any, and being Celt or Firby
Fri 31 Jan 2020 11:09 PM by Harvest
15 more dex will change nothing, but at least you remove a bad and pointless design... That was 100% done by an overlook and not by intended design

23 more dex for the bard are not even 0.1s in difference in casting... But anyway, you can even change it in Quickness or Strenght, at least is a stat that CAN be used in someway. Empathy have literally ZERO use, it's like gimping at the base a Class without any reason and just for the lolz.
15 more dex for a Friar is literally nothing, and at least you give a stat he will eventually use instead of a one that have no purpose... As said for the bard, you don't like giving Dexterity (Which in my opinion would be 100% the Stat to give to an Hybrid Melee/Healer)? Give him Quickness at least he can use it in some way, Strenght does NOTHING (Since Staff Damage is 100% Dexterity), is a gimp without any sense.
The argument "They gave to Friar Quick/Dex Buff for fixing it" have literally no sense, if they wanted to fix it they could've just change the Stat-Gain to Dexterity instead of Strenght lol... That's logic.

It's not about "They are already fine" is about fixing something that was clearly done in the wrong, at that point remove all the QOL or the Classes Changes that Phoenix made and say "Oh it was fine on 1.0, people played these classes anyway" and leave at it like that...

We have here the opportunity to fix things that were overlooked, not doing it is pointless in my opinion.
Sat 1 Feb 2020 12:47 AM by Freedomcall
I am not with or against your idea, but 15/23 dex will greatly affect on their casting time.
Try testing it by putting aug dex. You will feel the difference.
Sat 1 Feb 2020 1:08 AM by Harvest
It's placebo effect, there is math behind it... I doubt you can feel 0,1s in difference (Even less on Spells that have Fast Cast-Time)...
25 Dex are exactly 0.1s on a 3s Cast-Time (So on faster Cast Times is less)...
Friar with 15 more Dex would get 0.05s less, Bard with 23 more Dex would get 0.1s less on the 3s Cast-Time Spells.

Good? Sure, but it will not make or break the Class... It will only make the Class how it was supposed to be without a flawed and wrong design that they problably didn't even noticed.

But as I said, people think Dexterity is too much of risk? (Understandable for the Bard, not really for the Friar since his different role), just change it in Quickness... At least is a Stat that CAN be used and INCREASE something... Empathy (For Bard) and Strenght (For Friar) do not increase anything, they are COMPLETELY unused... It does not make much sense to leave it like that.
Sat 1 Feb 2020 1:29 AM by rocketait
Do we not have dex breakpoints on this server? I have not read all the change notes yet. As it's got a different backend from live and lives where probably based on mixed int/float math I could see how they may be missing now (though I always figured there was a game client annimation reasoning behind breakpoints).
Sat 1 Feb 2020 2:40 AM by Freedomcall
Harvest wrote:
Sat 1 Feb 2020 1:08 AM
It's placebo effect, there is math behind it... I doubt you can feel 0,1s in difference (Even less on Spells that have Fast Cast-Time)...
25 Dex are exactly 0.1s on a 3s Cast-Time (So on faster Cast Times is less)...
Friar with 15 more Dex would get 0.05s less, Bard with 23 more Dex would get 0.1s less on the 3s Cast-Time Spells.

Good? Sure, but it will not make or break the Class... It will only make the Class how it was supposed to be without a flawed and wrong design that they problably didn't even noticed.

But as I said, people think Dexterity is too much of risk? (Understandable for the Bard, not really for the Friar since his different role), just change it in Quickness... At least is a Stat that CAN be used and INCREASE something... Empathy (For Bard) and Strenght (For Friar) do not increase anything, they are COMPLETELY unused... It does not make much sense to leave it like that.

No, it's not placebo and of course you feel the difference from that 0.1second.
According to the cast speed calculator, 23 Dex makes 75-dex-based celt bard cast his 3.0s spell 0.115second faster,
and this is almost equivalent advantage you can get from aug dex3+mota3.

Sure, it doesn't break the Class. But some ppl still put realm points for casting speed, because you feel the difference.
Sat 1 Feb 2020 3:12 AM by Harvest
As I said already three times... The community think that giving 23Dex to a bard is too much? Change it in Quickness... At least is something that can be used.

Same for Friar.
Sat 1 Feb 2020 3:34 PM by Lipsi
Would love such a change.
Especially for bard (because i play it) and also because empathy gives bard nothing -at all- whereas strenght, while not affecting the weaponskill of staves, still gives an increased encumberance. But it would be certainly good to change it too)

And are there any other classes getting wrong/useless stats except those 2 ?
Sun 2 Feb 2020 8:02 AM by Harvest
Lipsi wrote:
Sat 1 Feb 2020 3:34 PM
Would love such a change.
Especially for bard (because i play it) and also because empathy gives bard nothing -at all- whereas strenght, while not affecting the weaponskill of staves, still gives an increased encumberance. But it would be certainly good to change it too)

And are there any other classes getting wrong/useless stats except those 2 ?

I would also argue that also Paladin gain Piety per Level and it is mostly useless... I mean he gain more Power, but aside from that he gain nothing (And since I never was a Paladin in need of Power, I don't think is the right Stat for the Class)... But we could also say that Dexterity and Quickness does not really fit that type of Class... We could treat it like Casters that gain Quickness per level, not really useful but at least it does something.

So yeah, Friar with Strenght and Bard with Empathy are the only two Classes that gain a Completely useless Stat that have literally ZERO use in combat.
Sun 2 Feb 2020 8:23 PM by gotwqqd
Harvest wrote:
Sun 2 Feb 2020 8:02 AM
Lipsi wrote:
Sat 1 Feb 2020 3:34 PM
Would love such a change.
Especially for bard (because i play it) and also because empathy gives bard nothing -at all- whereas strenght, while not affecting the weaponskill of staves, still gives an increased encumberance. But it would be certainly good to change it too)

And are there any other classes getting wrong/useless stats except those 2 ?

