First off, I believe killtasks are a great addition. In addition to Eggs and RoG drops, they make for a very pleasant (solo) PvE experience.
That being said, there are some issues with the way it is currently working.
1. The current implementation isn't equally covering all level ranges.
2. The current implementation will cause a lot of griefing over certain wanted spots, especially when the game goes live and there will be double or triple the amount of players, I can see the entire system becoming a source of grief and frustration due to a sheer lack of mobs.
3. The current implementation is limiting the player experience to certain parts of the PvE content.
In order to address these points, I think a general solution for these concerns could be the introduction of a keep-based killtask system, combined with an expansion of the killtask items in mainland and SI zones so that players have a wide choice of options.
While the expansion for mainland and SI zones is straightforward, I'll expand on the keep-based killtask system below:
Every keep has a certain <Killtask NPC> which will allow you to hand in all killtask items from that zone (For instance Dun Crimthain killtask NPC will allow you to hand in the items from all Breifine mobs; moss monsters, bananach, invaders mobs, ... etc).
Secondly, all mobs in the frontiers will drop a unique kill-task item. The ones that already drop one keep their original item, but the ones who don't drop any will receive one that is only available in the frontiers and only exchangeable in the keeps.For instance, the fins near Crimthain will drop a killtask item that only drops from fins in Breifine and is only exchangeable for XP at any of the 4 keeps in Breifine. Fins in Cursed Forest will not drop these items.
An interesting consequence of this concept is that once an enemy realm conquers a keep in a certain zone, they can now also make use of the killtasks that are available in that zone. This spices things up a little in terms of keep benefits as well as PvE - RvR dynamics. Also, I stand by my suggestion for vastly increasing the XP (and loot) reward for keeptakes (and keepdefends!) in another thread. This would further incentivize players to adopt a keep oriented PvE approach.
Every zone that has a border keep attached to it (ie Cruachan Gorge, Mount collory, Uppland, Forest Sauvage, etc) will also have a <Killtask NPC> in the borderkeeps themselves to prevent other realms from completely canceling out the ability for lower players to hand in their frontier-specific XP items.
Last but not least, this also applies to BGs. Every mob in the BG should have a chance to drop killtask items which can be returned in the central keep. You could also hand them in at your Portal Keep for half the XP returns.
That being said, there are some issues with the way it is currently working.
1. The current implementation isn't equally covering all level ranges.
2. The current implementation will cause a lot of griefing over certain wanted spots, especially when the game goes live and there will be double or triple the amount of players, I can see the entire system becoming a source of grief and frustration due to a sheer lack of mobs.
3. The current implementation is limiting the player experience to certain parts of the PvE content.
In order to address these points, I think a general solution for these concerns could be the introduction of a keep-based killtask system, combined with an expansion of the killtask items in mainland and SI zones so that players have a wide choice of options.
While the expansion for mainland and SI zones is straightforward, I'll expand on the keep-based killtask system below:
Every keep has a certain <Killtask NPC> which will allow you to hand in all killtask items from that zone (For instance Dun Crimthain killtask NPC will allow you to hand in the items from all Breifine mobs; moss monsters, bananach, invaders mobs, ... etc).
Secondly, all mobs in the frontiers will drop a unique kill-task item. The ones that already drop one keep their original item, but the ones who don't drop any will receive one that is only available in the frontiers and only exchangeable in the keeps.For instance, the fins near Crimthain will drop a killtask item that only drops from fins in Breifine and is only exchangeable for XP at any of the 4 keeps in Breifine. Fins in Cursed Forest will not drop these items.
An interesting consequence of this concept is that once an enemy realm conquers a keep in a certain zone, they can now also make use of the killtasks that are available in that zone. This spices things up a little in terms of keep benefits as well as PvE - RvR dynamics. Also, I stand by my suggestion for vastly increasing the XP (and loot) reward for keeptakes (and keepdefends!) in another thread. This would further incentivize players to adopt a keep oriented PvE approach.
Every zone that has a border keep attached to it (ie Cruachan Gorge, Mount collory, Uppland, Forest Sauvage, etc) will also have a <Killtask NPC> in the borderkeeps themselves to prevent other realms from completely canceling out the ability for lower players to hand in their frontier-specific XP items.
Last but not least, this also applies to BGs. Every mob in the BG should have a chance to drop killtask items which can be returned in the central keep. You could also hand them in at your Portal Keep for half the XP returns.