Tıreless RA

Started 24 Jan 2020
by Tigin
in Suggestions
I found that axe users run out endo fast with celerity even if they have red endo buff . It would be nice if we have reach for tireless 2 and 3 ... i did not test other weapons except hammer ( hammer has no prob with endo ) but i believe there are more weapon types that users suffering same problem .
Fri 24 Jan 2020 7:29 AM by easytoremember
Tigin wrote:
Fri 24 Jan 2020 6:53 AM
celerity ... suffering
eat shit
Fri 24 Jan 2020 7:40 AM by Lollie
It seems to me you might need to manage your endurance better, it isnt supposed to be an infinite resource. There are tools available, pots, RA's etc, up to you to utilise them better.
Fri 24 Jan 2020 9:14 AM by Tigin
sorry @Lollie i believe u did not understand it correctly . even if u have red endurance buff , tireless1 and LW u run out endo with yellow or even blue celerity .... for the ones who does not remember past well i want to remind once there was a solution , you could get tireless 2 or 3 and you were fine .

i am simply suggesting extending Tireless RA so people who wants can get tireless 2 or 3 with the price of required RA pts
Fri 24 Jan 2020 9:16 AM by Tigin
[/quote]
eat shit
[/quote]

Bad word belongs to his owner mate , tho u may not find it bad even u may have like it
Fri 24 Jan 2020 9:20 AM by Wolfir666
Tigin wrote:
Fri 24 Jan 2020 9:16 AM
eat shit

Bad word belongs to his owner mate , tho u may not find it bad even u may have like it

but in a way he is right *lol*

Its kinda silly to ask for higher Tireless-skill, while other realms do not even have Celerity. ^^
And its not only axe that runs out of endu, its all weapons with higher celerity, of course, as the swingspeed is so fast then that you use endu-draining styles a lot faster.

But, uhm..... you didn't by any chance think of the possibility, that it's working as intended there? :p
Fri 24 Jan 2020 9:36 AM by Tigin
This not a realm balance issue , i dont want a fix for myself most my toons use crush and hammer ...
i belive every realm has same gap on certain weps which i m willing to test when ever i get time for it.
All i m saying it was not like this even on this server's target patch version of game ...
Not many using axe anyway and cele is way more useful on pve .
also giving u hint if u r hammer u never lose any endo even with red celerity ...

on axe line u dont need cele to run out endo with buffs etc if u have yellow haste and using fast weps. so celerity is partially related with this issue .

I thought being able to reach tireless2 will give players more choices for weapon lines ...
Fri 24 Jan 2020 10:02 AM by Wolfir666
Tigin wrote:
Fri 24 Jan 2020 9:36 AM
This not a realm balance issue , i dont want a fix for myself most my toons use crush and hammer ...
i belive every realm has same gap on certain weps which i m willing to test when ever i get time for it.

[...]

I thought being able to reach tireless2 will give players more choices for weapon lines ...

If you say it like that, i understand the reasoning.
But...
It *is* a balance issue only in Midgard then, not related to other realms.
So asking for a change of a RA that goes for other realms, that do not even *have* celerity, is still not the best way to do it, you know

Better just reduce the Endu-consumption on some of the styles of Axe and Sword for Midgard only would be the better solution to that.
As indeed most Mids currently run Hammer, but not even so much because of the Endu, but more for certain styles (like 29 backsnare^^)
Fri 24 Jan 2020 10:23 AM by Sepplord
all melees lose endurance regardless of celerity when they chase a sprinting target, which all targets are because of permasprint
unless you are permasnaring them, which doesn't happen with axe

imo easy access permasprint on everyone is a bigger problem for melees, despite it looking like it's a huge benefit for them
Fri 24 Jan 2020 10:23 AM by Tigin
@wolfir666 i believe every realm has same issue on certain wep lines , which i m willing to test with fastest weapons unless some others help me to find out .
I dont think they limit tireless becuse of that ... they may even not have a purpose ... we ll see ...
Fri 24 Jan 2020 10:27 AM by Tigin
Sepplord wrote:
Fri 24 Jan 2020 10:23 AM
imo easy access permasprint on everyone is a bigger problem for melees, despite it looking like it's a huge benefit for them

agree with you ... perma sprint is way cheap to get ... i did not bring it on for not discusing more than 1 subject under this topic but i agree ...

