The task system could use an update...
People go out and hit someone, or be hit, then afk for 30 mins.
Stop giving a fixed amount for task completion, the bonus is fine, but imo the whole task reward should be the bonus. And continue to have the bonus be modified by RvR activity (gain more), and RR (high RR gain less).
Keep tasks, people afk inside keeps and get the reward for being in the keep.
1) Make a script that prioritizes keep tasks on keeps that have lost port, so keep task is actually both harder to defend, but also easier to complete taking.
2) Make keep task only be the "bonus" like above, but centered around action near keep, and add multiplier to attackers if taken.
But whatever you do, remove afk-rewards!
Don't know about the other realms, but at any given time a quarter or more of Midgard is afk waiting for task to complete.
Tasks should be a RP bonus, not the RP focus.
People go out and hit someone, or be hit, then afk for 30 mins.
Stop giving a fixed amount for task completion, the bonus is fine, but imo the whole task reward should be the bonus. And continue to have the bonus be modified by RvR activity (gain more), and RR (high RR gain less).
Keep tasks, people afk inside keeps and get the reward for being in the keep.
1) Make a script that prioritizes keep tasks on keeps that have lost port, so keep task is actually both harder to defend, but also easier to complete taking.
2) Make keep task only be the "bonus" like above, but centered around action near keep, and add multiplier to attackers if taken.
But whatever you do, remove afk-rewards!
Don't know about the other realms, but at any given time a quarter or more of Midgard is afk waiting for task to complete.
Tasks should be a RP bonus, not the RP focus.