This thread will present my opinions regarding the current RvR task reward of 1500 rp. Most of us probably agree that this new freeshard server brought alot of high expectations knowing that it would be old frontiers RvR, an opportunity to meet new players, as well as reunite with old friends and players from a time when this patch was released back in the days.
Once you reach level 50, farmed some PvE, and getting a templated gear you are ready for some good old RvR, at least in theory... Unforunately you are faced with an overcrowded RvR - which is not bad in itself since I am quite confident that most players prefer a slighty overpopulated server than roaming around for hours without facing any enemies.
However...The BIG issue here concerns the implementation of the RvR task reward of 1500 rp that pops up in only one of the several RvR zones at a time. Like many of us have already experienced, this is a BIG mistake and I will explain the two main issues about it:
1. One RvR task in only one zone motivates the majority of players to move to that small zone leading to a ridiculously large zerg vs zerg area with close to 0 % chance of getting 8v8 fights.
2. If you chose to avoid this task in order to find 8v8 fights you will not only lose that 1500 rp reward but you will run around completely alone in the other zones since no one wants/feels motivated to be there.
So my suggestion is:
Implement more than one of these RvR tasks simultanously in several RvR zones and reduce its rp reward. The reason I do not suggest you to remove it is because not all players on this server wants to run 8v8. It can result in many players quiting the game since they can no longer benefit from running in zergs getting easy rps. Anyway, atleast with the implementation I suggest the zerg will hopefully split up while also creating more space and opportunities for those (including myself) who long for fair 8v8 fights as well as for those who like to run solo, as a duo, or in a smallman group. Looking forward for any responses.
/Synsk, 50 dwarf healer (mid).
Once you reach level 50, farmed some PvE, and getting a templated gear you are ready for some good old RvR, at least in theory... Unforunately you are faced with an overcrowded RvR - which is not bad in itself since I am quite confident that most players prefer a slighty overpopulated server than roaming around for hours without facing any enemies.
However...The BIG issue here concerns the implementation of the RvR task reward of 1500 rp that pops up in only one of the several RvR zones at a time. Like many of us have already experienced, this is a BIG mistake and I will explain the two main issues about it:
1. One RvR task in only one zone motivates the majority of players to move to that small zone leading to a ridiculously large zerg vs zerg area with close to 0 % chance of getting 8v8 fights.
2. If you chose to avoid this task in order to find 8v8 fights you will not only lose that 1500 rp reward but you will run around completely alone in the other zones since no one wants/feels motivated to be there.
So my suggestion is:
Implement more than one of these RvR tasks simultanously in several RvR zones and reduce its rp reward. The reason I do not suggest you to remove it is because not all players on this server wants to run 8v8. It can result in many players quiting the game since they can no longer benefit from running in zergs getting easy rps. Anyway, atleast with the implementation I suggest the zerg will hopefully split up while also creating more space and opportunities for those (including myself) who long for fair 8v8 fights as well as for those who like to run solo, as a duo, or in a smallman group. Looking forward for any responses.
/Synsk, 50 dwarf healer (mid).