I would also argue that also Paladin gain Piety per Level and it is mostly useless... I mean he gain more Power, but aside from that he gain nothing (And since I never was a Paladin in need of Power, I don't think is the right Stat for the Class)... But we could also say that Dexterity and Quickness does not really fit that type of Class... We could treat it like Casters that gain Quickness per level, not really useful but at least it does something.

So yeah, Friar with Strenght and Bard with Empathy are the only two Classes that gain a Completely useless Stat that have literally ZERO use in combat.
Is something wrong with paladins? Or any class that a stat change is wanted?

If the class is fine having a dead stat mechanic is irrelevant
Sun 2 Feb 2020 9:24 PM by Sepplord
gotwqqd wrote:
Sun 2 Feb 2020 8:23 PM
Harvest wrote:
Sun 2 Feb 2020 8:02 AM
Lipsi wrote:
Sat 1 Feb 2020 3:34 PM
Would love such a change.
Especially for bard (because i play it) and also because empathy gives bard nothing -at all- whereas strenght, while not affecting the weaponskill of staves, still gives an increased encumberance. But it would be certainly good to change it too)

And are there any other classes getting wrong/useless stats except those 2 ?

I would also argue that also Paladin gain Piety per Level and it is mostly useless... I mean he gain more Power, but aside from that he gain nothing (And since I never was a Paladin in need of Power, I don't think is the right Stat for the Class)... But we could also say that Dexterity and Quickness does not really fit that type of Class... We could treat it like Casters that gain Quickness per level, not really useful but at least it does something.

So yeah, Friar with Strenght and Bard with Empathy are the only two Classes that gain a Completely useless Stat that have literally ZERO use in combat.
Is something wrong with paladins? Or any class that a stat change is wanted?

If the class is fine having a dead stat mechanic is irrelevant

That's what suggestiven here often forget. They just look at one thing and since that doesn't make sense they want it changed. Friar recieved loads of buffs, and other balanced have also been made with the current systems in mind.

When reading the comparison between bard and sorc castspeed it almost seems like intentional misrepresentation. Bards have plenty Tools to win VS Sorcs on inc
Sun 2 Feb 2020 9:53 PM by Harvest
gotwqqd wrote:
Sun 2 Feb 2020 8:23 PM
Harvest wrote:
Sun 2 Feb 2020 8:02 AM
Lipsi wrote:
Sat 1 Feb 2020 3:34 PM
Would love such a change.
Especially for bard (because i play it) and also because empathy gives bard nothing -at all- whereas strenght, while not affecting the weaponskill of staves, still gives an increased encumberance. But it would be certainly good to change it too)

And are there any other classes getting wrong/useless stats except those 2 ?

I would also argue that also Paladin gain Piety per Level and it is mostly useless... I mean he gain more Power, but aside from that he gain nothing (And since I never was a Paladin in need of Power, I don't think is the right Stat for the Class)... But we could also say that Dexterity and Quickness does not really fit that type of Class... We could treat it like Casters that gain Quickness per level, not really useful but at least it does something.

So yeah, Friar with Strenght and Bard with Empathy are the only two Classes that gain a Completely useless Stat that have literally ZERO use in combat.
Is something wrong with paladins? Or any class that a stat change is wanted?

If the class is fine having a dead stat mechanic is irrelevant
No there is nothing really wrong with Paladin indeed if you read what I said, I said that it does not need to be changed because his Stat AT LEAST DO SOMETHING... Would it be better with something else? For sure.

Having a dead stat is relevant because the others Classes do not have useless Stats, it create discrepancy in the System itself... It do not matter if the impact of it is huge or small.

People that argue that "A class is fine so it does not matter if they have a dead Stat" just simply do not understand that a bad design is still bad design even if it does not change much... And indeed since it does not change much is a lot better to have things how should've been and not in a overlooked state.

If that was not the case, just all return to Uthgard 1.0 were was Classic 1:1 and didn't even bother with changes or QOL improvement.

You guys seems like you want to argue just for the sake of arguing, do you hurt your soul giving 15 more Quickness or Dexterity to like a Friar instead of Strength? lol

The argument "The class work, it does not matter if something do not have sense" have indeed no sense... If this was the case all the Changes that the Phoenix Staff did were useless... So yeah is normal that if something do not make sense people want it changed, because is the most logical thing to do.

With this mind set a Class would work fine and still be used even if tomorrow you nerf their Main Stat by 20:
Do a Berserker still be played with 20 less Strength? Yes.
Do a Warrior/Hero/Arms still be played with 20 less Strength? Yes.
Do a Healer still be played with 20 less Dexterity? Yes.
Do a Sorc still be played with 20 less Dexterity? Yes.
Do a Cleric still be Played with 20 less Piety? Yes...
Is it something right to do to a Class? No. And it shouldn't be done to only two particular Classes just because they overlooked it. Simple as that.
Mon 3 Feb 2020 6:32 PM by Lipsi
Anyway i think bard should be given Strenght, like the Druid and Warden get (and healer and cleric and shaman etc). And may be that is also why Friar receives strenght, it seems to be that the 3 stats given to healing classes are STR + CON + PIE/EMP/CHA where appropriate to the class.

So in fact, the only "anomaly" seems to be Bard who received Charisma + Empathy instead of Charisma + Strenght.

Only heretics and valkyries got dext because you know, catacomb classes ))
Mon 3 Feb 2020 6:54 PM by teiloh
It would be good for both to get Tertiary Dex imo. PIE/CON/DEX and CHA/CON/DEX
Mon 3 Feb 2020 11:41 PM by Harvest
Lipsi wrote:
Mon 3 Feb 2020 6:32 PM
Anyway i think bard should be given Strenght, like the Druid and Warden get (and healer and cleric and shaman etc). And may be that is also why Friar receives strenght, it seems to be that the 3 stats given to healing classes are STR + CON + PIE/EMP/CHA where appropriate to the class.

So in fact, the only "anomaly" seems to be Bard who received Charisma + Empathy instead of Charisma + Strenght.

