I want to make a simple suggestion: Faster access to action for solos.
Solos are the core component of the RvR foodchain, being the food supply for smallmen, 8roam and other solos.
The more solos people can hunt the happier everyone is.
We have seen a strong decline in visible solos out in the frontier at high pop daytimes simply because the hunting pressure by higher numbers is excessive.
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Most solos that still play react by baring 10-12 mins walking times per run to get deep into enemy territory, where the chance to not get run over immediately is a lot higher.
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Here is what i suggest: simply cutting this walking time dramatically.
a solo teleporter in each zone to teleport to the mirror zone in the enemy realm:
Example: The teleporter for Emain Macha could be 3k units away from the Dun Cauchon West Docks - or at the Dun Crauchon East Bridge where the Docks are on the West side.
This teleporter would have the options to port to Odin's Gate or Hadrian's Wall.
To make the spawn locations in the enemy realm less campable i suggest making them random (for example 5 random spawn locations between Eras, Beno and Berk in Hadrian's Wall.
More examples for the more important teleporters:
Breifine's Dun Nged South or east could have the teleporter to Jamtland and Penninne. And the other realms in a comparable way. Glenlock East, Boldiam North.
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Now the most difficult one is where should the teleporter be for the Forest Sauvage/Uppland/Cruachan Gorge zone.
It could be between Druim Ligen and Dun Ailinne, to the north of DL / between Fensalir and Svasud / between Renaris and Sauvage.
Or between the respective first and middle keeps: so between Ailinne and Nged / between Fensalir and Glen / between Renaris and Boldiam.
Both locations make sense as they are approachable from at least 2 sides.
All solo teleporters need to be in a campable area, making them points of interest for not just solos, but everyone else too. And they need to be close enough to a portkeep to make solos not mind about porting there getting overrun and porting to another solo porter then. (I suggest same walking distance as from DC to DC docks etc.)
Remember, the spawn location after porting, for example from Forest Sauvage Solo Teleporter to Cruachan Gorge would be random inside the Cruachan Gorge.
-EDIT-: the option that most solos liked was simply adding 1 solo teleporter at every east bridge of the outer zones = 3 teleporter - https://imgur.com/a/OrfLJCD -
Solos are the core component of the RvR foodchain, being the food supply for smallmen, 8roam and other solos.
The more solos people can hunt the happier everyone is.
We have seen a strong decline in visible solos out in the frontier at high pop daytimes simply because the hunting pressure by higher numbers is excessive.
----------------
Most solos that still play react by baring 10-12 mins walking times per run to get deep into enemy territory, where the chance to not get run over immediately is a lot higher.
---------------
Here is what i suggest: simply cutting this walking time dramatically.
a solo teleporter in each zone to teleport to the mirror zone in the enemy realm:
Example: The teleporter for Emain Macha could be 3k units away from the Dun Cauchon West Docks - or at the Dun Crauchon East Bridge where the Docks are on the West side.
This teleporter would have the options to port to Odin's Gate or Hadrian's Wall.
To make the spawn locations in the enemy realm less campable i suggest making them random (for example 5 random spawn locations between Eras, Beno and Berk in Hadrian's Wall.
More examples for the more important teleporters:
Breifine's Dun Nged South or east could have the teleporter to Jamtland and Penninne. And the other realms in a comparable way. Glenlock East, Boldiam North.
-------------------------
Now the most difficult one is where should the teleporter be for the Forest Sauvage/Uppland/Cruachan Gorge zone.
It could be between Druim Ligen and Dun Ailinne, to the north of DL / between Fensalir and Svasud / between Renaris and Sauvage.
Or between the respective first and middle keeps: so between Ailinne and Nged / between Fensalir and Glen / between Renaris and Boldiam.
Both locations make sense as they are approachable from at least 2 sides.
All solo teleporters need to be in a campable area, making them points of interest for not just solos, but everyone else too. And they need to be close enough to a portkeep to make solos not mind about porting there getting overrun and porting to another solo porter then. (I suggest same walking distance as from DC to DC docks etc.)
Remember, the spawn location after porting, for example from Forest Sauvage Solo Teleporter to Cruachan Gorge would be random inside the Cruachan Gorge.
-EDIT-: the option that most solos liked was simply adding 1 solo teleporter at every east bridge of the outer zones = 3 teleporter - https://imgur.com/a/OrfLJCD -