Suggestion for RvR Tasks to increase action, decrease Coast Guarding.

Started 13 Feb 2020
by tech27
in Suggestions
(Sorry if this is a cross-post from the Open Vote thread.)

A lot of people like me are casuals (probably 80% of player base) log on 1-3 hours a day, and just want to find some quick action, without having to sit around and spam in /lfg to find good groups.
Why? Guildmates/friends quit/changed realms, and it's just tiresome to group with people you don't know. Or you might only be on for 30 minutes more, and feel bad to join a group then leaving after a short time, without a replacement.


These players will get run over by stealthers, and groups if they go around roaming. So they hang around the keep with other solos, and form coast guards. They are protected from enemy stealthers and groups, knowing other solo realmmates will help.

To get these solos away from keeps, you need to create a task objective that:
1) Short travel time needed to get to the action.
- Shorter the travel, the less chance of being ganked by stealthers/enemy groups.
- Shorter distance means more realmmates are likely en route as well, to provide cover.

2) The task objective needs to be at a singular location, not multiple.
- This means other realmmates are going along the same route, and can provide cover against enemies.

Old Frontier Emain and Molvik event met the above 2 criteria, and was great for solos/casuals. Everyone was running from apk/mpk to amg/mmg, and action can be found quickly. There was danger along the route, but there were always realmmates around to help.


Ideas for new task system:

Idea 1: Zone based Task with task object at center of the zone:
- EV being the task zone. Each realm given an EV tower, they can port to. The port should always be active regardless of portal chain. The tower cannot be taken by enemies. So the tower will need the uber portal keep guards (with shorter agro ranges)
- 20% rp bonus to rp's earned in the task zone.
- Create an task objective in middle of task zone, enticing players to the task objective and stay there to draw action.
- Task Bonus can be one or more of:
a) A time based reward--the longer time you spent (unstealthed) in the task objective area, the more rp's you get. When the timer rp bonus is granted, need print a message in player's log that indicates how long they spent in the task objective area, and the corresponding rp bonus.
b) An uber mob that drops loot - rp tokens, respec stones. Mob to have short agro range like a keep lord, and resets when outside of agro range. To prevent too many disruptions during rvr fights, and prevent lord from pulled outside objective area to be killed.
c) A capture-the-flag point similar to old CTF task, where porting is allowed for flag holding realm.

Idea2: Rotating Zone based Task between Emain/Hadrian/Odin with Permanent portal keeps
- Make the 3 keeps in each frontier to be untakeable portal keeps, like portal keeps in OF with uber guards at the keep. Towers are take-able, but taking towers should not close the portal. (Portals are good for action)
- No change to existing boat routes.
- PK's In Emain: hibs get DC, albs get Bolg, mids get Crim
- PK's In Hadrian: albs get Beno, hibs get berk, mids get eras
- PK's In Odins; mids get bled, albs get nott, hibs get blend
- 20% rp bonus to rp's earned in the task zone.
- The other keeps' portal chain, and relic gate chain do not need to be changed.
- Task objective to be in an area in middle of the 3 PK's. Task Bonus ideas same as from Idea 1.

The best action is when all the realms are close by (like when all 3 realms had ports in Hadrian last night, like Lamfhota Sound event, and Molvik event), and action to be had without having to travel long distances.

Please discuss/refine these thoughts. No idea will be perfect, and no one will know the real impact until suggestions/ideas are tested live.
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