Only heretics and valkyries got dext because you know, catacomb classes ))

Strenght is justified to Warden and Druid (Or other healing Classes) because they indeed use a Weapon that scale with Strenght (Maces/Swords), so strenght increase their Melee Damage, so even is not a useful Stat, is NOT a useless one... Becuase at least IT DOES SOMETHING.

On Friar instead Strenght does NOTHING, since they use Staff that gain Damage 100% with Dexterity.

So both Friar and Bard still have a not utilized Stat, that should be changed.
Tue 4 Feb 2020 6:38 AM by Isavyr
If the primary opposition to this idea isn't against the idea in itself, but that it doesn't matter, it sounds like it should be changed.

A wizard shouldn't have quickness. A bard shouldn't have empathy. A friar shouldn't have strength. Treat every class as a class you'd want to play.
Tue 4 Feb 2020 8:15 AM by Sepplord
Isavyr wrote:
Tue 4 Feb 2020 6:38 AM
If the primary opposition to this idea isn't against the idea in itself, but that it doesn't matter, it sounds like it should be changed.

A wizard shouldn't have quickness. A bard shouldn't have empathy. A friar shouldn't have strength. Treat every class as a class you'd want to play.

The primary opposition is that it would have a huge influence and completely screw balance.
The followup thought is that it could be "fixed" by balancing around it, so it doesn't screw balance but classes still don't have useless stats anymore. And at THAT point, it doesn't matter and is just a lot of work to fix some underlying technicality that doesn't impact decisionmaking or playstyle. It's a pure technicality that levelling up some classes gives random stats. The endpackage is what blaance was considered around. Friar in specific for example got huge buffs on this server and is a powerhouse, yet people want it buffed because of the technicality that somewhere in the database a useless stat gets increased during the levelphase.

What's next? If levelup stats gets fixed friars will still have 60str that they dont get combatstats from. Should those also be converted? What about melee classes still having 60emp/int/piety? Following the logic of not having useless stats those 180stats also need to be converted. The whole argument is that somewhere in the background of the charactersheet is a number of a stat that isn't usefull. That applies to basestats just as well.

Harvest wrote: Strenght is justified to Warden and Druid (Or other healing Classes) because they indeed use a Weapon that scale with Strenght (Maces/Swords), so strenght increase their Melee Damage, so even is not a useful Stat, is NOT a useless one... Becuase at least IT DOES SOMETHING.

On Friar instead Strenght does NOTHING, since they use Staff that gain Damage 100% with Dexterity.

So both Friar and Bard still have a not utilized Stat, that should be changed.
Since we are arguing technicalities, Strength increases a friars carrying capacity. that is not "NOTHING".
Tue 4 Feb 2020 5:57 PM by Isavyr
Sepplord wrote:
Tue 4 Feb 2020 8:15 AM
The primary opposition is that it would have ahuge influence and completely screw balance.
Huge influence, and completely screw balance? Really? That sounds rather exaggerated. Let's examine the bard. Bard having +23 strength isn't going to upset the balance at all. In fact, someone said that bards don't even melee, so there you go, some in the community apparently don't even think it's a relevant stat (it is though--should be consistent with naturalists and minstrels, which are their closest relatives).

Upon further inspection, the wizard is a non-issue because all casters have this quickness issue. There's no imbalance, so no need to change.

The biggest case I've seen raised here is the friar. If you were to give them dexterity (+15), it would affect their total DPS by as much as 5%, and their cast speed on a 3.0s by as much as 2.5%. When I see changes below 10%, I don't see them at "huge influence" that would "completely screw balance". It's like the difference between choosing a Briton and Highlander armsman--it's something but not much--or do you think Highlander armsman are breaking the game? (I'd love to see that argument). At any rate, that's if you were to give them dexterity. I think quickness would be a better stat with less effect, and more consistent with the minor effect strength gives to the other healers.

Sepplord wrote:
Tue 4 Feb 2020 8:15 AM
The endpackage is what blaance was considered around.

Moot point, considering Mythic didn't balance the game particularly well. I think this idea would have to be argued case-by-case, and inequalities addressed where it can be shown that 1) they are using same spells, or serving similar role as another class AND 2) the other class with similar role/spells does not have this handicap.

Overall, the changes should be less than 5% effectiveness, which is largely nit-picking to argue against. While it isn't a severe handicap for the inequality to exist, it is still an inequality.
Tue 4 Feb 2020 7:36 PM by Sepplord
Isavyr wrote:
Tue 4 Feb 2020 5:57 PM
Sepplord wrote:
Tue 4 Feb 2020 8:15 AM
The primary opposition is that it would have ahuge influence and completely screw balance.
Huge influence, and completely screw balance? Really? That sounds rather exaggerated. Let's examine the bard. Bard having +23 strength isn't going to upset the balance at all. In fact, someone said that bards don't even melee, so there you go, some in the community apparently don't even think it's a relevant stat (it is though--should be consistent with naturalists and minstrels, which are their closest relatives).

Upon further inspection, the wizard is a non-issue because all casters have this quickness issue. There's no imbalance, so no need to change.

The biggest case I've seen raised here is the friar. If you were to give them dexterity (+15), it would affect their total DPS by as much as 5%, and their cast speed on a 3.0s by as much as 2.5%. When I see changes below 10%, I don't see them at "huge influence" that would "completely screw balance". It's like the difference between choosing a Briton and Highlander armsman--it's something but not much--or do you think Highlander armsman are breaking the game? (I'd love to see that argument). At any rate, that's if you were to give them dexterity. I think quickness would be a better stat with less effect, and more consistent with the minor effect strength gives to the other healers.

Sepplord wrote:
Tue 4 Feb 2020 8:15 AM
The endpackage is what blaance was considered around.

Moot point, considering Mythic didn't balance the game particularly well. I think this idea would have to be argued case-by-case, and inequalities addressed where it can be shown that 1) they are using same spells, or serving similar role as another class AND 2) the other class with similar role/spells does not have this handicap.

Overall, the changes should be less than 5% effectiveness, which is largely nit-picking to argue against. While it isn't a severe handicap for the inequality to exist, it is still an inequality.

