Uneven Exp Sharing Based on Levels

Started 6 Aug 2018
by Lairirian
in Suggestions
The current exping system shares all exp equally. Any exp that a character receives over their cap is completely lost.

Additionally, It means that grouping with lower levels is discouraged.

If exp was shared based on levels, then there would be less penalty in grouping with lower level characters.

They would contribute less, but take less exp. Their exp cap would still apply.

It would help with lowbie groups. There would be almost no penalty for taking lowbies into the group.

I suggest that each character's power is considered the square of their level.

A group of 45, 45, 40 would share exp:

Total power (T) = 45^2 + 45^2 + 40^2 = 5650
45^2 / T = 36%
45^2 / T = 36%
40^2 / T = 28%

To prevent it being used to PL, there could be a minimum based on the highest character's level.

40-50: 80% of main character's level
20-39: 60%
1 - 19: 40%

If a character is to low, they get the capped value.

So, a level 1 in a group with a level 49 would be considered a level 39 for exp sharing purposes. A level 49 duoing with a level 1 would have to give up 39% of their exp (rather than the 50% they do now).
Mon 6 Aug 2018 6:26 PM by gruenesschaf
The 49 only gives up 16% of his xp. Each group member reduces the amount that the highest person in group gets (and that determines the % of cap everyone receives) by 8% or 7% when in challenge mode. We do not have the division where "xp over cap being lost" would meaningfully apply
Mon 6 Aug 2018 7:15 PM by Quik
Grouping lower lvls is discouraged? I see groups all the time asking for people 10-15 lvls under them. I see lvl 10-12 asking for anyone 1+ which I also do.

People will catch up quickly.
Tue 7 Aug 2018 4:59 PM by Lairirian
gruenesschaf wrote:
Mon 6 Aug 2018 6:26 PM
The 49 only gives up 16% of his xp. Each group member reduces the amount that the highest person in group gets (and that determines the % of cap everyone receives) by 8% or 7% when in challenge mode. We do not have the division where "xp over cap being lost" would meaningfully apply

Ok, sounds like my basic assumptions were wrong. You don't use the concept of sharing out the total exp from a mob at all?

Does that mean that 2 equal level players would receive 84% of the exp they would receive if they killed the mob solo?
Tue 7 Aug 2018 5:33 PM by gruenesschaf
Yes, caps apply though. Well, 2 people get 84% of the xp reward a mob is worth, that value is subject to the players xp cap which is based on the player level.
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