The bottlenecks.
The realm task is in Emain. The only objective is fight in Emain. So what happens?
Midgard rushes towards AMG. Albion rushes towards AMG. Then here comes Hibernia rushing from DL, running along the same path across Gorge, into Breifine, then into Emain. There are sometimes over 200 players doing this exact same thing. What does that create? An insane zergfest.
The proposed realm task changes are as follow: Phase 1 - Fight in Emain. How does that change the zerg problem? Then if Hibernia wins the task it switches to Hadrian's Wall, which is another total zergfest. All three realms are fighting over one objective, and running the same paths to reach it.
That is why it is so zergy. If you have objectives spread out across each frontier at the same time, then maybe Hibernia won't run straight to Emain fron DL, because instead they can do objectives in Mount Collory.
Removing the keep task means one less portal zone task. This does lessen the zerging, because now rather than another portal zone task, there will be a task in the center zones. However, the center zone task is just a kill task with 5 flags out in the open of the zone. That is all there is. You circle the 5 flags taking the same route, and to no surprise it becomes a zergfest.
I am not against zerging. It is important, but having such limited and static objectives is what is leading to such stale RvR. All three realms are running the same routes across the frontiers. All three realms are fighting over the same few objectives that exist in the same zone.
We have the population to support RvR across an entire frontier. Instead of the same routes to objectives and a task zone, why not have objectives scattered all over a frontier, so players no longer run the same route to the same objective over and over. They can leave their portal keep and go off in whichever direction they want in order to seek out an objective. The realm tasks need to be more creative, dynamic, varied, and objective driven.
The realm task is in Emain. The only objective is fight in Emain. So what happens?
Midgard rushes towards AMG. Albion rushes towards AMG. Then here comes Hibernia rushing from DL, running along the same path across Gorge, into Breifine, then into Emain. There are sometimes over 200 players doing this exact same thing. What does that create? An insane zergfest.
The proposed realm task changes are as follow: Phase 1 - Fight in Emain. How does that change the zerg problem? Then if Hibernia wins the task it switches to Hadrian's Wall, which is another total zergfest. All three realms are fighting over one objective, and running the same paths to reach it.
That is why it is so zergy. If you have objectives spread out across each frontier at the same time, then maybe Hibernia won't run straight to Emain fron DL, because instead they can do objectives in Mount Collory.
Removing the keep task means one less portal zone task. This does lessen the zerging, because now rather than another portal zone task, there will be a task in the center zones. However, the center zone task is just a kill task with 5 flags out in the open of the zone. That is all there is. You circle the 5 flags taking the same route, and to no surprise it becomes a zergfest.
I am not against zerging. It is important, but having such limited and static objectives is what is leading to such stale RvR. All three realms are running the same routes across the frontiers. All three realms are fighting over the same few objectives that exist in the same zone.
We have the population to support RvR across an entire frontier. Instead of the same routes to objectives and a task zone, why not have objectives scattered all over a frontier, so players no longer run the same route to the same objective over and over. They can leave their portal keep and go off in whichever direction they want in order to seek out an objective. The realm tasks need to be more creative, dynamic, varied, and objective driven.