My comment was based on other classes wirth "useless" stats, as this whole discussion is a side-phenomen of the recently proposed stat-priority respeccstone.
Think about it again with healer in mind, getting 45extra dex. Healers spend loads of RA points to get dex and castspeed, and giving them this dex for free, still lets them pick up those RAs. If you believe 5% isn't much...would you say that a temp that misses 5% in every resist is almost just as good as a fullcap temp? Because most would consider that an absolute shittemp.

And regarding the endpackage that being baalnced...i wasn't referring to mythics balancing. I don't know why that would be relevant. On this server friar got some insane buffs. Taking a load of buffs to be a fine class, and then turning around and pointing at still open technicalities isn't a good argument in my point of view.
Tue 4 Feb 2020 11:14 PM by Isavyr
Sepplord wrote:
Tue 4 Feb 2020 7:36 PM
My comment was based on other classes wirth "useless" stats, as this whole discussion is a side-phenomen of the recently proposed stat-priority respeccstone.

Right I agree, but this thread is specific to classes that have wasted stats.
Tue 4 Feb 2020 11:41 PM by Harvest
Sepplord wrote:
Tue 4 Feb 2020 8:15 AM
Since we are arguing technicalities, Strength increases a friars carrying capacity. that is not "NOTHING".

The famous Carrying Capacity Meta, where in RvR a caster with 40 Strenght will never get grouped if not at least Fully TPed with 75/75 Strenght.
lol, not gonna even answer that one seriously.
Wed 5 Feb 2020 8:08 AM by Sepplord
Harvest wrote:
Tue 4 Feb 2020 11:41 PM
Sepplord wrote:
Tue 4 Feb 2020 8:15 AM
Since we are arguing technicalities, Strength increases a friars carrying capacity. that is not "NOTHING".

The famous Carrying Capacity Meta, where in RvR a caster with 40 Strenght will never get grouped if not at least Fully TPed with 75/75 Strenght.
lol, not gonna even answer that one seriously.

As i said, arguing technicalities...are you saying there is a "strength-meta" for supporters and that healers with 75str in their temps have problems finding groups?

So where do you draw the line? Just friars and Bards? Because of which distinction? Both aren't in need of a buff so that can't be the reason to buff them. When you advocate buffs for classes not in need...then i would expect a stronger argument than: well...it feels weird when i dive into statsheets and see underlying mechanic that bothers me.
Wed 5 Feb 2020 8:29 AM by Harvest
Sepplord wrote:
Wed 5 Feb 2020 8:08 AM
Harvest wrote:
Tue 4 Feb 2020 11:41 PM
Sepplord wrote:
Tue 4 Feb 2020 8:15 AM
Since we are arguing technicalities, Strength increases a friars carrying capacity. that is not "NOTHING".

The famous Carrying Capacity Meta, where in RvR a caster with 40 Strenght will never get grouped if not at least Fully TPed with 75/75 Strenght.
lol, not gonna even answer that one seriously.

As i said, arguing technicalities...are you saying there is a "strength-meta" for supporters and that healers with 75str in their temps have problems finding groups?

So where do you draw the line? Just friars and Bards? Because of which distinction? Both aren't in need of a buff so that can't be the reason to buff them. When you advocate buffs for classes not in need...then i would expect a stronger argument than: well...it feels weird when i dive into statsheets and see underlying mechanic that bothers me.

It was ironic lol.

In any case, do a Druid/Warden/"Supporter" having more Strenght deal more damage if they hit you with a Melee Weapon? Yes. So in that scenario they use that Stat, and they are given that Stat.

Do Caster having more Quickness swing faster with more Quickness? Yes. So in that scenario they use that Stat, and they are given that Stat.

Do Bard having more Empathy gain something? No.
Do Friair having more Strenght gain something? No.

Simple as that, here it is yours line drawned.

As said before if the strongest argument against it "I don't care" or "It does not really matter", is easy to assume that the best thing to do is changing it.

People mentioned a huge balance issue with that... I don't see any balance issue in giving 15/23 more Stat to a Class lol (Even more when you could choose wich Stat to give it)... When there are already Class/Race combos for certain Classes that do not make sense Stat Wise and already destroy the Balance (Which for sure are not the case for Bard that are 99.99% Celt and Friar that can be only Briton).

People are so worried in giving 23 Dex to a Bard? Give him Strenght and everything is the same as now, but they at least utilize it.
People are so worried in giving 15 Dex to a Friar (Which is already rarely picked)? Give him Quickness and at least it have some kind of use.
Wed 5 Feb 2020 9:00 AM by Sepplord
The thing is, what you list as strongest argument, isn't the strongest argument. It's the weakest one. And ironically it's "your" side of the discussion constantly making that argument regarding the impact of "just a few stats".

The strongest argument is that neither bards nor friars need buffs. Bards are fine as always, and friars already recieved a shitton of custom buffs that i don't see it neccessary to further buff their combat stats

On the contrary it seems to me that the only argument FOR the change is to fix a technicality. Not a gameplay problem. I am heavily opposed to changing/buffing classes just for the sake of getting rid of a displayed stat in the character window that bothers some people.


Messing with class balance just to improve stat-sheet cosmetics isn't a good thing to do this far into the game.
Wed 5 Feb 2020 8:01 PM by Harvest
Sepplord wrote:
Wed 5 Feb 2020 9:00 AM
The thing is, what you list as strongest argument, isn't the strongest argument. It's the weakest one. And ironically it's "your" side of the discussion constantly making that argument regarding the impact of "just a few stats".

The strongest argument is that neither bards nor friars need buffs. Bards are fine as always, and friars already recieved a shitton of custom buffs that i don't see it neccessary to further buff their combat stats

On the contrary it seems to me that the only argument FOR the change is to fix a technicality. Not a gameplay problem. I am heavily opposed to changing/buffing classes just for the sake of getting rid of a displayed stat in the character window that bothers some people.


