Suggestion: Make Keep Fights Great Again
Now, I've ran with the BG's countless times. Something I have always had a personal issue with was the ease at which a keep could be taken. Anyone can lead a battlegroup which is attacking a keep, because the tactic is generally always the same. Show up with 80 surfers, knock out the enemies capability to port by taking a tower, and then proceed to take a keep in 15 minutes unopposed. This is called PVE, and should be shunned in the frontiers.
These BG's will also spam 3-4 rams, 5-6 ballistas, and innumerable other cheese which makes the keep die instantly. The zerg will be on the keep boss before anyone has a chance at arriving.
Suggestion 1: Change the port system to keeps. If a keep is under attack and has 1 of its towers remaining, the defending realm can port to the keep to have a chance at defending. This by itself fosters giant battles, provides small mans, solos, and 8-mans the ability to have keep-centric immediate, unbridled action. It also creates a scenario where actual tactics need to be employed. The zerg would need to split their force into three groups, or two, depending on how many towers are present. It allows the realm being attacked to look at the RW map and go "ohhhh no, they are going for the keep, COME DEFEND!"
Suggestion 2: Limit the number of rams in x unit area to 1 or 2. Also limit the number of ballistics. A siege should be just that... a siege. Let's make keep fights great again by removing this kind of cheese. OR, if Suggestion 1 is implemented... they could hold off on Suggestion 2 (monitor it) as having defenders port in may actually be enough to thwart the abuse of rams and ballistas.
I want all you zerg surfers to think about how cool zerg vs. zerg battles could be on an actual keep, on the regular. It allows every class to utilize their best gifts. Stealthers can pick off underlings, small mans can circle about and kill. 8-mans can challenge zerg flanks, it's all around awesomeness.
I'd just really like to see the game go back to its slower pace, where defense is actually fun, and rewarding. With how quick keeps are taken, I mean frankly, its no wonder entire realms turn one color so quickly over night.... and that's because nobody can even show up to defend. Even if 10 people port in with the 1 tower rule, that is SOME challenge to the zerg force.
THINK ABOUT IT.
Now, I've ran with the BG's countless times. Something I have always had a personal issue with was the ease at which a keep could be taken. Anyone can lead a battlegroup which is attacking a keep, because the tactic is generally always the same. Show up with 80 surfers, knock out the enemies capability to port by taking a tower, and then proceed to take a keep in 15 minutes unopposed. This is called PVE, and should be shunned in the frontiers.
These BG's will also spam 3-4 rams, 5-6 ballistas, and innumerable other cheese which makes the keep die instantly. The zerg will be on the keep boss before anyone has a chance at arriving.
Suggestion 1: Change the port system to keeps. If a keep is under attack and has 1 of its towers remaining, the defending realm can port to the keep to have a chance at defending. This by itself fosters giant battles, provides small mans, solos, and 8-mans the ability to have keep-centric immediate, unbridled action. It also creates a scenario where actual tactics need to be employed. The zerg would need to split their force into three groups, or two, depending on how many towers are present. It allows the realm being attacked to look at the RW map and go "ohhhh no, they are going for the keep, COME DEFEND!"
Suggestion 2: Limit the number of rams in x unit area to 1 or 2. Also limit the number of ballistics. A siege should be just that... a siege. Let's make keep fights great again by removing this kind of cheese. OR, if Suggestion 1 is implemented... they could hold off on Suggestion 2 (monitor it) as having defenders port in may actually be enough to thwart the abuse of rams and ballistas.
I want all you zerg surfers to think about how cool zerg vs. zerg battles could be on an actual keep, on the regular. It allows every class to utilize their best gifts. Stealthers can pick off underlings, small mans can circle about and kill. 8-mans can challenge zerg flanks, it's all around awesomeness.
I'd just really like to see the game go back to its slower pace, where defense is actually fun, and rewarding. With how quick keeps are taken, I mean frankly, its no wonder entire realms turn one color so quickly over night.... and that's because nobody can even show up to defend. Even if 10 people port in with the 1 tower rule, that is SOME challenge to the zerg force.
THINK ABOUT IT.