Hi,
since currently measures were implemented, which are supposed to support solo stealthers (I know, under discussion) I would like to discuss potential measures for visible solos, if this is the future dev route (would prefer to remove all those changes), BUT
Visible solos have to deal with
- Stealth groups AND
- visible Groups.
They are also protect-worthy.
Potential Support: Higher defense based on enemy-friends-ratio, speed boost for x secs or visual indication based on number of enemies.
Haven't tested if the higher detection range would allow visible solos to turn around if a stealth group 4+ approaches.
Thanks, Pzy
since currently measures were implemented, which are supposed to support solo stealthers (I know, under discussion) I would like to discuss potential measures for visible solos, if this is the future dev route (would prefer to remove all those changes), BUT
Visible solos have to deal with
- Stealth groups AND
- visible Groups.
They are also protect-worthy.
Potential Support: Higher defense based on enemy-friends-ratio, speed boost for x secs or visual indication based on number of enemies.
Haven't tested if the higher detection range would allow visible solos to turn around if a stealth group 4+ approaches.
Thanks, Pzy