Messing with class balance just to improve stat-sheet cosmetics isn't a good thing to do this far into the game.

Yeah such imbalance changes in giving 23 Strength to a Bard... We will start seeing Firbolg Battle-Bard all over NF, that is a huge problem.

And yeah, also giving 15 more quickness to a Class (Friar) that nobody play competitively (Even after has been huffed on Phoenix, meaning is still barely useful compared to other Alb Classes), such a Balance problem.

Yeah you for sure known what is fine and balance.

YOU think they are fine, are only advocating for imbalance, it's not about getting rid of displayed Stats, is about having the same threatment for every Class... You say that now are fine and balanced, but what do you know lol? You could probably give 20 more strength on Berserker/BM/Merc and if you dint't read the Patch you wouldn't even notice it, and you will keep saying '"They are fine"... You are advocating for a "Balance" that you dont't even know what it is and you can't know it.

That's your strongest argument, "I don't like changes, dont't change stuff that I do not approve by personal taste"...
Wed 5 Feb 2020 8:34 PM by Sepplord
that's a wild mix of hypocrisy and projection you've got going there.

I believe my point is clear, if you want a buff than make strong case of why a clöass needs a buff. So far you haven't. That's not my fault but you are getting more mad and unreasonable with every post.

So unless any new arguments come up, i'm out
Wed 5 Feb 2020 10:26 PM by Isavyr
Sepplord wrote:
Wed 5 Feb 2020 8:34 PM
I believe my point is clear, if you want a buff than make strong case of why a clöass needs a buff. So far you haven't. That's not my fault but you are getting more mad and unreasonable with every post.

You've got the wrong attitude. It should be balanced by default, unless it can be shown to be problematic otherwise. The bard is a straight-forward case without any good rebuttal. Everyone else has the strength. They should too.
Wed 5 Feb 2020 11:09 PM by Harvest
It's pointless discussing with people that don't even try to understand that Mythic did errors/misjudgements/overlooks since the beginning, they simply made a game nearly 20 years ago and probably didn't care if they putted a wrong Stat... They made horribles design choices by the core, they are human... Two decades passed and people became more aware of mechanics/systems/min-max, a culture that didn't existed before (at least not in that size)... That allow people like the Phoenix Staff to fix them.

Advocating against it and calling people "mad" because they disagree in a civil way with your vision is the classic behavior that dimostrate of not even knowing how fairness in a Game works and also I would add not even understanding the effect of a determinated Stat on a Class (23 Strenght on a Bard and 15 Quickness on a friar lol), and calling it a "buff" that will distrupt the balance when in the first case of a Class (Bard) that will use Strenght 1 in 100 times for maybe interrupting with a Melee Attack and in the second case (Friar) it will increase his swing speed by 0.075s...

That's what I mean by "You probably only advocate against any type of positive changes on Classes that you are not playing", I'm a Mid Player (Thane/Warrior) and I still find it not right that two Classes have a bad designed Stat Growth...

I would love my Thane to get Dexterity instead of Constitution, but as a Tank/Hybrid is normal that he doesn't get it... It would be stupid to start asking for it and have some made-up excuses to convince people on agreeing in change it, but that's not the case for Bard or Friar were they CLEARLY deserve that change, since are the only two Classes that had that threatment.
Thu 6 Feb 2020 7:09 AM by Sepplord
Isavyr wrote:
Wed 5 Feb 2020 10:26 PM
Sepplord wrote:
Wed 5 Feb 2020 8:34 PM
I believe my point is clear, if you want a buff than make strong case of why a clöass needs a buff. So far you haven't. That's not my fault but you are getting more mad and unreasonable with every post.

You've got the wrong attitude. It should be balanced by default, unless it can be shown to be problematic otherwise. The bard is a straight-forward case without any good rebuttal. Everyone else has the strength. They should too.

Should they? Does everyone else also have speccable melee lines like the bard? Classes are different and for me personally the endpackage counts. Phoenix are adjusting a lot of things they deem unbalanced, and if the bard is deemed to need a buff (and THAT is currently not being made any case for) then doing it by fixing bad design choices in the background would be a really smart way to do it.

Just because my attitude is to not touch class balance unless there's an important reason is just contrary to your attitude of change everything that looks weird unless you can prove that it will turn into a mess before. That doesn't mean "you have the wrong attitude" it just means we have different opinions.


Harvest started more and more just repeating the same ad hominem attacks about how i am biased, how i only want stuff for myself and that my strongest argument is "insert the weakest argument that i didn't even make". Weird how i have opposed the general stat-priority-respecstone even more than this threads-suggestion, despite that being a heavy healer-buff.
That's why i decided that discussing with him is not worth it anymore. (mentioning that just in case that you meant that part with your attitude remark)
Thu 6 Feb 2020 7:20 AM by Harvest
Sepplord wrote:
Thu 6 Feb 2020 7:09 AM
Isavyr wrote:
Wed 5 Feb 2020 10:26 PM
Sepplord wrote:
Wed 5 Feb 2020 8:34 PM
I believe my point is clear, if you want a buff than make strong case of why a clöass needs a buff. So far you haven't. That's not my fault but you are getting more mad and unreasonable with every post.

You've got the wrong attitude. It should be balanced by default, unless it can be shown to be problematic otherwise. The bard is a straight-forward case without any good rebuttal. Everyone else has the strength. They should too.

Should they? Does everyone else also have speccable melee lines like the bard? Classes are different and for me personally the endpackage counts. Phoenix are adjusting a lot of things they deem unbalanced, and if the bard is deemed to need a buff (and THAT is currently not being made any case for) then doing it by fixing bad design choices in the background would be a really smart way to do it.

Let's see the counterparts of the Bard that all gain Access to a Melee Skill line... If we take as example a Hybrid Healer, Wardens do get Strenght while having access to Melee Skill Line... If we take as example Hybrid DD/Interrupter, Skalds do get Strenght while having access to Melee Skill Line... If we take as example Hybrid Support/Interrupter, Minstrel do get Strenght while having access to the Main Skill Line... Also, even if not completely related the Mezzers of Albion (Minstrel and Sorcerer) get both Dex and have access to High Dex Races.

