Each realm should have three tasks going at all times, with a chance for a fourth task.
(Hibernia recapture a home keep)
Hibernia defend Dun Crauchon
Hibernia attack Bledmere Faste
Hibernia attack Caer Benowyc
(Midgard recapture a home keep)
Midgard defend Bledmere Faste
Midgard attack Dun Crauchon
Midgard attack Caer Benowyc
(Albion recapture a home keep)
Albion defend Caer Benowyc
Albion attack Dun Crauchon
Albion attack Bledmere Faste
There is a 15:00 minute timer that doesn't stop counting down.
Once the timer reaches zero the defenders will receive credit. Defending a relic will net the most reward while defending the first keep will give the least.
If the attackers take a keep they get credit and the task changes to the next closest keep. and increased rewards.
This continues until all keeps are taken and then a relic is assigned as a task with a huge bonus.
This will allow the people that like to play as a part of a large RvR raid to work together for rewards.
Smaller eight man groups can still participate in defenses and cutting off reinforcements.
Even the lone wolf types have more options without having a constant army on top of them.
While creating multiple incentives this will open up so many different options in RvR that there will be battles all over the many frontiers.
(Hibernia recapture a home keep)
Hibernia defend Dun Crauchon
Hibernia attack Bledmere Faste
Hibernia attack Caer Benowyc
(Midgard recapture a home keep)
Midgard defend Bledmere Faste
Midgard attack Dun Crauchon
Midgard attack Caer Benowyc
(Albion recapture a home keep)
Albion defend Caer Benowyc
Albion attack Dun Crauchon
Albion attack Bledmere Faste
There is a 15:00 minute timer that doesn't stop counting down.
Once the timer reaches zero the defenders will receive credit. Defending a relic will net the most reward while defending the first keep will give the least.
If the attackers take a keep they get credit and the task changes to the next closest keep. and increased rewards.
This continues until all keeps are taken and then a relic is assigned as a task with a huge bonus.
This will allow the people that like to play as a part of a large RvR raid to work together for rewards.
Smaller eight man groups can still participate in defenses and cutting off reinforcements.
Even the lone wolf types have more options without having a constant army on top of them.
While creating multiple incentives this will open up so many different options in RvR that there will be battles all over the many frontiers.