on axe line u dont need to sprint for running outta endo .... hitting with 2.9 speed weapons with haste and taunt sytle is enough .... need more data but i believe being able to get tireless2 for everyone does not ruin game
Fri 24 Jan 2020 10:42 AM by Ele
Most melees run out of endu if they sprint and use styles, regardless of realm and weapon choice. And that is the way it is supposed to be.
As a caster you have to manage your power, knowing when to use your pots/legion charge/mcl/rp or simply know when you shouldn't be casting at all (no assist possible, baod running, no debuff applied yet etc.). This is comparable to a good melees endu management. You have to toggle sprint off to get a few ticks of full endu regeneration from time to time, e.g. when you hit a slamed target or chase a snared target. In addition to that, use endu-heal pots on cooldown. Toggling sprint on and off takes some time to practice and at the beginning you may lose your target because you forget to toggle sprint back on after a slam ends or you broke the snare, but you will get used to it. The whole topic is not a problem that has to be adressed by bringing back higher levels of tireless/long wind (which would have undesirable sideeffects...) but can be solved by adapting your playstyle.
Fri 24 Jan 2020 10:59 AM by Tigin
Ele wrote:
Fri 24 Jan 2020 10:42 AM
Most melees run out of endu if they sprint and use styles, regardless of realm and weapon choice. And that is the way it is supposed to be.
As a caster you have to manage your power, knowing when to use your pots/legion charge/mcl/rp or simply know when you shouldn't be casting at all (no assist possible, baod running, no debuff applied yet etc.). This is comparable to a good melees endu management. You have to toggle sprint off to get a few ticks of full endu regeneration from time to time, e.g. when you hit a slamed target or chase a snared target. In addition to that, use endu-heal pots on cooldown. Toggling sprint on and off takes some time to practice and at the beginning you may lose your target because you forget to toggle sprint back on after a slam ends or you broke the snare, but you will get used to it. The whole topic is not a problem that has to be adressed by bringing back higher levels of tireless/long wind (which would have undesirable sideeffects...) but can be solved by adapting your playstyle.

of course can be solved with playing style
tireless has been always more than 1 in game ... may be we having some side effects with limitting it .

http://play.nixian.eu/index.php?page=charbuilder&class=warrior find the clickie andclick oldRA if necessarry
Fri 24 Jan 2020 11:12 AM by Wolfir666
Well actually i have to agree, that permasprint is really too easy to get.
The usage of Permasprint with just Tireless/LW/Endu3 basically renders all melee weapons useless, which do not have an easy to use snare-style.

Imho, there shouldn't be *any* option to perma-sprint for anybody not grouped with an endu-class (like bard/pala/sham).
Maybe a bit strict, but currently it's pretty silly on that note, as basically everybody is always running around endlessly.. can as well remove running at all. ^^

Edit:
Maybe remove LW, to my understanding the craftable Endu4-invigos also only give Endu3, so when there is just Tireless+Endu3 you will be able to enlarge running, but eventually you will run out of Endu against someone with group-endureg active..
and no, i do not think that will affect the fleeing from a group for solos, as groups also have any kind of speed usually as well for one of them to be out of combat long enough to get into range to CC.
Fri 24 Jan 2020 1:22 PM by chryso
Lollie wrote:
Fri 24 Jan 2020 7:40 AM
It seems to me you might need to manage your endurance better, it isnt supposed to be an infinite resource. There are tools available, pots, RA's etc, up to you to utilise them better.

This is the answer. You are not supposed to have endless endurance.
Fri 24 Jan 2020 1:38 PM by Tigin
chryso wrote:
Fri 24 Jan 2020 1:22 PM
Lollie wrote:
Fri 24 Jan 2020 7:40 AM
It seems to me you might need to manage your endurance better, it isnt supposed to be an infinite resource. There are tools available, pots, RA's etc, up to you to utilise them better.

This is the answer. You are not supposed to have endless endurance.

If that was what most ppls concern they would ask to nerf other weapon style costs too ...

may be i started topic from a wrong perspective ..... the issue is NOT About axe .... axe is an example .... it is NOT about my toon's or how i played almost a 20 year old game for almost 20 years ...

honestly why did they change endo regen rates , drop to level 1 only tireless and long wind RA s .... i am not the one to explain his case ....

Tireless and LW was always more than 1 level ....
some1 smart changed it but on a shard .... other shards just copied it ....

it is not the biggest issue but it's purpose is not costing endo for some weapon lines . The purpose prolly was to make perma sprint available cheaper for all .... again it is not a biggie but this has side effects ....
Fri 24 Jan 2020 2:11 PM by gotwqqd
Sounds like the problem is some weapon lines don’t cost enough endo for styles(hammer)
Fri 24 Jan 2020 2:40 PM by Tigin
gotwqqd wrote:
Fri 24 Jan 2020 2:11 PM
Sounds like the problem is some weapon lines don’t cost enough endo for styles(hammer)

i would totally agree ıf perma sprint was not that easy to get .... beside hammer was always like this with a cost
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