Also are you even remotely implying that giving a Bard Strenght will make them Spec in Blade? lol... Yeah maybe if he magically also gain 1000 Skill Points. If I had a Bard in group that even try to attack someone Melee (Aside from desperate interrupts/snare) I doubt I would ever group him again.

You bring up Classes to compare, but you end up only giving more credit also to the fact that Warden (Literally the Hib Friar) get Strenght and can spec on Melee Lines, but Friar do get a wasted Stat instead of Dexterity or Quickness.

Again, calling these Buffs are ridiculous... For bard it mean only not being the only Class of two in the entire Game to having a wasted Stat... For Friar it mean that and also it's not like that Friar is so picked and so good that giving him something will make it a problem (And anyway that something have pretty much a value close to zero).
Thu 6 Feb 2020 3:38 PM by Isavyr
Sepplord wrote:
Thu 6 Feb 2020 7:09 AM
Should they? Does everyone else also have speccable melee lines like the bard? Classes are different and for me personally the endpackage counts.

Minstrel, which has a number of similarities, has strength as a tertiary stat, and also speccable melee lines. By if you're judging by the end-package, then it seems absurd to think that strength would break the bard. For me it's a bit beyond opinions when every class that's relatable to the bard has strength, weapon line or not. It was clearly not a design choice but an error by Mythic, and there's no evidence that it being remedied would hurt balance.
Thu 6 Feb 2020 4:08 PM by Sepplord
Again, does the bard need a buff? I keep asking for this and all i get in reply are variations of:

    it wouldn't be a big deal
    class X also has something similar
    having unusable stats per levels is bad game design


I didn't say that it would break the bard, i am saying, and i feel like i am repeating it for the hundreths time now:
DON'T TOUCH CLASS BALANCE UNLESS THERE IS AN ACTUAL ISSUE
Thu 6 Feb 2020 5:34 PM by Isavyr
Sepplord wrote:
Thu 6 Feb 2020 4:08 PM
Again, does the bard need a buff? I keep asking for this and all i get in reply are variations of:

    it wouldn't be a big deal
    class X also has something similar
    having unusable stats per levels is bad game design


I didn't say that it would break the bard, i am saying, and i feel like i am repeating it for the hundreths time now:
DON'T TOUCH CLASS BALANCE UNLESS THERE IS AN ACTUAL ISSUE


I already addressed this: It should be balanced by default. You're arguing for status quo in itself--that's fine, but there's zero point to discussion if you want status quo for no other reason than its status quo (circular logic). Clearly it's unequal, and clearly it wouldn't imbalance the bard, just as it hasn't imbalanced nature druids or minstrels for having it.
Thu 6 Feb 2020 8:16 PM by Lipsi
Sepplord wrote:
Thu 6 Feb 2020 4:08 PM
Again, does the bard need a buff? I keep asking for this and all i get in reply are variations of:
I didn't say that it would break the bard, i am saying, and i feel like i am repeating it for the hundreths time now:
DON'T TOUCH CLASS BALANCE UNLESS THERE IS AN ACTUAL ISSUE


Does a bard need strenght ? I'd say, yes. It has 4 spec lines, 1 of which is melee. It's not like he'd kill anybody in melee, and bards don't spec melee to be combattants, just because the best use of this spec line is to peel and interrupt.

But to do so, it needs every single point of Strenght it can get in order to raise a bit its very low WS and get more chances to land his styles. Most bards spend 10 points in blades to get the side snare. Right now, there is no issue to land it on a support classes to prevent them to run away, but you're missing / getting evaded or parried too much to land that on light melees that are after you or your druid. Maxing weapon spec and strenght helps a bit in your SC. Getting another 23 points in Strenght rather than Empathy would help a little bit more to make it feel like it really has 4 spec lines, and not just 3.

Of course this is not an absolute truth, but just my own perception of why i think it needs a buff in strenght.

But i agree with you, is it a big deal if it doesn't get those 23 points ? No. It's more for the sake of feeling that you didn't get spoilt of 23 stat points that every other character in the game get for free, and that you really wish you had everytime you swap your harp for your blade. After all, maxing str in SC costs you an additional bunch of platin, and if you like to max your character, you'll spend them readily. But are we even remotely touching class balance here ? Also no (i mean giving them strenght. dext would be another thing)

Can't say anything for friar because i don't play them, so i care even less, except i'd be cautious before giving dex/qui to a class with evade V.
Fri 7 Feb 2020 4:17 AM by Harvest
Lipsi wrote:
Thu 6 Feb 2020 8:16 PM
Can't say anything for friar because i don't play them, so i care even less, except i'd be cautious before giving dex/qui to a class with evade V.

Well, 15 more Quickness or Dexterity gives like 0.375% more Evade so it's not like it will make any difference in that regard...

Both Bard and Friar deserve a Stat Growth change since are the only two class that for an Error/Overlook ended up with two COMPLETELY useless and inutilized Stats.

I don't even think is a matter of "I play them"/"I don't play them", it is simply fairness about something that should've been balanced since the beginning... None of these changes will change the balance of these Class, it's simply a matter of fixing an unequality that as been forced on only two Classes in the entire Game.
Fri 7 Feb 2020 2:41 PM by Azuell
I feel for you Sepplord. I understand what you are trying to say but it doesn't seem to be getting across to some people here.

I honestly wouldn't care if they ended up changing this but the argument of "it's only 15 extra quick or 23 extra str/dex, it's not going to make a difference" doesn't make any sense. If it's not going to make a difference, then why should time be wasted to change it?

15 or 23 extra stat points are not negligible though. That's more than 4 or 10 realm skill points worth of stats. If this didn't make a difference, people wouldn't ever get aug stat RAs.

