Tying item bonuses to certain item types to simplify templating

Started 16 Jan 2019
by teiloh
in Suggestions
One of the things that always bothered me with DAOC's loot system was that stats were haphazardly distributed around item types, which meant that getting a single drop could lead to a cascade requiring an overhaul of your entire temp.

A "soft" limit of stat allocations to certain items (with points otherwise being equal across a template) I think would make templating much easier and more intuitive, and perhaps open up the field for messing with stat caps.

For example:

HP - BP, Jewel
Strength - Weapons, Bracers, Sleeves
Dexterity - Weapons, Gloves, Sleeves, Shields
Quickness - Gloves, Bracers
Acuity - Helmets, Necklaces
Constitution - BP, Belts
Melee Resists - Bracers
Magic Resists - Rings
Skills - Jewels, Rings, Necklaces

etc.

This way if you get a new item drop you can reasonably expect what stats you'll get from it, and you'll only have to replace maybe 1-2 items instead of shuffling your entire gear stack around.
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