Also, how do you know this was a mistake by Mythic? It seems like a pretty big oversight to let this happen unintentionally and then to never fix it later. This could have been done on purpose to slightly tweak balance. Was quickness on casters an oversight as well (essentially useless)? I would say no. They probably just didn't want to give them more con.
Fri 7 Feb 2020 3:58 PM by Isavyr
Azuell wrote:
Fri 7 Feb 2020 2:41 PM
15 or 23 extra stat points are not negligible though. That's more than 4 or 10 realm skill points worth of stats. If this didn't make a difference, people wouldn't ever get aug stat RAs.
Whether it's negligible or not is beside the point. It's whether it's closest relatives also got the points. The friar is a bit of an exception because it doesn't really have relatives.

Azuell wrote: Also, how do you know this was a mistake by Mythic? It seems like a pretty big oversight to let this happen unintentionally and then to never fix it later. This could have been done on purpose to slightly tweak balance. Was quickness on casters an oversight as well (essentially useless)? I would say no. They probably just didn't want to give them more con.

Azuell, I love your naievete--there's a list of oversights on Mythic's part. And regarding quickness, it was originally the stat to affect cast speed. It got changed--and surprise, no update to casters when it got axed.
Fri 7 Feb 2020 5:44 PM by Azuell
Isavyr wrote:
Fri 7 Feb 2020 3:58 PM
Azuell wrote:
Fri 7 Feb 2020 2:41 PM
15 or 23 extra stat points are not negligible though. That's more than 4 or 10 realm skill points worth of stats. If this didn't make a difference, people wouldn't ever get aug stat RAs.
Whether it's negligible or not is beside the point. It's whether it's closest relatives also got the points. The friar is a bit of an exception because it doesn't really have relatives.

Azuell wrote: Also, how do you know this was a mistake by Mythic? It seems like a pretty big oversight to let this happen unintentionally and then to never fix it later. This could have been done on purpose to slightly tweak balance. Was quickness on casters an oversight as well (essentially useless)? I would say no. They probably just didn't want to give them more con.

Azuell, I love your naievete--there's a list of oversights on Mythic's part. And regarding quickness, it was originally the stat to affect cast speed. It got changed--and surprise, no update to casters when it got axed.

I understand there were oversights as it would be impossible to create a game this complex without overlooking things. I'm not saying there is no way this wasn't an oversight but moreso just playing devil's advocate.

The reasoning of their closest relatives receiving the points, so they should too is sound. However, the realms weren't designed with perfect symmetry so it's hard to say for sure what Mythic's thought process was when making decisions. I can just imagine a scenario where they were at the drawing board discussing the bard. Person A says they think the bard is slightly too powerful and needs a minor adjustment. They suggest reducing the starting dex of the celt race. Person B says well that will also affect other classes, what if we just remove dex as a per level stat (or replace it with a stat that has no effect).

This is where Sepplord's argument comes in. The stats other similar classes receive is irrelevant as balance changes after the game went live were done with the stats these classes had in mind, not the stats they were supposed to have.

Say for example each class has a number that represents it's "overall power" and they want every class as close to 100 as possible. They originally give the friar quickness as a per level stat which results in a score of 105. They decide to change quickness to str which dropped them to 100. As the game changes, classes have become more powerful. The new target score is now 115 but friars are still at 100, they need a buff. Giving them their quickness back only gets them to 105 which isn't enough so they give them a self dex/quick buff which raises them to 117.

Assume this is where we're at now on Phoenix with friars being marginally over powered. What you're proposing is giving them an additional +5 to their "power" score just because other similar classes get this per level stat but you're not considering the classes as a whole. You are just looking at one small portion and saying this should equal this and it doesn't, that's not fair.

Just to be clear the above example is completely hypothetical and over simplified. I'm not saying friars are currently over powered. I think what Sepplord is saying is, if you think these classes need a buff then adjusting this would be fine but make a case that the class needs a buff and consider the class as a whole, not just that their stats aren't equal to another class. If you don't think the class needs a buff, then why make unnecessary changes?

Also, if quickness was originally intended to be the casting stat, then what was dex supposed to do? Either way casters were getting a useless stat hence it being by design and not an oversight.
Sat 8 Feb 2020 4:43 AM by Harvest
Azuell wrote:
Fri 7 Feb 2020 5:44 PM
I understand there were oversights as it would be impossible to create a game this complex without overlooking things. I'm not saying there is no way this wasn't an oversight but moreso just playing devil's advocate.

The reasoning of their closest relatives receiving the points, so they should too is sound. However, the realms weren't designed with perfect symmetry so it's hard to say for sure what Mythic's thought process was when making decisions. I can just imagine a scenario where they were at the drawing board discussing the bard. Person A says they think the bard is slightly too powerful and needs a minor adjustment. They suggest reducing the starting dex of the celt race. Person B says well that will also affect other classes, what if we just remove dex as a per level stat (or replace it with a stat that has no effect).

This is where Sepplord's argument comes in. The stats other similar classes receive is irrelevant as balance changes after the game went live were done with the stats these classes had in mind, not the stats they were supposed to have.

Say for example each class has a number that represents it's "overall power" and they want every class as close to 100 as possible. They originally give the friar quickness as a per level stat which results in a score of 105. They decide to change quickness to str which dropped them to 100. As the game changes, classes have become more powerful. The new target score is now 115 but friars are still at 100, they need a buff. Giving them their quickness back only gets them to 105 which isn't enough so they give them a self dex/quick buff which raises them to 117.

Assume this is where we're at now on Phoenix with friars being marginally over powered. What you're proposing is giving them an additional +5 to their "power" score just because other similar classes get this per level stat but you're not considering the classes as a whole. You are just looking at one small portion and saying this should equal this and it doesn't, that's not fair.

Just to be clear the above example is completely hypothetical and over simplified. I'm not saying friars are currently over powered. I think what Sepplord is saying is, if you think these classes need a buff then adjusting this would be fine but make a case that the class needs a buff and consider the class as a whole, not just that their stats aren't equal to another class. If you don't think the class needs a buff, then why make unnecessary changes?

Also, if quickness was originally intended to be the casting stat, then what was dex supposed to do? Either way casters were getting a useless stat hence it being by design and not an oversight.

I would LOVE that this was the case, since it is exactly how modern Games approach in Balancing... The problem is that they 99% did not use that kind of method, for some reason:

1) At the time there still wasn't the "Balance Culture" that we have right now, a side from major patch and huge uproar of the Community (Left Axe, Warlock & Ecc) the buffs and nerfs were minor in the History of DAoC.
2) They clearly did not use that Method, if they used it, there is no way that Classes like Minstrel, Skald, Reaver or certain other Classes could be in their current form (In terms of Power / Utility Ratio, not in terms of OP or not)
3) Little precisation for the Quickness Stat... At the start Quickness was supposed to influence the Time needed to Recast a Spell when Interrupted (Not reduce Cast Time), this is why Caster have it... They later justified that saying that indeed they couldn't give them Constitution for their fragile nature and they kept Quickness since at least helped them on the Swing Time (And the Recast after Attacking) the rare occasion they need to do it aka finishing a Mob or Melee Interrupt someone and then Cast a Spell (Quickness still affect the time needed to Recast after YOU attack)
4) What CLEARLY happen is that in the case of Bard, since he is a Naturalist and Naturalist Heal through Emphaty they wanted to give the Bard also a Healing Stat, but they probably made a mistake and made the Healings on Charisma (Instead of leaving Charisma only for the DD Damage), after that they didn't even bother changing it, because as mentioned before, there wasn't really a huge Min/Maxing culture at the time... Even now 90% of the people that play DAoC don't even know what Stats really do or affect your Character.
Instead what happened with the Friar is even more Clear, since it was literally written on the Client at the time... During the Beta Phase the Staff Damage was based on Strenght, they changed it later on in Dex, obviusly Friar had at the time the right Stat, but when they changed it to Dex for helping Caster to level they completly overlooked/forgot that they gave Strenght to Friar. (And aside from few people that mentioned it few times is was not really a huge topic that gathered the attention of Mythic, so they simply didn't do anything)
(And btw, there is a Class comparable to Friar, Warden is pretty much the same Class as the Friar... Hybrid Melee Healer/Utility Buffer with access to Melee Skill, the only difference is one use Blade/Blunt and Chain and one use Staff and Leather+Absorb Buff, but Warden get all useful Stats AND the one that increase his Melee Damage)

So yeah, it was not something calculated or wanted by Mythic, it was simply something that slipped off and they forgot/didn't care to fix since there were like 10 people at best that whined about it, there wasn't a culture of Min/Maxing at the time, and the less experienced people justified Mythic with things like "Emp for Bard increase Healing!" or "Strenght for Friar increase Weapon Skill!", which obviusly both are not true.


Also I would like to point out, that this Game do not really have a "Balance", there is not a Statusquo that need to be preserved, that is for the nature itself of the Game... If tomorrow Phoenix Staff to make a prank and would give 20 Strenght to a BladeMaster, 20 Piety to Cleric or 20 Intelligence to Eldritch without telling to anybody, nobody will feel the difference or notice it, that for how Stats works on this Game... Nobody will come and say "Wow, don't you feel that today X Class is stronger?".
People Buy Aug-X RAs because they improve their Character in a minor way with very few RAs Point... And ARGUABLY the only Stat that give the major changes/improvement is Dex, just because of how Interrupts works in this Game... But even there, the changes are a matter of "Once in a 100 times I will get away with one more Cast" (Game changing in that situation? Well, sometimes yes, more frequently no).

They never made this Game to be balanced, and the only balance changes that they really made were the ones where to Community literally destroyed Forums or Boards for it to be changed.

If they really wanted to Balance the Game (Or if they think at the core that there is a "Balance to preserve" they would never allowed things like:

Troll's Racial Strenght Stats for Melee Classes.
Warrior's 2H Damage (With Celerity Up literally more frontload damage than a Berserker NOT in Vendo Form).
Berserker's Vendo's 1-100% Critical DAMAGE in PvP.
Minstrel's everything (lol).
Reaver's Leviathan.
Albion's Dexterity Races and Class Combination.
Hibernia's Animists Damage/AOE Potential.
Albion's Plate Armor.
Midgard's having Celerity while other Realm don't.
Theurgist's having free interrupts.

And I could go on and on.

And while a lot of these subjects are debatable, are for sure things that hinder the "Balance", a "Balance" that never really existed and do not need to be preserved, since indeed it does not really exist.

Friar and Bard are the only two Classes that got screwed by an error, and that error need to be fixed... You want to fix it in the more impactful way? You give them both Dexterity... You want to fix it in a less impactful way? You give them Strenght (Bard) and Quickness (Friar), that will not change how these Class play/perform, but at least you give them what they were supposed to have since the beginning and they are not gimped to the core being the only two Classes in the entire Game to have a non-utilized Stat.

The argument "If it does not really matter, why change it?" is for sure more in favor of doing it than not doing it... Since is a matter of fairness.
Also all these comments of "preserving the current status" I don't even know what sense do have in a Server like Phoenix, they are actively changing things and bad designs for improving the State of DAoC and remove/improve the past mistakes that Mythic did... This is one of them.

You are telling me that all the other changes (Even more impactful) are fine? But this one is not?

They nerfed in half the effectiveness of Light-Tank on Shield users.
They literally changed how Thanes works, they made them borderline OP (I'm happy about that since is my Main, but that not forbid me to say how it is or advocating only for my Class).
They changed which Classes can obtain determinate RAs.
They changed Damages and Skills for a lot of Classes.
They gave us a TOA Races which should not be avaiable.

But doesn't seems that a lot of people made a crusade after these things... But now, for 23 more Strenght on a Class that will Melee Attack once in 30 Days or 15 more Quickness on a Class that is mostly never picked in Group if not out of pity that will make him swing 0.075s faster and 0.375% more Evade, is a thing that will affect the Game/Balance? Or a thing that is not deserved? Come on, at that point is more like arguying against changes just for the sake of it... If people didn't care/wanted about these type of changes they would be still playing on Uthgard with a 1:1 Patch.
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